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高级C#消息机制(Advanced CSharp Messenger) 先进CSharp信使   的信使

转载自 :http://wiki.unity3d.com/index.php?title=Advanced_CSharp_Messenger

先进CSharp信使  

作者:Ilya Suzdalnitski

内容 

( 隐藏 ]
  • 1 描述
  • 2 前言
    • 2.1 MissingReferenceException背后的原因和解决方案
  • 3 的信使
    • 3.1 使用
      • 3.1.1 事件监听器
      • 3.1.2 注册一个事件侦听器
      • 3.1.3 取消注册一个事件侦听器
      • 3.1.4 广播事件
    • 3.2 清理信使
      • 3.2.1之上 永久的消息
    • 3.3 Misc
      • 3.3.1 记录所有消息
      • 3.3.2 从其他使者
    • 3.4 代码
      • 3.4.1 Callback.cs
      • 3.4.2 Messenger.cs

描述

这是一个先进的c#版本的消息传递系统。 它会自动清理事件表在一个新的水平加载。 这将防止程序员意外调用销毁方法,从而有助于防止许多MissingReferenceExceptions。 这个消息传递系统是基于杆海德 CSharpMessenger 和马格努斯Wolffelt CSharpMessenger扩展 。

前言

在消息传递系统引入我们的项目( CSharpMessenger扩展 )我们开始面临非常奇怪的错误。 Unity3d会把MissingReferenceExceptions每次广播消息。 它会说,类,消息处理程序中声明,被毁。 问题从哪里来的,没有一个合理的解释。 然而将消息处理程序代码在try - catch块解决了这个问题。 我们明白,这不是一个好的解决方案有成百上千的try - catch块在我们的代码。 我们花了一些时间来最后找出问题在哪里。

MissingReferenceException背后的原因和解决方案

原来,MissingReferenceException错误出现了,当一个新的水平加载当前(或重新加载)。 例如,我们有一个消息 “开始游戏” 宣布如下:

public class MainMenu : MonoBehaviour {	
	void Start ()
	{
		Messenger.AddListener("start game", StartGame);
	}
 
	void StartGame()
	{
		Debug.Log("StartGame called in" + gameObject);  //This is the line that would throw an exception
	}
 
	void StartGameButtonPressed()
	{
		Messenger.Broadcast("start game");
	}
}      

乍一看,没有问题,但是水平加载后,Unity3d将抛出一个异常,称MainMenu已被摧毁。 然而没有代码,会破坏MainMenu脚本。

到底发生了什么:

  1. 我们添加了一个“开始游戏”对我们的信使消息侦听器。
  2. StartGameButtonPressed叫反过来播放“开始游戏”消息。
  3. 我们用Application.LoadLevel水平加载。
  4. 重复步骤1。
  5. 重复步骤2。

这里有eventTable使者的样子的相应的步骤:

  • 在步骤1:{ “开始游戏”,mainMenu1 - > StartGame(); }
  • 在步骤4:{ “开始游戏”,mainMenu1 - > StartGame(); } { “开始游戏”,mainMenu2 - > StartGame(); }

所以在第四步我们有两个相同的消息处理程序 “开始游戏” 消息——第一个是摧毁MainMenu对象(被破坏时重新加载一个级别),而第二种它为当前有效MainMenu对象。 事实证明,当我们广播的 “开始游戏” 消息后重新加载水平,信使调用——摧毁和有效的消息处理程序。 这就是MissingReferenceException来自的地方。

因此,显而易见——明确的解决方案 eventTable 卸货后的水平。 没有什么别的程序员是他清理桌子,它是自动完成的。

的信使

我们很高兴提供你一个高级版本的c#消息传递系统。

使用

事件监听器

void OnPropCollected( PropType propType ) {
	if (propType == PropType.Life)
		livesAmount++;
}      

注册一个事件侦听器

void Start() {
	Messenger.AddListener< Prop >( "prop collected", OnPropCollected );
}      

取消注册一个事件侦听器

Messenger.RemoveListener< Prop > ( "prop collected", OnPropCollected );      

广播事件

public void OnTriggerEnter(Collider _collider) 
{
	Messenger.Broadcast< PropType > ( "prop collected", _collider.gameObject.GetComponent<Prop>().propType );
}      

清理信使

信使清理其eventTable时自动加载一个新的水平。 这将确保eventTable信使的清理,将从意想不到的MissingReferenceExceptions拯救我们。 如果你想手动清理经理eventTable,有这样一个选项通过调用Messenger.Cleanup();

永久的消息

如果你想要某个消息生存清理,马克与Messenger.MarkAsPermanent(字符串)。 这可能需要如果某个类响应消息播放来自不同的水平。

Misc

记录所有消息

用于调试目的,您可以设置 shouldLogAllMessages 国旗在信使为true。 这将记录所有调用信使。

从其他使者

快速改变旧的CSharpMessenger所有调用消息传递系统的先进,做以下步骤:

  1. 在MonoDevelop去搜索= >替换文件
  2. 在找到字段输入: 信使号<([^ < >]+)>([A-Za-z0-9_]+)。
  3. 在替换字段输入: 信使。< $ 1 > 2美元
  4. 选择范围:整体解决方案。
  5. 检查正则表达式搜索”复选框。
  6. 按更换按钮

代码

有两个文件所需的信使——工作 Callback.cs 和 Messenger.cs 。

Callback.cs

public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);      

Messenger.cs

/*
 * Advanced C# messenger by Ilya Suzdalnitski. V1.0
 * 
 * Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended".
 * 
 * Features:
 	* Prevents a MissingReferenceException because of a reference to a destroyed message handler.
 	* Option to log all messages
 	* Extensive error detection, preventing silent bugs
 * 
 * Usage examples:
 	1. Messenger.AddListener<GameObject>("prop collected", PropCollected);
 	   Messenger.Broadcast<GameObject>("prop collected", prop);
 	2. Messenger.AddListener<float>("speed changed", SpeedChanged);
 	   Messenger.Broadcast<float>("speed changed", 0.5f);
 * 
 * Messenger cleans up its evenTable automatically upon loading of a new level.
 * 
 * Don't forget that the messages that should survive the cleanup, should be marked with Messenger.MarkAsPermanent(string)
 * 
 */
 
//#define LOG_ALL_MESSAGES
//#define LOG_ADD_LISTENER
//#define LOG_BROADCAST_MESSAGE
#define REQUIRE_LISTENER
 
using System;
using System.Collections.Generic;
using UnityEngine;
 
static internal class Messenger {
	#region Internal variables
 
	//Disable the unused variable warning
#pragma warning disable 0414
	//Ensures that the MessengerHelper will be created automatically upon start of the game.
	static private MessengerHelper messengerHelper = ( new GameObject("MessengerHelper") ).AddComponent< MessengerHelper >();
#pragma warning restore 0414
 
	static public Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
 
	//Message handlers that should never be removed, regardless of calling Cleanup
	static public List< string > permanentMessages = new List< string > ();
	#endregion
	#region Helper methods
	//Marks a certain message as permanent.
	static public void MarkAsPermanent(string eventType) {
#if LOG_ALL_MESSAGES
		Debug.Log("Messenger MarkAsPermanent \t\"" + eventType + "\"");
#endif
 
		permanentMessages.Add( eventType );
	}
 
 
	static public void Cleanup()
	{
#if LOG_ALL_MESSAGES
		Debug.Log("MESSENGER Cleanup. Make sure that none of necessary listeners are removed.");
#endif
 
		List< string > messagesToRemove = new List<string>();
 
		foreach (KeyValuePair<string, Delegate> pair in eventTable) {
			bool wasFound = false;
 
			foreach (string message in permanentMessages) {
				if (pair.Key == message) {
					wasFound = true;
					break;
				}
			}
 
			if (!wasFound)
				messagesToRemove.Add( pair.Key );
		}
 
		foreach (string message in messagesToRemove) {
			eventTable.Remove( message );
		}
	}
 
	static public void PrintEventTable()
	{
		Debug.Log("\t\t\t=== MESSENGER PrintEventTable ===");
 
		foreach (KeyValuePair<string, Delegate> pair in eventTable) {
			Debug.Log("\t\t\t" + pair.Key + "\t\t" + pair.Value);
		}
 
		Debug.Log("\n");
	}
	#endregion
 
	#region Message logging and exception throwing
    static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded) {
#if LOG_ALL_MESSAGES || LOG_ADD_LISTENER
		Debug.Log("MESSENGER OnListenerAdding \t\"" + eventType + "\"\t{" + listenerBeingAdded.Target + " -> " + listenerBeingAdded.Method + "}");
#endif
 
        if (!eventTable.ContainsKey(eventType)) {
            eventTable.Add(eventType, null );
        }
 
        Delegate d = eventTable[eventType];
        if (d != null && d.GetType() != listenerBeingAdded.GetType()) {
            throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name));
        }
    }
 
    static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved) {
#if LOG_ALL_MESSAGES
		Debug.Log("MESSENGER OnListenerRemoving \t\"" + eventType + "\"\t{" + listenerBeingRemoved.Target + " -> " + listenerBeingRemoved.Method + "}");
#endif
 
        if (eventTable.ContainsKey(eventType)) {
            Delegate d = eventTable[eventType];
 
            if (d == null) {
                throw new ListenerException(string.Format("Attempting to remove listener with for event type \"{0}\" but current listener is null.", eventType));
            } else if (d.GetType() != listenerBeingRemoved.GetType()) {
                throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name));
            }
        } else {
            throw new ListenerException(string.Format("Attempting to remove listener for type \"{0}\" but Messenger doesn't know about this event type.", eventType));
        }
    }
 
    static public void OnListenerRemoved(string eventType) {
        if (eventTable[eventType] == null) {
            eventTable.Remove(eventType);
        }
    }
 
    static public void OnBroadcasting(string eventType) {
#if REQUIRE_LISTENER
        if (!eventTable.ContainsKey(eventType)) {
            throw new BroadcastException(string.Format("Broadcasting message \"{0}\" but no listener found. Try marking the message with Messenger.MarkAsPermanent.", eventType));
        }
#endif
    }
 
    static public BroadcastException CreateBroadcastSignatureException(string eventType) {
        return new BroadcastException(string.Format("Broadcasting message \"{0}\" but listeners have a different signature than the broadcaster.", eventType));
    }
 
    public class BroadcastException : Exception {
        public BroadcastException(string msg)
            : base(msg) {
        }
    }
 
    public class ListenerException : Exception {
        public ListenerException(string msg)
            : base(msg) {
        }
    }
	#endregion
 
	#region AddListener
	//No parameters
    static public void AddListener(string eventType, Callback handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback)eventTable[eventType] + handler;
    }
 
	//Single parameter
	static public void AddListener<T>(string eventType, Callback<T> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
    }
 
	//Two parameters
	static public void AddListener<T, U>(string eventType, Callback<T, U> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T, U>)eventTable[eventType] + handler;
    }
 
	//Three parameters
	static public void AddListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
        OnListenerAdding(eventType, handler);
        eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] + handler;
    }
	#endregion
 
	#region RemoveListener
	//No parameters
    static public void RemoveListener(string eventType, Callback handler) {
        OnListenerRemoving(eventType, handler);   
        eventTable[eventType] = (Callback)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Single parameter
	static public void RemoveListener<T>(string eventType, Callback<T> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Two parameters
	static public void RemoveListener<T, U>(string eventType, Callback<T, U> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T, U>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
 
	//Three parameters
	static public void RemoveListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
        OnListenerRemoving(eventType, handler);
        eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] - handler;
        OnListenerRemoved(eventType);
    }
	#endregion
 
	#region Broadcast
	//No parameters
    static public void Broadcast(string eventType) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback callback = d as Callback;
 
            if (callback != null) {
                callback();
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
 
	//Single parameter
    static public void Broadcast<T>(string eventType, T arg1) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T> callback = d as Callback<T>;
 
            if (callback != null) {
                callback(arg1);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
	}
 
	//Two parameters
    static public void Broadcast<T, U>(string eventType, T arg1, U arg2) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T, U> callback = d as Callback<T, U>;
 
            if (callback != null) {
                callback(arg1, arg2);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
 
	//Three parameters
    static public void Broadcast<T, U, V>(string eventType, T arg1, U arg2, V arg3) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
		Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
        OnBroadcasting(eventType);
 
        Delegate d;
        if (eventTable.TryGetValue(eventType, out d)) {
            Callback<T, U, V> callback = d as Callback<T, U, V>;
 
            if (callback != null) {
                callback(arg1, arg2, arg3);
            } else {
                throw CreateBroadcastSignatureException(eventType);
            }
        }
    }
	#endregion
}
 
//This manager will ensure that the messenger's eventTable will be cleaned up upon loading of a new level.
public sealed class MessengerHelper : MonoBehaviour {
	void Awake ()
	{
		DontDestroyOnLoad(gameObject);	
	}
 
	//Clean up eventTable every time a new level loads.
	public void OnLevelWasLoaded(int unused) {
		Messenger.Cleanup();
	}
}