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The golden fleet is famous, how do the insects deal with the fleet?

The golden fleet is famous, how do the insects deal with the fleet?

In the grand plot of StarCraft 2, there is a mysterious fleet, and no one can ever witness their splendor, but they always hear its legend in word of mouth. The golden fleet in the battle has always been loved by the players of the God Clan, and in the Void Relic, the addition of storm battleships has greatly enriched the tactical system of the fleet flow. Nowadays, the combination of the bunker turning fire blasting technique is regarded by many people as a superior magic skill, and it is often used even in the high bureau. That being the case, what should Zerg players do? In this issue, let's demystify how the Zerg dealt with the Golden Fleet.

The golden fleet is famous, how do the insects deal with the fleet?

In the early part of the game, the God Clan players who quickly out of the Golden Fleet can often give the Zerg players a lot of pressure in the midfield, the Void Glow Ship is the main combat power of the Golden Fleet in the early stages, it can upgrade the Molten Spiral Leaf Technology, increase the speed of the Void Glow Ship, and greatly increase its ability to run and harass. The Shield Charger is the only building in Battle Mode that has full energy (including units) when it is built, and the Star Spirit Hub's Skill Shield overload can increase the shield charger's recovery speed to 100 points per second and remove energy consumption within 14 seconds. In addition to the Void Glow Ship, the aircraft carrier is also an important member of the Golden Fleet, it relies on interceptors to fight, the body does not have any lethal ability, so the aircraft carrier that has lost the interceptor does not have any combat effectiveness, each interceptor needs 15 crystal mines to build, an aircraft carrier has up to eight interceptors, and the interceptor has a mocking effect, if it is not manually operated, the air unit will not give priority to attacking the aircraft carrier's body.

The golden fleet is famous, how do the insects deal with the fleet?

As the saying goes, knowing oneself and knowing the other is invincible, and understanding the composition of the golden fleet is very important for zerg players. In the early stages, the combat effectiveness of aircraft carriers and void glow ships is extremely high, and many zerg players suffer from not having suitable tricks to deal with, and are often taken away by god players with ordinary straight punches of void aircraft carriers. The queen is an indispensable presence in the Zerg troops, egg injection, blankets can test the basic skills of the Zerg players, and it is also the main force of the Zerg in the early stage of the air, even in the face of the Void aircraft carrier play, the Queen still has the strength to fight.

When you detect that your opponent has this intention, you can start transforming the Thorn Snake and point out a certain number of Queens, whose three skill recovery will cost fifty energy and restore one hundred and fifty health points for the target unit or alien building, this skill is the focus of the early response to the Golden Fleet, before the engagement, ensure that the Queen has enough and has at least twenty recoveries, and build as many Thorn Snakes as possible. When engaging, there is no need to consider the allocation of recovered objects, who is injured will be restored, dragging enough time for the Thorn Snake and the Queen to light the interceptor of the aircraft carrier, and the Void Glow Ship is not at all the opponent of the Thorn Snake under the same resources.

The golden fleet is famous, how do the insects deal with the fleet?

Units that can perform mass destruction of the Queen and the Thorn Snake require longer technology lines, such as the High Templars, the High-Tech Templars, the High-Tech Buildings of the Light and Shadow Council Technology Line, and the Templars Archive, which is the highest technology building in the Light and Shadow Council Technology Line, and the Disruptor needs the Highest Tech Building Machinery Research Institute of the Mechanical Platform Technology Line. The gameplay of the Void Turn Aircraft Carrier can only climb the Stargate Technology Line to the highest in the early stage, and in the middle and late stages, after the God Clan turns out of the Archon, high-level Templar Warriors and other units, for the Insect Clan players, more combinations of soldiers are needed to deal with, Infected Worms, Corrupters, Nest Worm Lords and Flying Snakes are indispensable choices, and the fungal blanket and spore reptiles are also the top priorities to defeat the God Clan.

The Zerg cast unit determines the direction of the later battle, and the same is true when dealing with the Golden Fleet, which in a sense requires more micro-manipulation to ensure the release speed of the spell casting unit's skills, so the Zerg player needs to do more practice to stabilize the battle with the Golden Fleet. As mentioned above, after the aircraft carrier loses the interceptor, it does not have any combat capability itself, so the Zerg troops should try to ensure the killing of the interceptor aircraft, especially the spore reptiles, when engaging in combat. If you don't have enough confidence in your own operation, you can also choose the first wave of tactics in the early stages.

The golden fleet is famous, how do the insects deal with the fleet?

StarCraft as a classic RTS game, walking the flow is a compulsory course for every player, even if there is no skilled operation, according to the time to build buildings or production units, you can also get enough combat power at the corresponding point in time. Many tactics have their own process, but StarCraft's battle situation is changeable, the opponent is very likely to mix other units in the process, here we share a set of commonly used processes to deal with the insect tribe to deal with the void opening, for your reference only: in the early stage, when the insect player makes up for 16 farmers, the normal naked two mines, and then make up three farmers to collect gas, when the population reaches 28, leaving a single farmer to collect gas, point out the king worm, the next three mines. The queen born in the second mine spreads the fungal blanket normally, and the main mine queen only injects eggs, 31 population continues to press the queen, 36 population or so to supplement the king worm, to prevent the situation of the card population, 44 population when the king worm and begin to collect gas, each mine began to replenish the number of queens and has not stopped, after the farmer has more than 40 to ensure that the three mines collect gas, five minutes when the queen began to move to the opponent base, and point out ten cockroaches, and before the engagement mutant destroyer, and then the jumping insect can not stop. This set of tactics is more friendly to players with operational pressure in the later stages, and is suitable for novice players to deal with the opening of the Divine Void, and it is more effective to kill the threat in advance than to deal with the chaos in the later stage.

The golden fleet is famous, how do the insects deal with the fleet?

In the rapidly changing situation of StarCraft, a variety of tactics can always surprise people, this game with a higher threshold, the perfect implementation of the failure is the mother of success of the saying, only by learning lessons from failure, can continue to grow, see tricks and tricks. This is the charm of RTS, is the reason why many players love it, the coping method we introduce to you in this issue is only one of the offensive and defensive moves, hidden in the fun between strategic confrontations, but also need to personally click on StarCraft, try more.

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