Just as Canon Nikon has been tacitly staggering the positioning of the main product every time it releases a new product, the time disc of the two old "partners" of the battlefield and COD always seems to be upside down, and this year it is the turn of coD to return to the past, and the battlefield is nearly the future.
Needless to say, although the Battlefield series has provided players with a variety of game modes in each generation, the most classic and timeless signature dish is the conquest and attack and defense modes. Fighting as an infantryman on a large battlefield, or using aircraft, tanks and other vehicles to sprinkle the rain of death on the battlefield - this kind of unrestrained feeling of the blazing atmosphere of the battlefield and slowly finding their own comfortable space in it is a taste that is difficult for field players to abandon.

In Battlefield 2042, the biggest innovation points also come from the classic battlefield: twice the 128-person battlefield of previous works, a large map that has been greatly expanded, and more sci-fi experts and expert skills. On paper, at least, you can construct a grander, more intense, and more interesting battlefield in your head than ever before.
So, is this really the case?
Let's start with maps.
In the Open Beta test, DICE must have received a bunch of feedback - the map is big enough to collect elements to make a sandbox game. Because in the test, players can only access the map of the Kuru Space Launch Center, and they are not familiar with the new map, in the earliest stage, almost everyone in the community complained that the map was large and empty, and the good battlefield brawl became a walking simulator, and the number of WeChat steps could be the first after a day.
The dilemma of the infantry is not difficult to imagine, take the official data, the number of people present is only multiplied by 2, but the map area is multiplied by 4, which will definitely feel that the map is more empty, and the distance between the areas is farther. The official also took this into account, so some of the strongholds were divided into several parts, such as B points may be divided into B1 B2 B3, but player feedback does not seem to have succeeded in alleviating walking anxiety.
In the official version, due to the expansion of the map pool, the infantry combat experience is actually relaxed. Not all maps have the empty and vast structure of the Kuru Space Launch Center, such as the "hourglass" map, the main war zone is at point B, you can deploy to any small point at any time, and then follow the brothers towards the nearest red dot, the two sides can always form a battle line, the actual distance from resurrection to participation in the war is not very far.
In the same way, maps such as Kaleidoscope and Matsushima, if D1 is lost, then it is a few steps from D2 resurrection to fight D1 to the war zone. Some elder brothers have talked about the concept of "military line" in the battlefield, then I think that the vast map design of "Battlefield 2042" can more tempt players to choose to resurrect nearby, which actually coincides with this concept. The premise is that you don't have a romantic heart for commandos behind enemy lines, and be able to compromise yourself to use the vehicle passenger slot at the right time to transfer.
But what I've said above is the ideal situation. In the process of pulling the strongholds, the war situation is changing, and the problem of "running the map" still exists objectively. For example, in the picture below, I was killed in the battle to attack IbenTarik Street in the Russian region, and when I deployed, I was supposed to be deployed to the nearest B3 point, but while waiting for the deployment, B3 was captured, and I could only walk from B1 to B3, only to run from B1 to B3, only to run back to my teammates and continue to attack the street with the large troops.
Back and forth, I was half the diameter of the map starting from B1, and if I happened to be lucky enough to be fed a peanut by a sentinel sniper, my life would have to start with B1. This matter is quite broken for everyone.
The situation of the infantry is such that the carrier soldiers are a different situation.
On the one hand, there has been a change in the status of vehicles. In the 20 hours I played, the pilot skills of all the pilots who flew Wu zhi were all sparse, and the bird side was instead a variety of riot control operations, and the excellent pilots voted the new king of the air in 2042 in the form of a foot vote.
On the ground side, the tank's popularity is completely crushed by hovercraft – hovercraft move even faster than infantry RPGs, and unless they hit head-on, it's almost impossible to hit a high-speed reloaded hovercraft on a chaotic battlefield. Relying on the infantry's difficult to avoid collision and anti-infantry machine gun towers, hovercraft have become an infantry slaughterer in the absolute sense, and for vehicle players, grabbing the hovercraft 2042 and not grabbing it are two games.
Of course, hovercraft are now relying on not only these things, but also functions such as three-dimensional maneuvering. In just such a moment, the sense of technology of 2042 no longer exists only in the C4 tied drone, but has been fully expanded.
Well, of course, these are also Tu Yile. Hovercraft are estimated to soon choose one of the maneuverability or durability to be cut, the current intensity is too much, so much so that it affects the game, at least I have seen someone airdrop hovercraft harvesting infantry in a tall building, playing too much, and it is only a matter of time before the knife is cut.
Consistent with the presentation in Open Beta, the characters played by players in Battlefield 2042 are all well-known experts, who are arranged in four categories: assault, engineering, reconnaissance, and support, and each has a unique active skill and a passive skill. In the case of the Irishman, his active skill is to lower a half-body cover, and the passive skill is to get more armor when eating the armor pack, which fully reflects the positioning of the defensive role.
The skill design of the 10 operators currently in service is relatively conservative, such as the Japanese dance skills in the commandos are actually just grenades that will explode and a passive set of flying squirrel suits after throwing them out, but there are also seemingly simple and actually extremely limited skills such as "hook claws", or the gameplay of the sunshine big boy such as airborne C4. Fortunately, this is not a small-scale game, and there is no need to pay too much attention to the balance of experts at present, if you find that an expert is very reliable to play, you can choose to join him.
For example, Boris Jiang Wu, who is the easiest to catch people's heads in the melee scene.
The more satisfactory design is that the expert's skills and firearms and props are not bound in any way, and can be freely combined. This significantly improves the gaming experience for Lone Wolf players. For example, if I am a gun brother with a strong will to survive and hope to get the fun of traditional FPS, I can use the combination of the medical soldier's grandmother with ammunition box, which can both return blood and rebound, highlighting a one-man army. There are many combinations like this, and players can choose their favorite experts without being tied down by other factors.
But the gun side is not so free and happy.
At present, there are not many guns in service in Battlefield 2042, and there are 22 guns in the whole category, but as long as you have some military knowledge, you will find that they are actually an extension of the existing firearms in the real world, such as DSR-50...
In Battlefield 2042, he put on a vest and transformed into a DXR-1. The rest of the firearms basically follow these rules. To be honest, the gun has few brain holes at the end of the gun, and it seems to be a bit too much to pass. From the accessories and shooting mode, there is no sense of "near the future", I have been watching a small anchor's 2042 live broadcast during the time waiting for download, he may be greedy for convenience in expression, describing the gun many times when mentioning "like the XXX of Battlefield 5", in fact, it can also show that in the eyes of some battlefield players, these guns are just a version of a more modern skin.
It wouldn't be true if guns don't have a sci-fi feel at all, because you can now press the T button at any time to exhale the accessory replacement panel. This feature is practical and comfortable. You no longer have to worry about getting frustrated by choosing the wrong accessory, such as the fact that an assault rifle can change sights, which also has a certain effect in some occasions.
"Battlefield 2042" maintains the old tradition of the previous game, not only guns need to reach the level to unlock, even gun accessories are special guns, if you want to brush accessories for which gun, you have to use which gun to accumulate the number of kills. A gun that wants to unlock all the accessories will take about 300 heads. For players who want to get the full experience, the road to brushing accessories is a long way to imagine.
Since it is traditional, there is nothing to say, but in the early part of the game to take the initial M4 future version, not even a basic grip and muzzle accessories, this feel can only be described as thin, not to mention the phenomenon of servers eating bullets. On more than one occasion I maneuvered from a high platform to shoot a sustained short shot at a semi-stationary infantryman, swallowing at least three times.
If I want to evaluate the conquest and breakthrough mode of this game with the head iron rush wild boar type player who has just passed 1 in battlefield 5 KD, I will actually give the former a "good" and give the latter a "attacking side is like going to jail", and in addition to these two mainstream gameplay, the portal mode and the danger zone can be regarded as their own slots.
The first is portal mode. Before the launch, the portal mode carried a lot of expectations from players, and everyone looked forward to playing a fun mode with the essence of each generation. But in the process I experienced, the portal mode almost became a special mode for brushing accessories; and after the official emergency launch of the patch BAN to drop the revenue, the portal mode was quickly lacking in interest, and became the PVE gameplay of some emotional players who single-handedly brushed BOT. Either way, in fact, it is far from the happy chaos concept of "Guan Gong Zhan Qin Qiong" in the portal mode.
At present, there are some official invited creator portal maps built-in, but few people play them
In the future, the portal mode may be saved by a genius creator, or it may become the editor mode that is not popular in Far Cry 5, which remains to be confirmed by time.
The officially available experience mode map
And the danger zone, to put it mildly, its upset state may be beyond everyone's imagination. This multiplayer mode, which is a mix of battle royale + evacuation gameplay, actually has a fairly detailed setting and resource system, but the high learning threshold and the setting of the 4-person squad, which is completely inconsistent with the "Battlefield" series, make most battlefield players very unimpressed.
On the night of the first trial, I entered the danger zone fashion and only had to wait for a minute to come, and now I can basically hang up and wait for the experience reward given by the matching timeout. I rarely see a game mode that is a ghost suit... belch...... Perhaps, if DICE feels that the foundation of this game is not bad, you can consider a major change.
Battlefield 2042 does make the dynamics of the battlefield very good this time. The same map will take on a very varied look under different weather conditions, and the new weather system is also very involved. For example, in Matsushima, the terrain of the island, the weather system registered would be tornadoes, while in the Middle East such as the hourglass it would be a dust storm.
Regardless of the weather condition, the scope of influence is very visually labeled on the map. Fighting in the outer circle will only cause your device to occasionally malfunction, the HUD will flicker, and when it is at the center of the storm, not only will the HUD all go offline, but your character may also be rolled up, or even taken into the air completely out of control.
Tornadoes can have a similar signal interference effect to huDs
Weather effects like tornadoes appear randomly somewhere on the map, and the size of the spawn is random, sometimes covering half an area, and sometimes only living in one stronghold. As a new element, this kind of thing that can create variables on the map feels interesting, but if your camp happens to be inferior in this area and the battle coincides with natural disasters, it is a bit of a mentality.
Visibility in sandstorms is very low, and the figures on the opposite hillside are blurred
Slipped, but not quite. I don't like the "Battlefield 2042" slide shovel, it does not make a special set of physical feedback for different terrain, use the slide shovel on the uphill and downhill, the speed and distance of the slide are the same, and the use of the slide shovel in the big downhill can not slide to the bottom of the slope at one time, which is quite counterintuitive.
Practical is higher than romantic system. Battlefield 2042 is not as free as Rainbow Six, only designated areas of designated buildings can be destroyed, usually the wall is blown in half to leave a wreckage, in addition, your bullets and RPGs can not be freely decorated on the battlefield. But despite this, before and after a building is destroyed, its tactical use will also change significantly - where guns could not be mounted, there will be more gun points after being destroyed, and so on.
After talking so much, the content seems to be mainly inclined to blame. In fact, for Battlefield 2042, as a pseudo-old player who has been playing intermittently since BF3, my feelings are a bit complicated.
On the one hand, I really don't like the current map design, and I am also confused by the evil hovercraft, and once I was eager to go to the community to post and scold; on the other hand, when I stood on the front line of the firefight, I could feel that there were indeed many more brothers and nobles fighting with me than in the previous game, and the sense of battlefield was strengthened. Or maybe it was this feeling that made me angry and ran to the angry liver for a few hours of mobile games, and in the middle of the night, the ghost made God send another game of conquest.
I can only represent myself, but this may also be the mentality of many veteran battlefield players. Nowadays, there are not many immersive battlefield games, but the large battlefield that can balance entertainment and simulation in place, and can make a relatively balanced vehicle and infantry experience, is really a "battlefield" family, and "Battlefield 2042" will suddenly double the scale of the battlefield, and the intensity increase brought by it does make the battlefield atmosphere stronger, and the experience improvement of the core gameplay is quite real. It is probably the romance contained in this classic gameplay that allows many players to "remember to buy it after scolding". I just hope that at this stage DICE can pay attention to the player's opinions and try to fish out the danger zone... Maybe change the joint a little bit and it will become fun?