Hearthstone's new version of "The Break of Otrank" has officially been launched, not only with bonus route passes and various activities to provide rich rewards, but also the return of hero cards, new keyword honor elimination and new mechanics of target location spells waiting for you to experience Oh ~ ~ ~

After a few days of exploration, the environment of the new version has been basically stabilized, and the gameplay of the spells at the target location has been developed by the gods. This type of spell is often the rhythm of one turn, in exchange for the strength of the next few rounds, and can play a strange effect in a reasonable card set construction, such as the following two.
Dan Badal Bunker
The Dan Badal Bunker is the Hunter's target location spell, and the effect is to draw a mysterious card at the end of your turn and change its mana consumption to (1) points. Lasts 3 rounds. Obviously, this is a card of the Mystery Hunting System that can help the Mystery Hunter draw the Mysteries stably and quickly, and use the Mysteries at a low cost. Although the 2 fee is equivalent to emptying, the next few rounds can have mysteries to counter the opponent's solution or achieve a return. If it is a backhand start, you can jump the coin directly, and the rhythm is quite good.
Dambadar Bridge
The Dan Badal Bridge is the Knight's target location spell, the effect of which is that after you summon a minion, it gains +2/+2. Lasts 3 rounds. Compared to the hunter, the knight's target location spell can take effect immediately, and can be combined with the subsequent entourage to make the scene stronger, such as 7 fees to hit it can just corrode the 3 fee garden day and play, directly summon 5 3-3 silver hand recruits, cool crooked.
World of Warcraft prototype
The vast majority of Hearthstone's new version of the target location spells are taken from World of Warcraft, and the above-mentioned Dambadal Bunker and Dan Badal Bridge are the last lines of defense in front of the Alliance base camp in the Otranc Valley battlefield, which is extremely strategic. The Dan Badal Bunker is actually divided into two parts, North and South, so tribal players often use the term "Rush North and South Fort" to indicate an attack on the Dan Badal Bunker.
The Dan Badal Bridge is not a defensible stronghold, but it is more important than the Dan Badal Bunker, and its geographical location is extremely advantageous, backed by a cemetery, and Alliance players can quickly resurrect and support even if killed. And it has a huge gap, narrow roads, easy to defend and difficult to attack. As long as the alliance players are at the head of the bridge, they can use various knockback effects to hit the attacking tribal players directly under the bridge and fall to their deaths... This is where the card description "Fortunately there are no fall damage in Hearthstone".
In order to better match the theme of the new version, in the faction confrontation, we can accumulate our honors through battle, improve our ranks, and constantly launch attacks on the territory of the opposing faction, gradually unlocking golden target location spells, just like we are advancing step by step in the battlefield of World of Warcraft. Eventually, we can break into the enemy's stronghold, grab the leader of the opposing faction, and add it to our card collection.
What are you waiting for? Hurry up and experience the new version of Hearthstone "The Break of Otranc", constantly improve your rank in the faction confrontation, occupy the target location step by step, and get the corresponding cards! Don't forget, the Bonus Route Pass can help you level up faster, expand your card collection faster, improve your strength, and gain the upper hand in battle