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He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

【01】

There is a digital artist who uses computer animation (CG) to simulate the movement of natural ecology. With his own imagination, in his style, he created the image of the physical laws of the universe in the digital world.

我想将这位地球上的宇宙创想家‬,介绍给宇宙。

He is a Russian moving image artist, Maxim Zhestkov. 他最著名的作品,就是2020年索尼公司首发的‬PlayStation5(次时代家用游戏机)全球宣传片。

He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

Maxim Zhestkov, source network

Under normal circumstances, such a personalized advertising video looks like a project in which big-name companies invite artists to collaborate.

However, the cooperation method of this film is a bit special, for Sony to release the next-generation console such a big event, not the company requires who to do the promotional film around the product, but first select the artist's existing works, and then according to the brand concept and related visual symbols, make some formal adjustments, the order seems to be the company to cooperate with the artist to complete a new work.

Some netizens speculated that because the epidemic delayed the progress of the work, Sony directly chose a film to change it to a promotional film, and some netizens pointed out that Eksim and Sony have long cooperated, and the creative concepts and aesthetics of the two sides are inherently compatible.

The PS5 promotional video is based on Jackham's experimental film "Computations" (2019), and when the two are viewed together, his creative philosophy may seem clearer.

But I think it is of little significance to use this comparison as a comparative case between commercial works and pure works of art, because the former itself is a high-concept advertising film with heavy connotation and light function. Often conceptual design emphasizes allowing the author to release the imagination and even explore the expressive boundaries of the form, and the effect feels as avant-garde, the better.

Therefore, there is no need for this promotional film to add or change too much information in order to make it easy for the audience to understand, and its actual presentation content does not change much from the original work.

First look at the PS5 global promotional video, and then look at "Computing", I think it can make people understand more why the former has an inexplicable "sense of premium".

He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

Video screenshots

Click on the link to see the video - PlayStation 5 PS5 Sony Official Promotional Video _Bilibili _bilibili (PS5 Official World Premiere Promotional Video)

【02】

The PS5 promotional video is shown above, the content is divided into two separate sections, concept performance and product display, here we only observe the interpretation of "concept".

At the beginning of the film, we see the particles changing, followed by a black, white and blue color scheme, a symmetrical shape in the center, Playstation's exclusive button symbol △□○×, and the lighting and shadow effects of the next-generation console, which are almost the most recognizable visual features of the PS5.

In fact, the promotional video is to change part of the shape of the original picture to the shape related to the new host symbol, and the rest is almost unchanged, because the visual tone and silhouette design of the next-generation console and "Computing" are strikingly similar, and even the color scheme is exactly the same. I think this is one of the reasons why Sony chose Maxim, "Calculate" is like it was born for the debut of the PS5.

He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

Product features in the official PS5 trailer

【03】

He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

Video screenshots

Click on the link to see the video - Computations - Art film by Maxim Zhestkov_Bilibili_bilibili

("Calculation" - Maxim's work)

The original "Calculation" is shown above, with a longer duration and more diverse spatial and particle shape changes.

I think that the first impression this work brings to the audience is quite intuitive: inside the confined space, particles move by simulating the laws of nature, presenting a sense of rhythm full of vitality.

The form of this expression, I think it is an experimental film, especially in the experimental film with computer technology as the theme material, it is a clear narrative, because the computer itself is the main force of the current scientific and technological development, the technical level is full of experimentation, and then the "digital language" this forward-looking logic, implanted into the expression of art, and finally presents the so-called "avant-garde" effect, it is easy for the audience to see the clouds.

Maxim's film, the theme distribution and content interpretation are relatively clear.

First, the text serves as the chapter title; Then, the particles spontaneously make corresponding actions around the meaning of the title, supplemented by light and shadow transformations, showing a breath-like rhythm; Finally, the scene and screen angle are switched, and the multi-dimensional presentation of the particle dance of each chapter creates a vibrant overall impression.

He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world
He mapped out the ambition of the PlayStation 5: to recreate cosmic gameplay in the computer world

Illustration of the titles Chinese of the chapters of "Computing"

My preliminary understanding is that Maxim uses computer-designed particle graphics to simulate the laws of motion of natural scenes, and finally stylically represents the "natural world" of the digital world; And to understand more about the meaning of "Computing", Maxim's learning and creative experience is all related to this.

【04】

Maxim studied architecture in his early years and had a certain understanding of space.

But he said that in the process of learning physical architecture, he hit many boundaries, until he encountered CG animation and computer graphics, and suddenly turned to digital technology to establish images outside the boundaries, turning boundless imagination into virtual reality in front of him.

So we can experience an indescribable sense of order in "Computing", where dynamic particles and static space get along and harmonize, and together constitute a virtual architecture in the overall sense.

At the same time, the film shows the spatial form of Maxim's imagination, which is a visual image outside the physical horizon, which gathers the motivation and purpose of many of his works, and he hopes to use vision as the basis of cognition to explore the "unknown" and "invisible".

Space is a very large and abstract object of expression, but the more critical object of expression in Maxim's work, particles, is quite detailed.

In nature, we know that the basic units that make up life and matter are mostly in the form of "particles", so Maxim uses digital technology to recreate particles, enlarges the originally invisible objects to the visible range, and then gives artistic modifications such as light, color, and shape, and dances with the particles following the laws.

Then, the narrative logic of the work comes from the laws of reality, while the sensory presentation borrows virtual technology, and "Computing" is an artistic presentation that combines reality and virtuality to complete the "exploration of the unknown" as he puts it.

This unknown also includes the distance between the digital and the real: when people have already understood the visible and perceptible physical world and started a new exploration based on digital technology in the virtual space, can they find the so-called "truth"?

【05】

The thirst for truth is also reflected in Maxim's creative approach.

He sees creation as an experience of observing life with a computer, in which the process is divided into three steps: building the universe, using laws, and observing life.

First, he built a monochromatic space, such as a room similar to an exhibition hall on the screen; Then the symbol of life, that is, "particles", is introduced, and the overall image of "space" and "life" is used as the carrier of the concept of the universe.

He then wrote the laws of physics into a program that allowed particles to react and do the basic actions of nature, such as rising, floating, and so on.

Finally, the state of movement of the particles is actually unpredictable, and after Maxim codifies the laws for the virtual world, he withdraws from the operation and sits with the audience to enjoy the dance of life of the particles.

After having an understanding of the full picture of "Computing" and the author's experience, you can probably better understand Sony's choice. The meaning of "Computing" is to explore the digital of life, and I think Sony Pictures has retained it so much, and it also reflects their expectations for PS5 -

Next-generation consoles are not just game consoles, but also a gateway into the virtual world; The video game of the new era is not only entertainment, but also an imaginary exploration, which then inspires players to associate with the distance between numbers and reality.

End of full text

bibliography

"The stunning opening short video of the PS5 launch event was "leaked" a year ago", Bai Guang, source: gamecores

#影综娱观察日记 #

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

為歡迎普京的到來,北韓總統金正恩舉行了非常隆重的歡迎儀式,不但當天淩晨親自到機場接機,并且還準備充分地安排了閱兵儀式。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相
普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

随着艙門徐徐敞開,普京的身影向外一現,一位北韓姑娘捧着一大束紅彤彤的鮮花撲面而來,朝這位尊貴的外賓獻上最誠懇的歡迎。看到這樣的場面,普京喜逐顔開,看起來十分高興。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

等普京下榻酒店後不久,就到了白天的閱兵歡迎儀式。這可真是擺足了陣仗,五顔六色的鮮花裝點圍繞紅毯四周,禮炮震天響徹雲霄。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

一隊北韓小朋友手持鮮豔的北韓國旗和五彩氣球随處可見,用稚嫩的嗓音唱着北韓贊歌,展現出北韓人民純樸熱烈的民風。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

偌大的場地不遠處,一支列裝森嚴的機車軍隊已按兵分列待命。身着戎裝的北韓軍人英姿勃發,操控着那一輛輛機車緩緩地向前滾動。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

而普京和金正恩正沿着鋪滿紅毯的路徑緩緩而行。普京身着一身闊氣的黑色西裝,正不時向着兩旁的群衆和士兵們揮手緻意,臉上堆滿了開懷的笑容。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

金正恩身旁則陪伴着一位穿着紫色西服套裙的年輕女子,她就是金正恩的親妹妹金與正。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

她身着一件合身的紫色小西裝,下身則是及膝款式的紫色A字裙,幹練精神得體又不乏時尚活力。這次,她成為了金正恩陪同普京視察的得力助手。兩人親切地同普京握手寒暄,鎂光燈下留下了一個個重要時刻。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

讓人意外是,金與正的身材顯然與哥哥金正恩以及北韓第一夫人李雪主完全迥然有别。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

金正恩一家三口給人的直覺感受就是一家子個個富态可掬、圓滾滾的福相。而金與正卻瘦得幾乎有些過分,臉頰甚至看着有點凹陷了,和金正恩一家三口反差真大。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

當然,金與正的這副手臂纖細得像竹竿的姣好身段,也正迎合了時下潮流對女性身材的審美。相比之下,北韓第一夫人李雪主就顯得溫婉大方多了。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

大約在上午11點鐘左右,金正恩陪同普京視察了北韓人民軍閱兵式。此番閱兵式可謂場面宏大,除了那支震撼人心的機車方隊,還有各色現代化裝甲部隊壓陣亮相。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

當普京的車隊行至閱兵台之時,見證了北韓空軍數十架戰鬥機在天空盤旋飛過的壯觀。随後,北韓海軍最新型号的飛彈艇分隊沿着大馬路緩緩開進,氣宇軒昂、骁勇善戰的神态溢于言表。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

相比較而言,普京視閱的更多還是各式先進的陸軍裝備。高射炮、機槍排成了長長的陣列,北韓的最新型号的坦克分隊也在普京眼前緩緩開過,配合着震耳欲聾的禮炮聲勢浩大無比。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

作為世界軍事強國的領軍者,普京對北韓的閱兵儀式也是連連稱贊。不愧是将軍出身的他,一眼就能get到北韓軍力的精銳與高超。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

閱兵儀式結束後,金正恩火速陪同普京趕往某一軍事基地。路上兩人你一言我一語,談笑風生。可惜的是,北韓第一夫人李雪主以及她和金正恩的掌上明珠金朱愛小公主并沒有在場。

普京正式通路北韓,金正恩用最高禮儀接待,36歲胞妹驚豔亮相

不過即便如此,金正恩依舊以高度的熱情招待普京,且彬彬有禮謙謙有禮。作為全球最年輕,最冷酷的金正恩,竟然也是有這樣溫文儒雅的一面的,真是讓外人大開眼界。

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