Android加载绘制游戏位图文件AssetManager
游戏素材加载步骤如下:
1、创建AssetManager对象 AssetManager assets=context.getAssets();
2、创建位图文件输入流 InputStream istream=assets.open("picture.png");
3、设置位图解码的色彩浓度 BitmapFactory.Option options=new BitmapFactory.Options(); options.inPreferredConfig=Bitmap.Config.ARGB_8888;//图像格式设置为32位
4、读取输入流,并返回Bitmap图 Bitmap bitmap=BitmapFactory.decodeStream(istream,null,options);
5、在屏幕上绘制 canvas.drawBitmap(bitmap,0,0,null);
具体实例如下:游戏中加载图片资源 package graphics;
import java.io.InputStream;
import android.app.Activity;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
public class LoadBitmapActivity extends Activity{
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.setContentView(new DrawView(this));
}
public class DrawView extends View{
Bitmap beauty=null;
public DrawView(Context context) {
super(context);
try {
AssetManager asserts=context.getAssets();
InputStream istream=asserts.open("botton.png");
BitmapFactory.Options options=new BitmapFactory.Options();
options.inPreferredConfig=Bitmap.Config.ARGB_8888;
beauty=BitmapFactory.decodeStream(istream,null,options);
istream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.rgb(85,107,47));
canvas.drawBitmap(beauty,20,20,null);
}
}
}