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C语言三子棋游戏

游戏规则:在九宫格棋盘上,只要将自己的三个棋子走成一条线(横、竖、对角线),则胜利。

C语言三子棋游戏

首先,先写好一个代码框架。

int main()
{
	int quit = 0;
	while (!quit)
	{
		int select = 0;
		Menu();//游戏菜单
		printf("请选择:>");
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			Game();//进行游戏
			break;
		case 2:
			printf("游戏结束,即将退出游戏!\n");//退出游戏
			quit = 1;
			break;
		default:
			printf("输入错误!\n");
			break;
		}
	}
	system("pause");
	return 0;
}
           

然后,思考游戏要实现什么功能

void Menu();//游戏菜单
void Game();//游戏
void InitBoard(char board[][COL], int row, int col);//初始化棋盘
void ShowBoard(char board[][COL], int row, int col);//显示棋盘
int PlayerMove(char board[][COL], int row, int col);//玩家走
void ComputerMove(char board[][COL], int row, int col);//电脑走
char JudgeResult(char board[][COL], int row, int col);//判断输赢
           

为了方便,我们定义几个宏

#define ROW 3
#define COL 3

#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
           

最后,对功能的实现

1.游戏 菜单

void Menu()
{
	printf("##########################################\n");
	printf("######      欢迎进入三子棋游戏      ######\n");
	printf("######   1.开始游戏    2.结束游戏   ######\n");
	printf("##########################################\n");
}
           

2.游戏

void Game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	char result = 'N';
	srand((unsigned long)time(NULL));
	while (1)
	{
		ShowBoard(board, ROW, COL);
		int type = PlayerMove(board, ROW, COL);
		if (1 == type)
		{
			printf("你输入的坐标有误,请重新输入!\n");
			continue;
		}
		else if (2 == type)
		{
			printf("你输入的坐标已被占用,请重新输入!\n");
			continue;
		}
		else
		{
			printf("Player done!\n");
		}
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
	}
	ShowBoard(board, ROW, COL);
	switch (result)
	{
		case 'E':
			printf("是平局!\n");
			break;
		case BLACK_PIECE:
			printf("恭喜你,你赢了!\n");
			break;
		case WHITE_PIECE:
			printf("你输了,再接再厉!\n");
			break;
		default:
			//出现bug
			break;
	}
}
           

3.初始化棋盘

void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
           

4.显示棋盘

void ShowBoard(char board[][COL], int row, int col)
{
	printf("  | 1 | 2 | 3 |\n");
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf("---------------\n");
		printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
	}
	printf("---------------\n");
}
           
  1. 玩家下棋
int PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("请输入你要走的位置的坐标:>");
	scanf("%d %d",&x,&y);
	if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
	{
		if (board[x - 1][y - 1] != ' ')
		{
			return 2;//该位置已有棋子
		}
		board[x - 1][y - 1] = BLACK_PIECE;
		return 0;
	}
	return 1;//输入坐标有误
}
           
  1. 电脑下棋
void ComputerMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = WHITE_PIECE;
			break;
		}
	}
	printf("Computer done!\n");
	Sleep(1000);
}
           
  1. 判断输赢
//玩家赢BLACK_PIECE、电脑赢WHITE_PIECE、平局E、还未出结果N
char JudgeResult(char board[][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
		{
			return board[0][i];
		}
	}
	if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
	{
		return board[0][0];
	}
	if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
	{
		return board[0][2];
	}
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'N';
			}
		}
	}
	return 'E';
}
           

C语言三子棋游戏的完整代码

头文件chess.h

#ifndef _CHESS_H_
#define _CHESS_H_

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>

#pragma warning(disable:4996)

#define ROW 3
#define COL 3

#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'

void Menu();
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char JudgeResult(char board[][COL], int row, int col);

#endif
           

源文件的函数部分chess.c

#include "chess.h"

//菜单
void Menu()
{
	printf("##########################################\n");
	printf("######      欢迎进入三子棋游戏      ######\n");
	printf("######   1.开始游戏    2.结束游戏   ######\n");
	printf("##########################################\n");
}

//初始化棋盘
void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++)
	{
		int j = 0;
		for (; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//展示棋盘
void ShowBoard(char board[][COL], int row, int col)
{
	printf("  | 1 | 2 | 3 |\n");
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf("---------------\n");
		printf(" %d| %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
	}
	printf("---------------\n");
}

//玩家走
int PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("请输入你要走的位置的坐标:>");
	scanf("%d %d",&x,&y);
	if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
	{
		if (board[x - 1][y - 1] != ' ')
		{
			return 2;//该位置已有棋子
		}
		board[x - 1][y - 1] = BLACK_PIECE;
		return 0;
	}
	return 1;//输入坐标有误
}

//电脑走
void ComputerMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = WHITE_PIECE;
			break;
		}
	}
	printf("Computer done!\n");
	Sleep(1000);
}

//判断 玩家赢BLACK_PIECE、电脑赢WHITE_PIECE、平局E、还未出结果N
char JudgeResult(char board[][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] != ' ') && (board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] != ' ') && (board[0][i] == board[1][i]) && (board[1][i] == board[2][i]))
		{
			return board[0][i];
		}
	}
	if ((board[0][0] != ' ') && (board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))
	{
		return board[0][0];
	}
	if ((board[0][2] != ' ') && (board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
	{
		return board[0][2];
	}
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'N';
			}
		}
	}
	return 'E';
}

//游戏
void Game()
{
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	char result = 'N';
	srand((unsigned long)time(NULL));
	while (1)
	{
		ShowBoard(board, ROW, COL);
		int type = PlayerMove(board, ROW, COL);
		if (1 == type)
		{
			printf("你输入的坐标有误,请重新输入!\n");
			continue;
		}
		else if (2 == type)
		{
			printf("你输入的坐标已被占用,请重新输入!\n");
			continue;
		}
		else
		{
			printf("Player done!\n");
		}
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		result = JudgeResult(board, ROW, COL);
		if (result != 'N')
		{
			break;
		}
	}
	ShowBoard(board, ROW, COL);
	switch (result)
	{
		case 'E':
			printf("是平局!\n");
			break;
		case BLACK_PIECE:
			printf("恭喜你,你赢了!\n");
			break;
		case WHITE_PIECE:
			printf("你输了,再接再厉!\n");
			break;
		default:
			//出现bug
			break;
	}
}
           

源文件的游戏测试部分main.c

#include "chess.h"

int main()
{
	int quit = 0;
	while (!quit)
	{
		int select = 0;
		Menu();
		printf("请选择:>");
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			Game();
			break;
		case 2:
			printf("游戏结束,即将退出游戏!\n");
			quit = 1;
			break;
		default:
			printf("输入错误!\n");
			break;
		}
	}
	system("pause");
	return 0;
}
           

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