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Diablo: Immortal's Latest Test: How Does necromancer perform?

Author: NGA-LaHeeHee

As a classic character in the Diablo series, Necromancer has been the White Moonlight (physics) of most Diablo players since his second-generation appearance. Not just because of its handsome appearance (in a sense),

Moreover, because the necromancer who is proficient in summoning and various off-hand spells, he has always been the best partner for newcomer players. Who wouldn't want to be accompanied by a group of flesh and blood brothers on a lonely training path?

Diablo: Immortal's Latest Test: How Does necromancer perform?

In this Diablo Immortal elite test, the newly opened new class Necromancer stole the popular position that originally belonged to the Demon Hunter. On the first day, the players who created necromancers accounted for more than 50% of the server, and this appearance rate made the warrior monks and barbarians cry.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Performance during the reclamation period:

Necromancer's deforestation performance is very impressive, a large number of off-the-hand skills can almost achieve the effect of a mage, safe and high damage. Representative Skills:

Diablo: Immortal's Latest Test: How Does necromancer perform?

Spike Hard Spike - Cooldown 12 seconds, summon bone spurs from underground to attack enemies, deal x damage, and stun enemies for 2 seconds. Charging longer increases range and increases damage to x points.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Dead Mage - 8 seconds cooldown, summons a stationary skeleton mage to throw Soul Fire in one direction for 13 seconds. Soul Fire deals x-point damage to all enemies along the path.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Spirit Detonation - Cooldown of 1 second (attention) detonates all corpses in the target area, each of which deals x-point damage to all nearby enemies. Enemies that are hit multiple times at the same time will accumulate damage reduction by 40% with each additional explosion. (In order to be eye-catching, special use of external costume effects)

Diablo: Immortal's Latest Test: How Does necromancer perform?

Dead Warrior - 8 Second Cooldown, Active: Orders your Dead Warrior to charge to a location, increasing its attack speed by 80% for 4.5 seconds. Passive: Summons a skeleton warrior every 8 seconds, with a maximum of 3. Skeleton Warrior damage is x points per attack.

The initial skill, the dead warrior, can use its active skill part to adjust the position of the summon to achieve the effect of pulling monsters and gathering monsters. It will be automatically revived eight seconds after death, and it does not require any corpses, which can be said to be a very cost-effective small skill. If you hit the orange head, the Mirror Emperor, you can also transform into an archer and double the output.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Order Stone Demon - Has a cooldown of 36 seconds and summons a Skeleton Stone Demon that lasts 24 seconds. When summoned, it deals x-point damage to all nearby enemies and stuns for 2 seconds. When activating the Stone Demon, you can direct it to jump to a nearby area, which deals damage and forces all the enemies around it to attack it for 6 seconds.

Commanding the Stone Demon, summoning directly causes a range of stuns, and has a short CD taunt skill, which further ensures the safety of the Necromancer, which I think is a summoning skill that I think is stronger than all the necromancers in the past, and it is also the basis for the summoning stream in Dark Immortal to survive in the sky-high lost skill class.

After gathering monsters, the AOE skills that the necromancer can choose from are very rich, whether it is the spirit of the walking wound stream detonating and smashing, or the necromancer who walks the summoning stream has a very comfortable AOE. And even the binary CD-free normal attack Soul Fire is a very efficient skill, with a 25% range AOE after hitting an enemy, which makes the Necromancer's spawning ability much ahead of his peers.

Of course, the Necromancer is not without shortcomings, too lack of mobility necromancer in the movement of the war is difficult to play a good engine role, of course, here in the late brush secret realm and PVP can only be reflected. During the prime of the wasteland, necromancers are still the best choice for novice players, and there is no one.

Secret Performance:

In all types of secret realms, especially in high-difficulty secret realms, the performance score of necromancers will drop slightly. Its short legs and brittle skin are exposed, the basic high-level secret realm, the necromancer must take the dead armor (commonly known as bone armor) to save his life, compared to other output classes, it is completely one less output skill. As of now, the Necromancer Secret Realm Single Punch layer belongs to the countdown seat.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Armor of the Dead - 20 seconds cooldown, protecting you and attachment allies with a bone shield that absorbs x-point damage for 12 seconds.

why? In fact, the reason is very simple. Most of necromancer's skills revolve around the AOE element, and there are very few skills that actually face a single boss. For example, the soul detonation, bone spear, have a high damage reduction, in the face of high-intensity BOSS is often a side look, casually throw away skills, clear the boss move of the mob rowing.

In the Secret Realm, if you are seeking maximum efficiency, it is best for necromancers to have the consciousness to turn to assist - this is somewhat similar to the witch doctor of Diablo 3. In the secret realm of high-intensity teaming, bone armor + dark curse + command stone magic + ghost magic This combination of almost no damage skills may be a better choice for necromancers.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Dark Curse - 12 seconds cooldown, cursing all enemies in an area, dealing x-point damage in 6 seconds and greatly reducing their field of vision.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Ghost Walk - Has a cooldown of 9.4 seconds, transforms into a ghost form, gains a 50% movement speed bonus, and enters an invincible state for 2 seconds. During this time, you cannot launch an attack.

Of course, everything is not so pessimistic – we still have the equipment. If you have the Legendary Equipment Soul Bell, your Dark Curse has the same ability to detonate the Soul, and it is a Spirit Detonation without multiple damage penalties. This puts the Dark Curse's damage weight at number one (if someone helps you detonate the curse).

Diablo: Immortal's Latest Test: How Does necromancer perform?

If you have a swaying warm current, then the coat bone armor you put on your allies also has the ability to make up for the damage.

Diablo: Immortal's Latest Test: How Does necromancer perform?

If your team is not short of control, then... I can't make it up, Necromancer, please don't keep thinking about typing output, thank you.

PVP

For me, the test environment for PVP wasn't ideal, and most situations were a bit akin to warcraft battlefields. From the few times I've been involved, I've been helpless to conclude that necromancers can still only play a supporting role. However, the auxiliary ability is indeed much stronger than other professions.

The biggest difference between Dark Immortal and other Dark Ones is that it establishes a relatively healthy PVP environment through the setting of attack and defense levels. At present, there are few outrageous environments in PVP that meet each other for seconds or people who arrive before they are harmed. In most cases, in small situations, the front row contains each other, the back row desperately outputs, and assists in the treatment of harassment.

Necromancers are the only ones in control.

Diablo: Immortal's Latest Test: How Does necromancer perform?

Because control in PVP produces a mechanism similar to toughness, the control time will decrease, so the necromancer's bone wall has become the only gear in the PVP world.

Wall of the Dead - Has a cooldown of 14 seconds and raises a bone wall that blocks all enemies and allies from moving, while the bone wall blocks all enemy projectiles for 8.8 seconds. Up to 3 layers of charge. (Spit on it, the national uniform is more like a wall)

You can think of the ravine of the sacred cow in DOTA2, the big move of the prince in LOL, and the cell of the skeleton king in heroes of the storm - curbing the front row, blocking the retreat of the back row, and there is no diminishing control. As long as you should continue, that's how long. Coupled with a hard stab and a dark curse, the Necromancer's harassment and killing abilities are at their peak.

I really can't punch the floor, but I hit people very hard—I think this is the most eye-catching moment of the Necromancer in Dark Immortal.

summary:

In summary, necromancer is a very suitable profession for novices to start, and more comprehensive abilities can also allow it to play the role of the team's golden oil. Later in the game, Lone Wolf's Necromancer will have a slightly more difficult time, but it doesn't matter — I haven't even mentioned the Legendary Gem System yet (the depth of this thing is difficult to measure by an internal test), so who knows if gems will give necromancers a big reward when they reach a certain qualitative level? Therefore, I dare not build a conclusive conclusion, and can only say that the future can be expected!

Diablo: Immortal's Latest Test: How Does necromancer perform?

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