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DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

The 110 version has a new equipment system, the most important thing is that the mainstream collocation does not have suit attributes, that is to say, in some specific cases, we can even use a template such as [Legend + Epic], anyway, as long as it is stronger than the 100 set, then here we start with the simplest equipment system to introduce.

110 version of the 5 major equipment system

First of all, the most basic [rare] equipment, corresponding to the current version of the false purple, the attribute is very simple, basically only 1 wounded entry, and because the 110 version has been integrated, so it seems that all rare equipment is the same, +264 damage value, it is estimated that it can only be upgraded.

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

Then there is the [Artifact] equipment, the entry gradually increases, taking this artifact jacket as an example, +1089 damage value, +878 buff amount, +5% critical strike chance, +10 fire is strong.

In fact, the biggest change here is that from the beginning of the artifact equipment, the amount of milk class buff is increased, while the rare equipment is not increased by buff, indicating that a milk player must at least prepare a set of artifacts for himself, otherwise it is not as good as a bottle of Fighting God Roar.

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

Then there is the [Legendary] equipment, which is one of the highlights of the 110 version, the Legendary Equipment has 2 characteristics:

First, it and epic equipment, all have 4 exclusive growth attributes, then there is this possibility, the legend in the full state may be more powerful than the epic in the non-full state, and some characteristic legend equipment, it is also possible to scatter with the epic (if the legend and epic attributes match);

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

Second, version 110 of Legendary Gear is tradable! The attributes are so powerful, they can be traded, and they can also be scattered, what did the brothers think? "Orbs, sell a wet nurse!"

Then there's the Epic equipment, the new version of the mainstream graduation equipment, which in general can be divided into 2 types: one is a fixed attribute, the player only needs to upgrade to unlock more attributes, and the other is a random attribute, which requires the player to match different terms.

The impact of this is that version 110 may have thousands of collocations, players can even freely choose collocation terms, and then various equipment can be mixed and matched with each other, regardless of whether there is a "strongest collocation" in the end, at least in theory, the new version must be considered a "hundred flowers".

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

In addition to the above 4 mainstream equipment systems, there is also a new outfit [Artifact - Scales of the Abyss], in fact, it is very strange that the current outfit is the legend level, it is reasonable to say that the artifact should be under the legend, but the new version of the artifact remake, the attribute is better than the legendary outfit.

How is this new outfit positioned? According to the meaning of the plan, it is probably understood that the artifact costume is specially tailored for local tycoon players!

So do the brothers understand what I mean, the official said, this is the local tycoon can wear the equipment, it can be seen that the cost must not be low.

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

Of course, the focus is on the improvement rate, at present, only the jewelry has been exposed to increase by 0.5%, I don't know if the same is true for weapons, according to the approximate data, the improvement rate of the new outfit (on top of the existing foundation) should be between 2.5% and 4%.

The upgrade is not too big, but it is not too small, but the replacement of a set of costumes, in addition to the difficulty of the equipment itself, you also need to re-change the platinum badge, skill orbs, etc., the cost is really not small, only suitable for local players to start.

DNF: 110 version of 5 equipment systems at a glance! Legends rival epics, and they can be traded

Personal summary

For most players, the focus can be on the [Legend and Epic] 2 kinds of equipment, "Epic" is the mainstream of the version, the difficulty lies in the collocation, really curious, the 110 version will appear the so-called strongest collocation?

"Legend" can be used as a kind of gold props, and at a high level, it can be combined with some epics, which may be more powerful than the combination between epics.

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