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Battle of the Golden Shovel S6: The late lineup must have a hex enhancement introduction, and you can easily eat points when you get it

In the S6 Twin Cities Legend version of the Battle of the Golden Shovel, the early lineup is the hero master C with less than four fees, and the requirements for population level are not high, usually 6 population can be formed, so the demand for Hex enhancement is not very large. But for those four-fee, or even five-fee Hero Main C lineup, it is more dependent on Hex to strengthen, otherwise it may not be able to last to eight or nine populations.

Below, I will introduce the Hex enhancement necessary for the late lineup.

One: Deliberate failure

The late lineup is to save money to upgrade the population in the early stages, so if the dealer does not cooperate, the quality is relatively poor, and it is easy to lose consecutively. If there is a "deliberate failure", not only will you get a chance to refresh the store for free after each round of failure,

There is also a gain of 2 gold coins, allowing players to easily raise their pieces to two stars without spending money to swipe cards in the early stage.

Battle of the Golden Shovel S6: The late lineup must have a hex enhancement introduction, and you can easily eat points when you get it

The best lineup to match for intentional defeat is the "Bounty Hunter", because playing Bounty Hunters can open chests for additional benefits, and the more times you fail, the better the loot. With the intention of losing, even if there are only three bounty hunters, they can reverse the defeat in the later stages.

Two: Profit rolling profits

In addition to providing 10 gold coins, the Rolling Profit also increases the player's interest income to 7. This is equivalent to an interest gain of 2 gold per turn than other players, and 20 rounds is 40 gold coins, which can greatly speed up the player's impact on eight people.

Battle of the Golden Shovel S6: The late lineup must have a hex enhancement introduction, and you can easily eat points when you get it

In the early stages, you can use yodel, bodyguards, snipers and other bonds, and you can also use the more powerful lineups such as the Holy Shield to brush the winning streak. Since you have to save up to 70 coins as soon as possible, Yodel is a good choice, after all, you can summon one randomly every turn, and you can get 1 to 3 gold coins by selling it. If there is more blood in the first and middle periods, after rushing to the seven populations, you can swipe the quality card lock blood of the 4 fees. Such as embers for 4 fees, Oriana for 4 fees, Bronn for 4 fees... Paired with the White Devil Bodyguard Sniper, it can stabilize the blood lock and then increase the population level.

Three: Clear mind

Many people feel that the clear mind of this Hex reinforcement is more chicken ribs, and the preparation seat does not leave cards, which means that it will be bloody. In fact, with a clear mind, there must be a population advantage in the early stage, even if there are two identical one-fee cards, the combat strength will not be too bad, so that the chess pieces can be gradually upgraded to two stars. If you think about it, as long as you don't leave cards on the field, you can have 3 more experience, which is equivalent to 3 gold coins, and when others are still in the population of seven, you will be on the population of 8. Even if you don't have the opportunity to go to the nine population, you can easily eat bad points, after all, you have more gold coins in your hand.

Battle of the Golden Shovel S6: The late lineup must have a hex enhancement introduction, and you can easily eat points when you get it

Clear mind recommends a stronger lineup transition, such as "Holy Shield Makes Carter", this lineup is easy to form in the early stages, most of them are low-fee cards, as long as they rise to two stars, even if they can't lock blood, they won't deduct too much blood if they fail. As long as you persist to seven people, you can gradually replace the 4 fee card lock blood.

Four: High-end shopping

As we all know, in the version of the Tale of Two Cities, the five-fee hero is very powerful, such as Jin Kesi, who can kill all four parties with one fee. Therefore, many players like to rush the population of nine, so that there is a higher probability of brushing out five heroes. However, in today's "gambling dog" prevalence, nine people is too difficult. Sometimes it is difficult to rush to the population of nine, the quality is still up, and it is sent away by the "gambling dog".

Battle of the Golden Shovel S6: The late lineup must have a hex enhancement introduction, and you can easily eat points when you get it

But there is no difference in high-end shopping, only need to reach the population of eight, you can easily brush five fees heroes. Therefore, after high-end shopping, everyone tries to choose some lineups that are stronger in the early stage, and quickly increase the population level by obtaining additional benefits through consecutive wins.

Five: Consume wisely

Each time you refresh your store, you gain two experience points. Perfectly solves the puzzle of not being able to balance hero quality and population level. With this Hex enhancement, players can swipe from eight to nine, which can also quickly spawn some high-cost heroes to lock blood. If you can match it with "The Way Forward" or "Golden Ticket", you can really take off.

It can be said that the above 5 Hex reinforcements are very strong, although it cannot be said that chicken must be eaten, but it is certainly no problem to eat points.

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