遊戲規則:在九宮格棋盤上,隻要将自己的三個棋子走成一條線(橫、豎、對角線),則勝利。

首先,先寫好一個代碼架構。
int main()
{
int quit = 0;
while (!quit)
{
int select = 0;
Menu();//遊戲菜單
printf("請選擇:>");
scanf("%d", &select);
switch (select)
{
case 1:
Game();//進行遊戲
break;
case 2:
printf("遊戲結束,即将退出遊戲!\n");//退出遊戲
quit = 1;
break;
default:
printf("輸入錯誤!\n");
break;
}
}
system("pause");
return 0;
}
然後,思考遊戲要實作什麼功能
void Menu();//遊戲菜單
void Game();//遊戲
void InitBoard(char board[][COL], int row, int col);//初始化棋盤
void ShowBoard(char board[][COL], int row, int col);//顯示棋盤
int PlayerMove(char board[][COL], int row, int col);//玩家走
void ComputerMove(char board[][COL], int row, int col);//電腦走
char JudgeResult(char board[][COL], int row, int col);//判斷輸赢
為了友善,我們定義幾個宏
#define ROW 3
#define COL 3
#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
最後,對功能的實作
1.遊戲 菜單
void Menu()
{
printf("##########################################\n");
printf("###### 歡迎進入三子棋遊戲 ######\n");
printf("###### 1.開始遊戲 2.結束遊戲 ######\n");
printf("##########################################\n");
}
2.遊戲
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
char result = 'N';
srand((unsigned long)time(NULL));
while (1)
{
ShowBoard(board, ROW, COL);
int type = PlayerMove(board, ROW, COL);
if (1 == type)
{
printf("你輸入的坐标有誤,請重新輸入!\n");
continue;
}
else if (2 == type)
{
printf("你輸入的坐标已被占用,請重新輸入!\n");
continue;
}
else
{
printf("Player done!\n");
}
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
}
ShowBoard(board, ROW, COL);
switch (result)
{
case 'E':
printf("是平局!\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了!\n");
break;
case WHITE_PIECE:
printf("你輸了,再接再厲!\n");
break;
default:
//出現bug
break;
}
}
3.初始化棋盤
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
board[i][j] = ' ';
}
}
}
4.顯示棋盤
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (i = 0; i < row; i++)
{
printf("---------------\n");
printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
}
printf("---------------\n");
}
- 玩家下棋
int PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("請輸入你要走的位置的坐标:>");
scanf("%d %d",&x,&y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] != ' ')
{
return 2;//該位置已有棋子
}
board[x - 1][y - 1] = BLACK_PIECE;
return 0;
}
return 1;//輸入坐标有誤
}
- 電腦下棋
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer done!\n");
Sleep(1000);
}
- 判斷輸赢
//玩家赢BLACK_PIECE、電腦赢WHITE_PIECE、平局E、還未出結果N
char JudgeResult(char board[][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
{
return board[0][i];
}
}
if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
{
return board[0][0];
}
if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[0][2];
}
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
return 'E';
}
C語言三子棋遊戲的完整代碼
頭檔案chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
void Menu();
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char JudgeResult(char board[][COL], int row, int col);
#endif
源檔案的函數部分chess.c
#include "chess.h"
//菜單
void Menu()
{
printf("##########################################\n");
printf("###### 歡迎進入三子棋遊戲 ######\n");
printf("###### 1.開始遊戲 2.結束遊戲 ######\n");
printf("##########################################\n");
}
//初始化棋盤
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//展示棋盤
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (i = 0; i < row; i++)
{
printf("---------------\n");
printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
}
printf("---------------\n");
}
//玩家走
int PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("請輸入你要走的位置的坐标:>");
scanf("%d %d",&x,&y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] != ' ')
{
return 2;//該位置已有棋子
}
board[x - 1][y - 1] = BLACK_PIECE;
return 0;
}
return 1;//輸入坐标有誤
}
//電腦走
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer done!\n");
Sleep(1000);
}
//判斷 玩家赢BLACK_PIECE、電腦赢WHITE_PIECE、平局E、還未出結果N
char JudgeResult(char board[][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
{
return board[0][i];
}
}
if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
{
return board[0][0];
}
if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
{
return board[0][2];
}
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
return 'E';
}
//遊戲
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
char result = 'N';
srand((unsigned long)time(NULL));
while (1)
{
ShowBoard(board, ROW, COL);
int type = PlayerMove(board, ROW, COL);
if (1 == type)
{
printf("你輸入的坐标有誤,請重新輸入!\n");
continue;
}
else if (2 == type)
{
printf("你輸入的坐标已被占用,請重新輸入!\n");
continue;
}
else
{
printf("Player done!\n");
}
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
}
ShowBoard(board, ROW, COL);
switch (result)
{
case 'E':
printf("是平局!\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了!\n");
break;
case WHITE_PIECE:
printf("你輸了,再接再厲!\n");
break;
default:
//出現bug
break;
}
}
源檔案的遊戲測試部分main.c
#include "chess.h"
int main()
{
int quit = 0;
while (!quit)
{
int select = 0;
Menu();
printf("請選擇:>");
scanf("%d", &select);
switch (select)
{
case 1:
Game();
break;
case 2:
printf("遊戲結束,即将退出遊戲!\n");
quit = 1;
break;
default:
printf("輸入錯誤!\n");
break;
}
}
system("pause");
return 0;
}