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Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

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Goro, a 4-star rock elemental archer, is positioned as an exclusive adjunct to rock characters.

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

Since it is followed by the 5 Star Rock elemental character Arataki Ichidou UP, many players feel that if it is a fight of Araki Taki, it is necessary to match him with a Goro as an auxiliary, so as to maximize the damage. And some players calculated the buff effect of Goro on a bucket, and compared with Bennett with the same level of training, they concluded that they were almost no different. Therefore, after Goro went online, he was a rock bennett, but in Hanaro's view, this role has obvious shortcomings, just a normal 4-star auxiliary.

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

Why is Goro just a normal 4-star assist? It is mainly reflected in its own charge, as well as 6 lives to increase the damage of the rock team's critical hits. As an auxiliary, Goro's dependence on elemental eruptions is still very high, but his elemental explosion requires 80 energy points, and his own orb-producing ability is completely insufficient, of course, this flaw can be discarded some attributes and made up for by weapons and sacred relics. There may be a small partner who will say, you are blind, Goro's auxiliary ability mainly relies on E skill, and Q skill has a gross relationship?

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

Most of the friends who say this have not carefully looked at his talent description, the effect of Q skill and E skill is the same, and Q skill can follow the character movement, rather than drawing a dungeon like E skill. To understand simply, Goro's Q and E skills can provide damage increase effects, and Q skills have some additional buffs under the premise of including E skill effects, such as damage increase and defense increase, as well as recovery effects in the 4-hit state. That is to say, the Q skill is the core of Goro, so it is naturally obvious that the charging weight is not important.

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

Then there's the issue of Goro's 6 lives, which increases damage from rock team critical hits. It is also because of this maximum critical hit damage buff of 40% that players feel that they can compete with Bennett. Without 6 lives, Goro's auxiliary ability to a fight is on par with Bennett, and after 6 lives, is the 40% more critical hit damage surpassed? In fact, this is only for the Three Rocks and Four Rocks team, that is to say, these buff effects of Goro need to be cooperated by teammates, and the limitations are relatively greater, and Bennett is more versatile.

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

Of course, Goro's advantage over the Pure Rock Team is not enough for all the assists, and the EQ skill can almost do an infinite cycle in the 2-life state, allowing his teammates to eat all the buffs he provides. Unlike assists like Bennett and Kujo, they are more inclined to work with teammates who have the ability to lock panels and instant burst damage. If you want to play the rock team's small partner to draw one or not lose, pure tool people recommend to increase to 1 ~ 2 life seat (already enough), if the budget allows the situation can be increased to 4 ~ 6 lives.

Hara: Is Goro really a "Rock Bennett"? The mechanism is more limited, and the normal 4-star auxiliary is only available

In terms of weapons, as mentioned earlier, the charging effect is given priority, and the West Wind Hunting Bow is preferred. There are also small partners who think that it is also okay to use the ritual bow, but goro E skill can be recycled without resetting, so it is not very recommended; in terms of holy relics, the 4-piece set of Huaguan or the 4-piece set of insulation can be used, and it can also be matched with 2+2, if you want to frequently trigger the charging effect of the West Wind Bow, you can use the critical hit head, the charging sand and the defense cup as the mainstay. If you are simply a tool person, it is also possible to directly defend the main entry, depending on your own preferences.

In general, the limitations of the role of Goro determine that he is just a normal 4-star auxiliary, and does not have the intensity imagined.

That's all, bye-bye.

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