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Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

Tomorrow's Ark for this open SS series of theme activities wind and snow transit, here bring the initial map of the relevant unpacking information, this activity map is a total of 8, the overall look is quite interesting, there is a very interesting number of pits at the same time, the specific map features here also explained and explained in detail.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

The specific order is not clear, in general, there are planes in this level, so it is necessary to prepare snipers on the high platform, the enemy has two directions, I feel that the deployment of snipers on the middle of the road will be very popular, it is recommended to guard the door of the home to divide the troops always feel inappropriate, but if the enemy is generally not strong, double cornerstone + 1-2 snipers should be able to get it done.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

This level is very many pits, I feel that pushing and pulling people will be very popular, the middle road of these 4 high platforms should be very convenient, but the blocking method looks more popular, see how the enemy moves.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

There is no pit, blocking the door directly should be more convenient, the enemy will also detour, the lower right corner of this piece should be two roads out of the army, feel or double cornerstone blocking the door with the high platform sniper officer will be very convenient.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

It should be two kinds of enemy travel routes, one is to turn the left side to take the stairs, one is the right side of the circle, if the enemy output ability is not strong, it is recommended to directly seal the upper right corner of the two blocks.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

This map design is very strange, I don't know how to use this trap below, but no matter how the enemy moves, it must be concentrated on this staircase in the upper right corner, where it is good to defend it heavily.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

Three ways out of the army, the next road this winding route may be the route of the enemy exit below the left side, it is recommended to put a cadre at the door to block the more appropriate, the small fire dragon alone to burn this road will be very popular.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

The three local roads came from different three directions, and it felt that the high platform on the right side deployed a small fire dragon to attack the left side and burn the two roads on the upper side should be no problem, and then the two converging openings may deploy two cornerstones or milk shields.

Ark of Tomorrow SS Wind and Snow Crossing Initial Unpack Map Information Summary There are slightly more pits where you can play acrobatics

Finally, this sense of design is very peculiar, this pit, always feel that he is willing not to take out to do some articles, it is really a little inappropriate, disguised to block the door should be very good, and arrogant this high platform rushed to attack a small fire dragon, maybe it will be very worry-free.

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