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Unity3D 延時執行函數StartCoroutine

IEnumerator particleTrackWaitToSet(float fTime, bool bFlg)
    {
        yield return new WaitForSeconds(fTime);
        m_particleTrackLeft.particleEmitter.emit = bFlg;
    }      
StartCoroutine(particleTrackWaitToSet(2.0f, true));      

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