天天看點

Unity3D Animator不常用方法

原創文章如需轉載請注明:轉載自 脫莫柔Unity3D學習之旅 QQ群:【Unity3D(AR/VR) 334163814】【Unity3D(遊戲) 119706192】 本文連結位址:Animator不常用方法

------------------------------------------------------------------------------------------------------------------------------------------

isPlaying

bool isAnimatorPlaying()
{
        float playing = Mathf.Clamp01(myAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime);
        
        if (正播)
            return playing < 1;
        else//倒播
            return playing > 1;
}
           

回到起始幀

public void animToStart()
{
        //動作名,層,時間
        animator.Play("Take 001", -1, 0f);
        animator.Update(0f);
}
           

繼續閱讀