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HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

HI, hello travelers, today after the card pool update, the new role Miss Xena (Goro) will also be officially launched, nonsense is not much to say, let's see how this role is specific.

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Role positioning

At present, the positioning given by the official is the rock system injury increase assist, but in my opinion, the five can be said to be all-round assist, not only providing hegemonic body + damage + resistance + crystal shield, but also providing blood return + rock system explosion under the high life seat Can be said to meet the requirements of the rock system in an all-round way (in addition to breaking the shield), if you want to increase the upper limit of the rock system role in your hand, you must take the role, at least you have to rush 2 lives!

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Normal attacks

Pu Gong has 4 stages and the front shake of the last 2 stages is very large, and the charging rate of heavy blows is low, and it is recommended not to point.

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Elemental Combat Skills Inuzaka barks at the square circle array

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Similar to Abedo's fixed-realm skill (not to be followed and moved), the skill damage multiplier is generally only 192% at level 10, and the same cooldown time and duration can be seamlessly connected, while increasing the function according to the number of rock characters in the team.

Single Rock Team to improve the defense of your teammates

Double Rock Team, improve the ability of teammates to resist interruptions

Three Rocks team, increase teammate rock damage bonus

Due to the existence of this skill, Goro's status in the rock system has been greatly improved, after all, who in the rock team does not want a character who provides anti-interruption + rock damage, especially players who do not have a bell away are more comfortable.

Elemental Eruption Beast teeth emerge from form to victory

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Similar to the E skill, the skill can follow the character's movement and the background can also trigger damage. It can automatically absorb crystals and provide a stable crystal shield to protect teammates, but the energy demand is large and the team needs to provide a certain amount of energy, and relying on charged weapons and hourglasses alone may not be enough to support the big move cycle.

Talent upgrade suggestion: E> big move> Pu Gong

Talent aspect

Undaunted by wind and rain: The 25% increase in the group's defense power is not huge, which can greatly enhance the output of maid, Abedo, and Yidou, which can be said to be the strongest rock talent.

The keep of retribution: Based on the defense power to increase the output of Goro, the overall increase is OK, but for Goro due to his general growth attributes, so the increase is not large

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Destiny side

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Critical life seat

2 Lives: Increases the duration of the Elemental Burst for 3 seconds, The Station Master C can output 3s more, and Goro can deal two more big move damage and refresh the shield twice, which is very OK.

4 Lives: Provides an additional blood return effect so that the rock team is not afraid in the face of bloodshed

6 Lives: Provides an additional rock system explosion bonus, which can be said to be an auxiliary to the rock C must be brought.

Overall, if you want to play Pure Rock Team, it is best to have 4 lives, so that Goro can provide a stable return of blood and crystal shield, of course, it is best to rush straight to 6 lives can greatly increase the output ceiling.

Weapon selection

Goro's skill is basically a hand-off technique, and it is recommended to use a charging weapon in view of the high energy consumption (80 energy points) of Goro's big move.

5 stars choose the end, 4 stars are the first choice of the west wind followed by the sacrifice, the reason for not recommending the sacrifice is that Goro's E skill can only produce 2 balls is not efficient, the reason for recommending the west wind is that Goro's E skill CD is 10s, and the zephyr hunting bow cd of jingwu is only 6 seconds, and the critical hit head can be triggered stably.

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Holy Relic Selection

The holy relics actually have nothing to say, basically it is a designated set: the 4-piece set of the Huaguan.

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

If the big move charging cycle can't keep up with the 2 Huaguan + 2 insulation, to ensure the stability of Goro to provide gain BUFF.

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Main entry: Energized Sand (Defense) Defense (Rock Damage) Cup Defense Head (Healing or Critical Hit)

Adverbs: Recharge defense > double explosion

The main entry can be adjusted according to its own weapon life seat and holy relic attributes, and if you have a west wind bow, a critical hit head is recommended.

Teaming

Goro basically binds another character of the 3 Rock Team to be able to break the shield as long as the efficiency is high, if you don't need to break the shield 4 rocks.

Miyawa: The basic combination is a bucket (maid) + Abedo (Zhong Li) + Goro + any broken shield character

Four Rocks: Ichidou (Maid) + Zhong Li (Abedo) + Goro + Condensation (Output and Charge Pull Full)

HaraJin: The final puzzle of the rock system, goro who dominates with full auxiliary abilities

Goro is a very good rock system auxiliary role, in other teams basically belong to the burden, if you want to play the rock system of the small partner is recommended to directly pull full of life, do not play the rock system can be jumped directly!

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