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C語言三子棋遊戲

遊戲規則:在九宮格棋盤上,隻要将自己的三個棋子走成一條線(橫、豎、對角線),則勝利。

C語言三子棋遊戲

首先,先寫好一個代碼架構。

int main()
{
	int quit = 0;
	while (!quit)
	{
		int select = 0;
		Menu();//遊戲菜單
		printf("請選擇:>");
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			Game();//進行遊戲
			break;
		case 2:
			printf("遊戲結束,即将退出遊戲!\n");//退出遊戲
			quit = 1;
			break;
		default:
			printf("輸入錯誤!\n");
			break;
		}
	}
	system("pause");
	return 0;
}
           

然後,思考遊戲要實作什麼功能

void Menu();//遊戲菜單
void Game();//遊戲
void InitBoard(char board[][COL], int row, int col);//初始化棋盤
void ShowBoard(char board[][COL], int row, int col);//顯示棋盤
int PlayerMove(char board[][COL], int row, int col);//玩家走
void ComputerMove(char board[][COL], int row, int col);//電腦走
char JudgeResult(char board[][COL], int row, int col);//判斷輸赢
           

為了友善,我們定義幾個宏

#define ROW 3
#define COL 3

#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
           

最後,對功能的實作

1.遊戲 菜單

void Menu()
{
	printf("##########################################\n");
	printf("######      歡迎進入三子棋遊戲      ######\n");
	printf("######   1.開始遊戲    2.結束遊戲   ######\n");
	printf("##########################################\n");
}
           

2.遊戲

void Game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	char result = 'N';
	srand((unsigned long)time(NULL));
	while (1)
	{
		ShowBoard(board, ROW, COL);
		int type = PlayerMove(board, ROW, COL);
		if (1 == type)
		{
			printf("你輸入的坐标有誤,請重新輸入!\n");
			continue;
		}
		else if (2 == type)
		{
			printf("你輸入的坐标已被占用,請重新輸入!\n");
			continue;
		}
		else
		{
			printf("Player done!\n");
		}
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
	}
	ShowBoard(board, ROW, COL);
	switch (result)
	{
		case 'E':
			printf("是平局!\n");
			break;
		case BLACK_PIECE:
			printf("恭喜你,你赢了!\n");
			break;
		case WHITE_PIECE:
			printf("你輸了,再接再厲!\n");
			break;
		default:
			//出現bug
			break;
	}
}
           

3.初始化棋盤

void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
           

4.顯示棋盤

void ShowBoard(char board[][COL], int row, int col)
{
	printf("  | 1 | 2 | 3 |\n");
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf("---------------\n");
		printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
	}
	printf("---------------\n");
}
           
  1. 玩家下棋
int PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("請輸入你要走的位置的坐标:>");
	scanf("%d %d",&x,&y);
	if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
	{
		if (board[x - 1][y - 1] != ' ')
		{
			return 2;//該位置已有棋子
		}
		board[x - 1][y - 1] = BLACK_PIECE;
		return 0;
	}
	return 1;//輸入坐标有誤
}
           
  1. 電腦下棋
void ComputerMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = WHITE_PIECE;
			break;
		}
	}
	printf("Computer done!\n");
	Sleep(1000);
}
           
  1. 判斷輸赢
//玩家赢BLACK_PIECE、電腦赢WHITE_PIECE、平局E、還未出結果N
char JudgeResult(char board[][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
		{
			return board[0][i];
		}
	}
	if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
	{
		return board[0][0];
	}
	if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
	{
		return board[0][2];
	}
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'N';
			}
		}
	}
	return 'E';
}
           

C語言三子棋遊戲的完整代碼

頭檔案chess.h

#ifndef _CHESS_H_
#define _CHESS_H_

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>

#pragma warning(disable:4996)

#define ROW 3
#define COL 3

#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'

void Menu();
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char JudgeResult(char board[][COL], int row, int col);

#endif
           

源檔案的函數部分chess.c

#include "chess.h"

//菜單
void Menu()
{
	printf("##########################################\n");
	printf("######      歡迎進入三子棋遊戲      ######\n");
	printf("######   1.開始遊戲    2.結束遊戲   ######\n");
	printf("##########################################\n");
}

//初始化棋盤
void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//展示棋盤
void ShowBoard(char board[][COL], int row, int col)
{
	printf("  | 1 | 2 | 3 |\n");
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf("---------------\n");
		printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
	}
	printf("---------------\n");
}

//玩家走
int PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("請輸入你要走的位置的坐标:>");
	scanf("%d %d",&x,&y);
	if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
	{
		if (board[x - 1][y - 1] != ' ')
		{
			return 2;//該位置已有棋子
		}
		board[x - 1][y - 1] = BLACK_PIECE;
		return 0;
	}
	return 1;//輸入坐标有誤
}

//電腦走
void ComputerMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = WHITE_PIECE;
			break;
		}
	}
	printf("Computer done!\n");
	Sleep(1000);
}

//判斷 玩家赢BLACK_PIECE、電腦赢WHITE_PIECE、平局E、還未出結果N
char JudgeResult(char board[][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
		{
			return board[0][i];
		}
	}
	if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
	{
		return board[0][0];
	}
	if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
	{
		return board[0][2];
	}
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'N';
			}
		}
	}
	return 'E';
}

//遊戲
void Game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	char result = 'N';
	srand((unsigned long)time(NULL));
	while (1)
	{
		ShowBoard(board, ROW, COL);
		int type = PlayerMove(board, ROW, COL);
		if (1 == type)
		{
			printf("你輸入的坐标有誤,請重新輸入!\n");
			continue;
		}
		else if (2 == type)
		{
			printf("你輸入的坐标已被占用,請重新輸入!\n");
			continue;
		}
		else
		{
			printf("Player done!\n");
		}
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
	}
	ShowBoard(board, ROW, COL);
	switch (result)
	{
		case 'E':
			printf("是平局!\n");
			break;
		case BLACK_PIECE:
			printf("恭喜你,你赢了!\n");
			break;
		case WHITE_PIECE:
			printf("你輸了,再接再厲!\n");
			break;
		default:
			//出現bug
			break;
	}
}
           

源檔案的遊戲測試部分main.c

#include "chess.h"

int main()
{
	int quit = 0;
	while (!quit)
	{
		int select = 0;
		Menu();
		printf("請選擇:>");
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			Game();
			break;
		case 2:
			printf("遊戲結束,即将退出遊戲!\n");
			quit = 1;
			break;
		default:
			printf("輸入錯誤!\n");
			break;
		}
	}
	system("pause");
	return 0;
}
           

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