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Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

author:Hero Polar Smash Bros
Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

Rambo's temperature mechanism deters many players, and it is really tiring to pay attention to temperature changes in the battle that is about to erupt in the big brawl. However, as a melee mage with AOE damage in the first and middle periods, Rambo is still good in the great brawl. Coupled with the new version of the equipment changes, as long as you control the rhythm of the game, Rambo's ability to end the game is very strong.

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

【Hero Analysis】

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

Rambo Smash Bros. brawl has a buff of "+5% output damage, -5% take damage".

There is a buff because Rambo's late damage is low and it relies on face output, and the buff needs to maintain a certain late strength, otherwise it is easy to transform into a super soldier edge OB.

Throughout the S11 season, the mage's life is not very good, let alone a melee mage like Rambo.

Coming to S12 preseason, the enhancement of Demon's Embrace makes Rambopoke's gameplay possible. E skill single body consumption comes with a reduction of magic resistance, R skill AOE consumption, as long as you master a certain skill to put the skill, win the team battle easily.

【Rune】

Rambo Smash Bros. Rune Share

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

Rambo recommends runes

Main Runes: First Attack + Magic Shoes + Future Market + Astral Insight

Secondary Runes: Eyeball Collector + Ultimate Hunter

Rune analysis: Rambo's big move is very easy to trigger the first attack to increase damage, R skill large-scale damage can steal a lot of money. As a melee mage, Rambo's first attack stealing money has not been reduced, and the QR is all AOE, and the damage after the red temperature is not low, and the first attack is more suitable.

The Magic Shoes save 300 bucks, and most importantly, 10 extra movement speeds, making Rambo more agile.

Future market + first attack to accelerate the speed of Lambo outfitting.

Astral Insight reduces equipment and summoner skill CDs.

The Eyeball Collector increases Rambo skill damage.

Ultimate Hunter makes Rambo big moves CD quickly.

【Outfitting and adding points】

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

Rambo recommends outfitting

Outfit: Landry's Pain + Law Shoes + Demon's Embrace + Horizon Focus + Hat + Law Stick

Plus point: main E vice Q, there are big points.

Outfit Analysis: Since the main consumption stream, Landry's pain is naturally the first choice, coupled with the rapid skill provided by mythical passive, so that Rambo can frequently consume enemies with ER.

Rambo enjoys 2% of the Burning Damage of Demon Arms as a melee mage, as long as the damage ability in E is extraordinary.

The Current Edition of Horizon Focus can be triggered by slowing down, enhancing Rambo's subsequent skill damage. The opposite lineup of heroes can be directly in Central Asia, and the blood heroes are more ghost books. Players who do not often play Rambo suggest that the third piece is out of Central Asia and other life-saving suits to increase the tolerance of team battles.

Hat + method wearing stick to enhance Rambo's overall output.

In the face of the high-explosive lineup, the outfit was changed to: Night Reaper + Central Asia. Increase fault tolerance!

Gameplay Introduction

First, the Lambeau temperature mechanism is introduced.

Rambo Q and W are used to accumulate 20 calories at a time, E skill is 10 points, when the heat reaches 50 points in a dangerous temperature state, small skills have additional improvements.

A temperature of 100 will overheat and you will not be able to cast the skill (if you use the first E to enter the red temperature, you can use the second E).

The point is, E skills have reading notes, and when the reading notes are over, they will accumulate heat.

Therefore, when the temperature is at 90 degrees, you can use Q or W during the E skill reading process.

Q flash and E flash are common techniques for Rambo, and E flash Q Central Asia is a must-have technique for Rambo as a good barbecue master.

Combos at different temperatures:

60-degree combo: EWQE.

70 degree combo: WEQ.

80 degree combo: EQE.

Rambo's ideal temperature is 60 degrees, just enough to beat all the skills into the red temperature.

About Big Move Casting:

Big moves generally have two functions, one is to seal the road, the other is to cooperate with teammates to fight damage, and there is also a usage is to clear the soldiers. How to use the Chaos Terrain to put a perfect big one?

In the big brawl, the escape is generally running backwards in a straight line and will not run obliquely, so it is best to use the target's current position as the starting point and zoom obliquely against its escape route. As shown in the following figure:

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

The advantage of this is that the enemy is forced to eat more damage, otherwise they will have to hand over the displacement skill or be forced to change the escape plan and turn around and fight with us.

Rambo's mission is to throw away big opportunities.

The team has the first hand to control Rambo can hit the damage with a big move with the back hand. Without Rambo, you have to make a big move to open the group, reduce the amount of crispy blood and slow down the retention, and then drive the WQE forward to punch a set of AOE damage.

Melee also wants to lose the monster, S12 Polar Brawl first attack Rambo consumes the guide

What do you think of Attacking Rambo first? Welcome to exchange ~!

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