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一直想写篇关于android事件派发机制的文章,却一直没写,这两天刚好是周末,有时间了,想想写一篇吧,不然总是只停留在会用的层次上但是无法了解其内部机制。我用的是4.4源码,打开看看,挺复杂的,尤其是事件是怎么从activity派发出来的,太费解了。了解windows消息机制的人会发现,觉得android的事件派发机制和windows的消息派发机制挺像的,其实这是一种典型的消息“冒泡”机制,很多平台采用这个机制,消息最先到达最底层view,然后它先进行判断是不是它所需要的,否则就将消息传递给它的子view,这样一来,消息就从水底的气泡一样向上浮了一点距离,以此类推,气泡达到顶部和空气接触,破了(消息被处理了),当然也有气泡浮出到顶层了,还没破(消息无人处理),这个消息将由系统来处理,对于android来说,会由activity来处理。
点击事件用motionevent来表示,当一个点击操作发生时,事件最先传递给当前activity,由activity的dispatchtouchevent来进行事件派发,具体的工作是由activity内部的window来完成的,window会将事件传递给decor view,decor view一般就是当前界面的底层容器(即setcontentview所设置的view的父容器),通过activity.getwindow.getdecorview()可以获得。另外,看下面代码的的时候,主要看我注释的地方,代码很多很复杂,我无法一一说明,但是我注释的地方都是关键点,是博主仔细读代码总结出来的。
源码解读:
事件是由哪里传递给activity的,这个我还不清楚,但是不要紧,我们从activity开始分析,已经足够我们了解它的内部实现了。
code:activity#dispatchtouchevent
[java] view
plaincopy
/**
* called to process touch screen events. you can override this to
* intercept all touch screen events before they are dispatched to the
* window. be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev the touch screen event.
* @return boolean return true if this event was consumed.
*/
public boolean dispatchtouchevent(motionevent ev) {
if (ev.getaction() == motionevent.action_down) {
//这个函数其实是个空函数,啥也没干,如果你没重写的话,不用关心
onuserinteraction();
}
//这里事件开始交给activity所附属的window进行派发,如果返回true,整个事件循环就结束了
//返回false意味着事件没人处理,所有人的ontouchevent都返回了false,那么activity就要来做最后的收场。
if (getwindow().superdispatchtouchevent(ev)) {
return true;
//这里,activity来收场了,activity的ontouchevent被调用
return ontouchevent(ev);
}
window是如何将事件传递给viewgroup的
code:window#superdispatchtouchevent
* used by custom windows, such as dialog, to pass the touch screen event
* further down the view hierarchy. application developers should
* not need to implement or call this.
*
public abstract boolean superdispatchtouchevent(motionevent event);
这竟然是一个抽象函数,还注明了应用开发者不要实现它或者调用它,这是什么情况?再看看如下类的说明,大意是说:这个类可以控制顶级view的外观和行为策略,而且还说这个类的唯一一个实现位于android.policy.phonewindow,当你要实例化这个window类的时候,你并不知道它的细节,因为这个类会被重构,只有一个工厂方法可以使用。好吧,还是很模糊啊,不太懂,不过我们可以看一下android.policy.phonewindow这个类,尽管实例化的时候此类会被重构,但是重构而已,功能是类似的。
abstract base class for a top-level window look and behavior policy. an instance of this class should be used as the top-level view added to the window manager. it provides standard ui policies such as a background, title area, default key processing, etc.
the only existing implementation of this abstract class is android.policy.phonewindow, which you should instantiate when needing a window. eventually that class will be refactored and a factory method added for creating window instances without knowing about
a particular implementation.
code:phonewindow#superdispatchtouchevent
@override
public boolean superdispatchtouchevent(motionevent event) {
return mdecor.superdispatchtouchevent(event);
这个逻辑很清晰了,phonewindow将事件传递给decorview了,这个decorview是啥呢,请看下面
private final class decorview extends framelayout implements rootviewsurfacetaker
// this is the top-level view of the window, containing the window decor.
private decorview mdecor;
public final view getdecorview() {
if (mdecor == null) {
installdecor();
return mdecor;
顺便说一下,平时window用的最多的就是((viewgroup)getwindow().getdecorview().findviewbyid(android.r.id.content)).getchildat(0)即通过activity来得到内部的view。这个mdecor显然就是getwindow().getdecorview()返回的view,而我们通过setcontentview设置的view是它的一个子view。目前事件传递到了decorview
这里,由于decorview 继承自framelayout且是我们的父view,所以最终事件会传递给我们的view,原因先不管了,换句话来说,事件肯定会传递到我们的view,不然我们的应用如何响应点击事件呢。不过这不是我们的重点,重点是事件到了我们的view以后应该如何传递,这是对我们更有用的。从这里开始,事件已经传递到我们的顶级view了,注意:顶级view实际上是最底层view,也叫根view。
点击事件到底层view(一般是一个viewgroup)以后,会调用viewgroup的dispatchtouchevent方法,然后的逻辑是这样的:如果底层viewgroup拦截事件即onintercepttouchevent返回true,则事件由viewgroup处理,这个时候,如果viewgroup的montouchlistener被设置,则会ontouch会被调用,否则,ontouchevent会被调用,也就是说,如果都提供的话,ontouch会屏蔽掉ontouchevent。在ontouchevent中,如果设置了monclicklistener,则onclick会被调用。如果顶层viewgroup不拦截事件,则事件会传递给它的在点击事件链上的子view,这个时候,子view的dispatchtouchevent会被调用,到此为止,事件已经从最底层view传递给了上一层view,接下来的行为和其底层view一致,如此循环,完成整个事件派发。另外要说明的是,viewgroup默认是不拦截点击事件的,其onintercepttouchevent返回false。
code:viewgroup#dispatchtouchevent
if (minputeventconsistencyverifier != null) {
minputeventconsistencyverifier.ontouchevent(ev, 1);
boolean handled = false;
if (onfiltertoucheventforsecurity(ev)) {
final int action = ev.getaction();
final int actionmasked = action & motionevent.action_mask;
// handle an initial down.
if (actionmasked == motionevent.action_down) {
// throw away all previous state when starting a new touch gesture.
// the framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, anr, or some other state change.
cancelandcleartouchtargets(ev);
resettouchstate();
}
// check for interception.
final boolean intercepted;
if (actionmasked == motionevent.action_down
|| mfirsttouchtarget != null) {
final boolean disallowintercept = (mgroupflags & flag_disallow_intercept) != 0;
if (!disallowintercept) {
//这里判断是否拦截点击事件,如果拦截,则intercepted=true
intercepted = onintercepttouchevent(ev);
ev.setaction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// there are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
// check for cancelation.
final boolean canceled = resetcancelnextupflag(this)
|| actionmasked == motionevent.action_cancel;
// update list of touch targets for pointer down, if needed.
final boolean split = (mgroupflags & flag_split_motion_events) != 0;
touchtarget newtouchtarget = null;
boolean alreadydispatchedtonewtouchtarget = false;
//这里面一大堆是派发事件到子view,如果intercepted是true,则直接跳过
if (!canceled && !intercepted) {
if (actionmasked == motionevent.action_down
|| (split && actionmasked == motionevent.action_pointer_down)
|| actionmasked == motionevent.action_hover_move) {
final int actionindex = ev.getactionindex(); // always 0 for down
final int idbitstoassign = split ? 1 << ev.getpointerid(actionindex)
: touchtarget.all_pointer_ids;
// clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removepointersfromtouchtargets(idbitstoassign);
final int childrencount = mchildrencount;
if (newtouchtarget == null && childrencount != 0) {
final float x = ev.getx(actionindex);
final float y = ev.gety(actionindex);
// find a child that can receive the event.
// scan children from front to back.
final view[] children = mchildren;
final boolean customorder = ischildrendrawingorderenabled();
for (int i = childrencount - 1; i >= 0; i--) {
final int childindex = customorder ?
getchilddrawingorder(childrencount, i) : i;
final view child = children[childindex];
if (!canviewreceivepointerevents(child)
|| !istransformedtouchpointinview(x, y, child, null)) {
continue;
}
newtouchtarget = gettouchtarget(child);
if (newtouchtarget != null) {
// child is already receiving touch within its bounds.
// give it the new pointer in addition to the ones it is handling.
newtouchtarget.pointeridbits |= idbitstoassign;
break;
resetcancelnextupflag(child);
if (dispatchtransformedtouchevent(ev, false, child, idbitstoassign)) {
// child wants to receive touch within its bounds.
mlasttouchdowntime = ev.getdowntime();
mlasttouchdownindex = childindex;
mlasttouchdownx = ev.getx();
mlasttouchdowny = ev.gety();
//注意下面两句,如果有子view处理了点击事件,则newtouchtarget会被赋值,
//同时alreadydispatchedtonewtouchtarget也会为true,这两个变量是直接影响下面的代码逻辑的。
newtouchtarget = addtouchtarget(child, idbitstoassign);
alreadydispatchedtonewtouchtarget = true;
}
}
if (newtouchtarget == null && mfirsttouchtarget != null) {
// did not find a child to receive the event.
// assign the pointer to the least recently added target.
newtouchtarget = mfirsttouchtarget;
while (newtouchtarget.next != null) {
newtouchtarget = newtouchtarget.next;
newtouchtarget.pointeridbits |= idbitstoassign;
// dispatch to touch targets.
//这里如果当前viewgroup拦截了事件,或者其子view的ontouchevent都返回了false,则事件会由viewgroup处理
if (mfirsttouchtarget == null) {
// no touch targets so treat this as an ordinary view.
//这里就是viewgroup对点击事件的处理
handled = dispatchtransformedtouchevent(ev, canceled, null,
touchtarget.all_pointer_ids);
// dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. cancel touch targets if necessary.
touchtarget predecessor = null;
touchtarget target = mfirsttouchtarget;
while (target != null) {
final touchtarget next = target.next;
if (alreadydispatchedtonewtouchtarget && target == newtouchtarget) {
handled = true;
} else {
final boolean cancelchild = resetcancelnextupflag(target.child)
|| intercepted;
if (dispatchtransformedtouchevent(ev, cancelchild,
target.child, target.pointeridbits)) {
handled = true;
if (cancelchild) {
if (predecessor == null) {
mfirsttouchtarget = next;
} else {
predecessor.next = next;
target.recycle();
target = next;
continue;
predecessor = target;
target = next;
// update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionmasked == motionevent.action_up
|| actionmasked == motionevent.action_hover_move) {
} else if (split && actionmasked == motionevent.action_pointer_up) {
final int actionindex = ev.getactionindex();
final int idbitstoremove = 1 << ev.getpointerid(actionindex);
removepointersfromtouchtargets(idbitstoremove);
if (!handled && minputeventconsistencyverifier != null) {
minputeventconsistencyverifier.onunhandledevent(ev, 1);
return handled;
下面再看viewgroup对点击事件的处理
code:viewgroup#dispatchtransformedtouchevent
* transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* if child is null, assumes the motionevent will be sent to this viewgroup instead.
private boolean dispatchtransformedtouchevent(motionevent event, boolean cancel,
view child, int desiredpointeridbits) {
final boolean handled;
// canceling motions is a special case. we don't need to perform any transformations
// or filtering. the important part is the action, not the contents.
final int oldaction = event.getaction();
if (cancel || oldaction == motionevent.action_cancel) {
event.setaction(motionevent.action_cancel);
if (child == null) {
//这里就是viewgroup对点击事件的处理,其调用了view的dispatchtouchevent方法
handled = super.dispatchtouchevent(event);
handled = child.dispatchtouchevent(event);
event.setaction(oldaction);
return handled;
// calculate the number of pointers to deliver.
final int oldpointeridbits = event.getpointeridbits();
final int newpointeridbits = oldpointeridbits & desiredpointeridbits;
// if for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newpointeridbits == 0) {
return false;
// if the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// otherwise we need to make a copy.
final motionevent transformedevent;
if (newpointeridbits == oldpointeridbits) {
if (child == null || child.hasidentitymatrix()) {
if (child == null) {
handled = super.dispatchtouchevent(event);
final float offsetx = mscrollx - child.mleft;
final float offsety = mscrolly - child.mtop;
event.offsetlocation(offsetx, offsety);
handled = child.dispatchtouchevent(event);
event.offsetlocation(-offsetx, -offsety);
return handled;
transformedevent = motionevent.obtain(event);
} else {
transformedevent = event.split(newpointeridbits);
// perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchtouchevent(transformedevent);
final float offsetx = mscrollx - child.mleft;
final float offsety = mscrolly - child.mtop;
transformedevent.offsetlocation(offsetx, offsety);
if (! child.hasidentitymatrix()) {
transformedevent.transform(child.getinversematrix());
handled = child.dispatchtouchevent(transformedevent);
// done.
transformedevent.recycle();
再看
code:view#dispatchtouchevent
* pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event the motion event to be dispatched.
* @return true if the event was handled by the view, false otherwise.
*/
public boolean dispatchtouchevent(motionevent event) {
if (minputeventconsistencyverifier != null) {
minputeventconsistencyverifier.ontouchevent(event, 0);
}
if (onfiltertoucheventforsecurity(event)) {
//noinspection simplifiableifstatement
listenerinfo li = mlistenerinfo;
if (li != null && li.montouchlistener != null && (mviewflags & enabled_mask) == enabled
&& li.montouchlistener.ontouch(this, event)) {
return true;
}
if (ontouchevent(event)) {
minputeventconsistencyverifier.onunhandledevent(event, 0);
return false;
}
这段代码比较简单,view对事件的处理是这样的:如果设置了ontouchlistener就调用ontouch,否则就直接调用ontouchevent,而onclick是在ontouchevent内部通过performclick触发的。简单来说,事件如果被viewgroup拦截或者子view的ontouchevent都返回了false,则事件最终由viewgroup处理。
如果一个点击事件,子view的ontouchevent返回了false,则父view的ontouchevent会被直接调用,以此类推。如果所有的view都不处理,则最终会由activity来处理,这个时候,activity的ontouchevent会被调用。这个问题已经在1和2中做了说明。