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Go語言之map與結構體初入map結構體初入(場景map的value通常為struct)

map

  1. map的聲明不會配置設定記憶體,而數組一旦聲明即配置設定記憶體。

    var map1 map[string]string

    var map2 map[string]map[string]string

    故聲明後必須make,給map配置設定資料空間

  2. map的key重複後将會被覆寫
  3. map是無序的

map的聲明

package main
import(
	"fmt"
)

func main(){
	// 聲明方式1
	var map1 map[string]string
	map1 = make(map[string]string,10) // 必須配置設定資料空間
	map1["lwt"]="666" // 再指派
	fmt.Println(map1)

	// 聲明方式2
	var map2 map[string]string = make(map[string]string,10)
	map2["lwt"]="777"
	fmt.Println(map2)

	// 聲明方式3
	var map3 = make(map[string]string,10)
	map3["lwt"]="888"
	fmt.Println(map3)

	// 聲明方式4(直接指派)未使用到make,但直接花括号指派
	var map4 = map[string]string{
		"lwt4":"666",
		"lwt4-1":"666", // 這裡的逗号不能省略
	}
	fmt.Println(map4)
	fmt.Println(map4["lwt4"]) //取map的值,666

	// 推薦方式5
	map5 := make(map[string]string)
	map5["lwt5"]="666"
	fmt.Println(map5)

	StuMap := make(map[string]map[string]string)
	StuMap["學生1"] = make(map[string]string,2)
	StuMap["學生1"]["name"] = "李威彤1"
	StuMap["學生1"]["sex"] = "男"
	// map嵌套後,每次都要make
	StuMap["學生2"] = make(map[string]string,2)
	StuMap["學生2"]["name"] = "李威彤2"
	StuMap["學生2"]["sex"] = "女"
	fmt.Println(StuMap)
	fmt.Println(StuMap["學生2"]["name"])

	// 法1式删除
	StuMap = make(map[string]map[string]string)
	fmt.Println("将StuMap重新聲明,即删了(法一)",StuMap)
	// 法2式周遊删除

	// map查找
	val,ok := map4["lwt4"] // 傳回的ok為布爾值
	if ok{
		fmt.Println("有key,值為:",val)
	}else{
		fmt.Println("滾,啥都沒有")
	}

}
           

map的周遊(for-range)

package main
import(
	"fmt"
)

func main(){
	map1 := make(map[string]string)
	map1["lwt1"]="11"
	map1["lwt2"]="22"
	map1["lwt3"]="33"
	map1["lwt4"]="44"
	for key,value := range(map1){
		fmt.Println(key,"-",value)
	}
	
	stuMap := make(map[string]map[string]string)
	stuMap["學生1"]=make(map[string]string,2)
	stuMap["學生1"]["name"] = "李威彤1"
	stuMap["學生1"]["sex"] = "男"

	stuMap["學生2"]=make(map[string]string,2)
	stuMap["學生2"]["name"] = "李威彤2"
	stuMap["學生2"]["sex"] = "女"
	for key1,value1 := range stuMap{
		fmt.Println(key1)
		for key2,value2 := range value1{
			fmt.Printf("\t%v-%v",key2,value2)
		}
		fmt.Println()
	}
	// 内置函數len(map1)
	fmt.Println("map的len為:",len(stuMap))
}
           

map切片

原切片=append(原切片,新切片)

package main
import(
	"fmt"
)

func main(){
	var mapSlice []map[string]string // 切片嘛,不用多個map嵌套
	mapSlice = make([]map[string]string,2)
	if mapSlice[0] == nil{
		mapSlice[0] = make(map[string]string,2)
		mapSlice[0]["name"] = "牛魔王"
		mapSlice[0]["age"] = "500"
	}
	if mapSlice[1] == nil{
		mapSlice[1] = make(map[string]string,2)
		mapSlice[1]["name"] = "狐狸精"
		mapSlice[1]["age"] = "400"
	}
	fmt.Println(mapSlice)
	newMapSlice := map[string]string{
		"name":"鐵扇公主",
		"age":"1",
	}
	mapSlice = append(mapSlice,newMapSlice) // 通過map切片動态增加map
	fmt.Println(mapSlice)
}
           

map排序(新版預設升序)

package main
import(
	"fmt"
	"sort"
)
func main(){
	map1 := make(map[int]int,10) // 已經預設升序了
	map1[10] = 100
	map1[1] = 11
	map1[3] = 33
	map1[8] = 88
	fmt.Println(map1)

	// 排序
	var keys []int // 數組切片
	for k,_ := range map1{
		keys = append(keys,k)
	}
	sort.Ints(keys)
	fmt.Println(keys)

	for _,k := range keys{
		fmt.Println(k,"-",map1[k]) // 此步較為關鍵,通過map的k取出映射value值
	}
	// 先将k周遊後存入切片數組,對切片數組進行排序,
	//再将切片周遊出來的key通過map擷取對應的映射value值
}
           

map的注意事項

  1. map是引用類型,在函數外會直接修改原map。且map能動态增加擴容
func main(){
	map1 := make(map[int]int,2) // 這裡雖然是2,但map會自動擴容,不報錯。
	map1[0] = 0
	map1[2] = 22
	map1[10] = 10
	modify(map1)
	fmt.Println(map1)

}

func modify(map1 map[int]int){
	map1[10] = 100
}
           

結構體初入(場景map的value通常為struct)

package main

import(
	"fmt"
)

func main(){
	StuMap1 := make(map[string]Student)
	
	student1 := Student{"lwt1",22,"男"}
	student2 := Student{"lwt2",22,"女"}
	student3 := Student{"lwt3",21,"男"}
	StuMap1["No1"] = student1
	StuMap1["No2"] = student2
	StuMap1["No3"] = student3

	fmt.Println("StuMap1=>",StuMap1)

	// 周遊學生資訊
	for k,v := range StuMap1{
		fmt.Println(k,"-",v)
		fmt.Println("v.Name=>",v.Name)
		fmt.Println("v.Age=>",v.Age)
		fmt.Println("v.Sex=>",v.Sex)
	}


}

type Student struct{
	Name string
	Age int
	Sex string
}
           

map練習

package main
import(
	"fmt"
)

func main(){
	usersMap := make(map[string]map[string]string,10)
	fmt.Println(usersMap)

	usersMap["tom"] = make(map[string]string,2)
	usersMap["tom"]["pwd"] = "999999"
	usersMap["tom"]["nickname"] = "湯姆貓"
	modifyUser(usersMap,"lwt")
	modifyUser(usersMap,"tom")
	fmt.Println(usersMap)
}

/*
	傳入姓名,若姓名存在于map中,将該使用者的密碼修改為888,若不存在該姓名,則增添使用者
*/
func modifyUser(usersMap map[string]map[string]string,name string){
	if usersMap[name] != nil{ // 如果userMap不為空,其必存在pwd密碼
		usersMap[name]["pwd"] = "888888"
	}else{
		usersMap[name] = make(map[string]string,2)
		usersMap[name]["pwd"] = "888888"
		usersMap[name]["nickname"] = "昵稱~"+name
	}
}