using UnityEngine;
using System.Collections;
public class DragScript : MonoBehaviour {
void Start () {
}
Vector3 screenSpace;
Vector3 offset;
void Update () {
}
void OnMouseDown()
{
screenSpace = Camera.main.WorldToScreenPoint(transform.position);
offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x,Input.mousePosition.y,screenSpace.z));
}
void OnMouseDrag()
{
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x,Input.mousePosition.y,screenSpace.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace)+offset;
transform.position = curPosition;
}
}