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進階C#消息機制(Advanced CSharp Messenger) 先進CSharp信使   的信使

轉載自 :http://wiki.unity3d.com/index.php?title=Advanced_CSharp_Messenger

先進CSharp信使  

作者:Ilya Suzdalnitski

内容 

( 隐藏 ]
  • 1 描述
  • 2 前言
    • 2.1 MissingReferenceException背後的原因和解決方案
  • 3 的信使
    • 3.1 使用
      • 3.1.1 事件監聽器
      • 3.1.2 注冊一個事件偵聽器
      • 3.1.3 取消注冊一個事件偵聽器
      • 3.1.4 廣播事件
    • 3.2 清理信使
      • 3.2.1之上 永久的消息
    • 3.3 Misc
      • 3.3.1 記錄所有消息
      • 3.3.2 從其他使者
    • 3.4 代碼
      • 3.4.1 Callback.cs
      • 3.4.2 Messenger.cs

描述

這是一個先進的c#版本的消息傳遞系統。 它會自動清理事件表在一個新的水準加載。 這将防止程式員意外調用銷毀方法,進而有助于防止許多MissingReferenceExceptions。 這個消息傳遞系統是基于杆海德 CSharpMessenger 和馬格努斯Wolffelt CSharpMessenger擴充 。

前言

在消息傳遞系統引入我們的項目( CSharpMessenger擴充 )我們開始面臨非常奇怪的錯誤。 Unity3d會把MissingReferenceExceptions每次廣播消息。 它會說,類,消息處理程式中聲明,被毀。 問題從哪裡來的,沒有一個合理的解釋。 然而将消息處理程式代碼在try - catch塊解決了這個問題。 我們明白,這不是一個好的解決方案有成百上千的try - catch塊在我們的代碼。 我們花了一些時間來最後找出問題在哪裡。

MissingReferenceException背後的原因和解決方案

原來,MissingReferenceException錯誤出現了,當一個新的水準加載目前(或重新加載)。 例如,我們有一個消息 “開始遊戲” 宣布如下:

public class MainMenu : MonoBehaviour {	
	void Start ()
	{
		Messenger.AddListener("start game", StartGame);
	}
 
	void StartGame()
	{
		Debug.Log("StartGame called in" + gameObject);  //This is the line that would throw an exception
	}
 
	void StartGameButtonPressed()
	{
		Messenger.Broadcast("start game");
	}
}      

乍一看,沒有問題,但是水準加載後,Unity3d将抛出一個異常,稱MainMenu已被摧毀。 然而沒有代碼,會破壞MainMenu腳本。

到底發生了什麼:

  1. 我們添加了一個“開始遊戲”對我們的信使消息偵聽器。
  2. StartGameButtonPressed叫反過來播放“開始遊戲”消息。
  3. 我們用Application.LoadLevel水準加載。
  4. 重複步驟1。
  5. 重複步驟2。

這裡有eventTable使者的樣子的相應的步驟:

  • 在步驟1:{ “開始遊戲”,mainMenu1 - > StartGame(); }
  • 在步驟4:{ “開始遊戲”,mainMenu1 - > StartGame(); } { “開始遊戲”,mainMenu2 - > StartGame(); }

是以在第四步我們有兩個相同的消息處理程式 “開始遊戲” 消息——第一個是摧毀MainMenu對象(被破壞時重新加載一個級别),而第二種它為目前有效MainMenu對象。 事實證明,當我們廣播的 “開始遊戲” 消息後重新加載水準,信使調用——摧毀和有效的消息處理程式。 這就是MissingReferenceException來自的地方。

是以,顯而易見——明确的解決方案 eventTable 卸貨後的水準。 沒有什麼别的程式員是他清理桌子,它是自動完成的。

的信使

我們很高興提供你一個進階版本的c#消息傳遞系統。

使用

事件監聽器

void OnPropCollected( PropType propType ) {
	if (propType == PropType.Life)
		livesAmount++;
}      

注冊一個事件偵聽器

void Start() {
	Messenger.AddListener< Prop >( "prop collected", OnPropCollected );
}      

取消注冊一個事件偵聽器

Messenger.RemoveListener< Prop > ( "prop collected", OnPropCollected );      

廣播事件

public void OnTriggerEnter(Collider _collider) 
{
	Messenger.Broadcast< PropType > ( "prop collected", _collider.gameObject.GetComponent<Prop>().propType );
}      

清理信使

信使清理其eventTable時自動加載一個新的水準。 這将確定eventTable信使的清理,将從意想不到的MissingReferenceExceptions拯救我們。 如果你想手動清理經理eventTable,有這樣一個選項通過調用Messenger.Cleanup();

永久的消息

如果你想要某個消息生存清理,馬克與Messenger.MarkAsPermanent(字元串)。 這可能需要如果某個類響應消息播放來自不同的水準。

Misc

記錄所有消息

用于調試目的,您可以設定 shouldLogAllMessages 國旗在信使為true。 這将記錄所有調用信使。

從其他使者

快速改變舊的CSharpMessenger所有調用消息傳遞系統的先進,做以下步驟:

  1. 在MonoDevelop去搜尋= >替換檔案
  2. 在找到字段輸入: 信使号<([^ < >]+)>([A-Za-z0-9_]+)。
  3. 在替換字段輸入: 信使。< $ 1 > 2美元
  4. 選擇範圍:整體解決方案。
  5. 檢查正規表達式搜尋”複選框。
  6. 按更換按鈕

代碼

有兩個檔案所需的信使——工作 Callback.cs 和 Messenger.cs 。

Callback.cs

public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);      

Messenger.cs

/*
 * Advanced C# messenger by Ilya Suzdalnitski. V1.0
 * 
 * Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended".
 * 
 * Features:
 	* Prevents a MissingReferenceException because of a reference to a destroyed message handler.
 	* Option to log all messages
 	* Extensive error detection, preventing silent bugs
 * 
 * Usage examples:
 	1. Messenger.AddListener<GameObject>("prop collected", PropCollected);
 	   Messenger.Broadcast<GameObject>("prop collected", prop);
 	2. Messenger.AddListener<float>("speed changed", SpeedChanged);
 	   Messenger.Broadcast<float>("speed changed", 0.5f);
 * 
 * Messenger cleans up its evenTable automatically upon loading of a new level.
 * 
 * Don't forget that the messages that should survive the cleanup, should be marked with Messenger.MarkAsPermanent(string)
 * 
 */
 
//#define LOG_ALL_MESSAGES
//#define LOG_ADD_LISTENER
//#define LOG_BROADCAST_MESSAGE
#define REQUIRE_LISTENER
 
using System;
using System.Collections.Generic;
using UnityEngine;
 
static internal class Messenger {
	#region Internal variables
 
	//Disable the unused variable warning
#pragma warning disable 0414
	//Ensures that the MessengerHelper will be created automatically upon start of the game.
	static private MessengerHelper messengerHelper = ( new GameObject("MessengerHelper") ).AddComponent< MessengerHelper >();
#pragma warning restore 0414
 
	static public Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
 
	//Message handlers that should never be removed, regardless of calling Cleanup
	static public List< string > permanentMessages = new List< string > ();
	#endregion
	#region Helper methods
	//Marks a certain message as permanent.
	static public void MarkAsPermanent(string eventType) {
#if LOG_ALL_MESSAGES
		Debug.Log("Messenger MarkAsPermanent \t\"" + eventType + "\"");
#endif
 
		permanentMessages.Add( eventType );
	}
 
 
	static public void Cleanup()
	{
#if LOG_ALL_MESSAGES
		Debug.Log("MESSENGER Cleanup. Make sure that none of necessary listeners are removed.");
#endif
 
		List< string > messagesToRemove = new List<string>();
 
		foreach (KeyValuePair<string, Delegate> pair in eventTable) {
			bool wasFound = false;
 
			foreach (string message in permanentMessages) {
				if (pair.Key == message) {
					wasFound = true;
					break;
				}
			}
 
			if (!wasFound)
				messagesToRemove.Add( pair.Key );
		}
 
		foreach (string message in messagesToRemove) {
			eventTable.Remove( message );
		}
	}
 
	static public void PrintEventTable()
	{
		Debug.Log("\t\t\t=== MESSENGER PrintEventTable ===");
 
		foreach (KeyValuePair<string, Delegate> pair in eventTable) {
			Debug.Log("\t\t\t" + pair.Key + "\t\t" + pair.Value);
		}
 
		Debug.Log("\n");
	}
	#endregion
 
	#region Message logging and exception throwing
    static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded) {
#if LOG_ALL_MESSAGES || LOG_ADD_LISTENER
		Debug.Log("MESSENGER OnListenerAdding \t\"" + eventType + "\"\t{" + listenerBeingAdded.Target + " -> " + listenerBeingAdded.Method + "}");
#endif
 
        if (!eventTable.ContainsKey(eventType)) {
            eventTable.Add(eventType, null );
        }
 
        Delegate d = eventTable[eventType];
        if (d != null && d.GetType() != listenerBeingAdded.GetType()) {
            throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name));
        }
    }
 
    static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved) {
#if LOG_ALL_MESSAGES
		Debug.Log("MESSENGER OnListenerRemoving \t\"" + eventType + "\"\t{" + listenerBeingRemoved.Target + " -> " + listenerBeingRemoved.Method + "}");
#endif
 
        if (eventTable.ContainsKey(eventType)) {
            Delegate d = eventTable[eventType];
 
            if (d == null) {
                throw new ListenerException(string.Format("Attempting to remove listener with for event type \"{0}\" but current listener is null.", eventType));
            } else if (d.GetType() != listenerBeingRemoved.GetType()) {
                throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name));
            }
        } else {
            throw new ListenerException(string.Format("Attempting to remove listener for type \"{0}\" but Messenger doesn't know about this event type.", eventType));
        }
    }
 
    static public void OnListenerRemoved(string eventType) {
        if (eventTable[eventType] == null) {
            eventTable.Remove(eventType);
        }
    }
 
    static public void OnBroadcasting(string eventType) {
#if REQUIRE_LISTENER
        if (!eventTable.ContainsKey(eventType)) {
            throw new BroadcastException(string.Format("Broadcasting message \"{0}\" but no listener found. Try marking the message with Messenger.MarkAsPermanent.", eventType));
        }
#endif
    }
 
    static public BroadcastException CreateBroadcastSignatureException(string eventType) {
        return new BroadcastException(string.Format("Broadcasting message \"{0}\" but listeners have a different signature than the broadcaster.", eventType));
    }
 
    public class BroadcastException : Exception {
        public BroadcastException(string msg)
            : base(msg) {
        }
    }
 
    public class ListenerException : Exception {
        public ListenerException(string msg)
            : base(msg) {
        }
    }
	#endregion
 
	#region AddListener
	//No parameters
    static public void AddListener(string eventType, Callback handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback)eventTable[eventType] + handler;
    }
 
	//Single parameter
	static public void AddListener<T>(string eventType, Callback<T> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
    }
 
	//Two parameters
	static public void AddListener<T, U>(string eventType, Callback<T, U> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T, U>)eventTable[eventType] + handler;
    }
 
	//Three parameters
	static public void AddListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] + handler;
    }
	#endregion
 
	#region RemoveListener
	//No parameters
    static public void RemoveListener(string eventType, Callback handler) {
        OnListenerRemoving(eventType, handler);   
        eventTable[eventType] = (Callback)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Single parameter
	static public void RemoveListener<T>(string eventType, Callback<T> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Two parameters
	static public void RemoveListener<T, U>(string eventType, Callback<T, U> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T, U>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Three parameters
	static public void RemoveListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
	#endregion
 
	#region Broadcast
	//No parameters
    static public void Broadcast(string eventType) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback callback = d as Callback;
 
            if (callback != null) {
                callback();
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
 
	//Single parameter
    static public void Broadcast<T>(string eventType, T arg1) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T> callback = d as Callback<T>;
 
            if (callback != null) {
                callback(arg1);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
	}
 
	//Two parameters
    static public void Broadcast<T, U>(string eventType, T arg1, U arg2) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T, U> callback = d as Callback<T, U>;
 
            if (callback != null) {
                callback(arg1, arg2);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
 
	//Three parameters
    static public void Broadcast<T, U, V>(string eventType, T arg1, U arg2, V arg3) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T, U, V> callback = d as Callback<T, U, V>;
 
            if (callback != null) {
                callback(arg1, arg2, arg3);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
	#endregion
}
 
//This manager will ensure that the messenger's eventTable will be cleaned up upon loading of a new level.
public sealed class MessengerHelper : MonoBehaviour {
	void Awake ()
	{
		DontDestroyOnLoad(gameObject);	
	}
 
	//Clean up eventTable every time a new level loads.
	public void OnLevelWasLoaded(int unused) {
		Messenger.Cleanup();
	}
}      

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