//character為對象的執行個體
var direction = character.transform.position - transform.position;
direction.y = 0; //如果不考慮y軸,水準跑走的話
direction.Normalized();
transform.forward = -direction;
//character為對象的執行個體
var direction = character.transform.position - transform.position;
direction.y = 0; //如果不考慮y軸,水準跑走的話
direction.Normalized();
transform.forward = -direction;