laitimes

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

Only one day after the Hearthstone 22.0.2 patch was launched, the ladder of the standard environment has undergone obvious changes, making people want to beat the designer, what to do earlier? In this article, we will take a look at what changes have taken place in the environment after the 22.0.2 patch is launched!

The caveman system was completely destroyed

The most heavyweight change in Hearthstone 22.0.2 patch is the Deep Iron Caveman's change, its special effect has changed from summoning a copy to summoning a new Deep Iron Caveman, and will no longer inherit Buff. In this way, the use of deep iron cavemen to restrict the opponent's use of spells in the early stage is not possible, let alone super-expanded.

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

The result of the weakening of the deep iron caveman is that the various occupations and decks of the deep iron caveman system are completely destroyed, and the winning rate has declined. The biggest impact is the knight, but the knight has a good foundation after all, the new version still has the strongest hero card to support, although the win rate fell from 54.9% to 53.5%, but the ranking is still the second place.

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

However, as the saying goes, "some people rejoice and some people are sad", and the reverse is the same. After the Deep Iron Caveman system was weakened, the mage's winning rate was instantly high. Before the update, the mage's win rate was only 42.2%, after the update, the win rate suddenly soared to 46.1%, surpassing the priest to the penultimate place, all kinds of gameplay began to be active, I personally look forward to the enhanced gray parrot can play a good performance in the big spell spell card group, I feel that the future can be expected!

Owl technique is weakened across the board

Hearthstone's new version of the hottest deck is none other than the owl skill, the powerful card ability, the ability to solve the game and the ability to recover make it difficult for the opponent to defeat it quickly, and it itself has a super high burst that the opponent cannot counter, this autistic gameplay obviously needs to be valued.

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

Hearthstone designers did pay attention to it, weakening two key warlock class cards at once, and even the neutral Morge craftsmen were weakened together. Many people only noticed the importance of the Morge craftsman for the blood-sucking blindness, but forgot that it was also an important solution and recovery method for the owl technique, and the increased fee of the Morg craftsman not only made the solution more difficult to play, but also made the owl spell more difficult to play the ideal recovery effect.

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

Needless to say, the weakening of the Rune Mythril Staff is very influential on the Owl Technique, which is not only a turn slower to start, but also means that if you don't, the space for equipping weapons with other means of passing cards has also become smaller, and the Owl Technique will be very uncomfortable to play. The result of the combination of multiple weakenings is that the warlock's winning rate has dropped from 48.9% to 47.6%, which is only higher than that of mages and priests, ranking third from the bottom!

Pirates are invincible and lonely

In Hearthstone 22.0.2 patch, the Blood Sail Oarsmen who were strengthened before pirate wars were called back, but it did not actually affect the intensity of pirate wars, after all, pirate war opponents were also weakened. In contrast, the pirate war only loses a little body, while the decks of the Saint Rider and the Owl Technique are all messed up, and the impact is even greater.

Hearthstone 22.0.2 patch is only one day old, the new overlord has appeared, 56.5% win rate is the only one!

The current situation is that the warriors have not only not weakened, but the winning rate has risen from 55.5% to 56.5%, and the difference with the second-place knight's winning rate is as high as 3%, which is the existence of the only gear. Looking at this data, I really want to ask the designer: when exactly will the pirate war be weakened?

Read on