检测图片,修改图片格式
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
public class TextureCheck {
[MenuItem("检查图片/检查文件夹贴图不符合的")]
static void 检查是否有真彩贴图()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.LogError("选择一个文件夹");
return;
}
// StringBuilder text = new StringBuilder();
List<string> imageList = new List<string>();
List<string> errorList = new List<string>();
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if (textureImporter.textureType == TextureImporterType.Sprite)
continue;
//查看贴图类型
if (textureImporter.textureType == TextureImporterType.Image || textureImporter.textureType == TextureImporterType.Cursor)
{
Debug.Log("类型不符合:" + assetPath + ",现在类型是:" + textureImporter.textureType);
errorList.Add("类型不符合: " + ",现在类型是:" + textureImporter.textureType);
imageList.Add(assetPath);
continue;
}
//查看是否开启了minmap
if (textureImporter.mipmapEnabled)
{
Debug.Log( assetPath + ",该图片开启了minmap");
errorList.Add(",该图片开启了minmap");
imageList.Add(assetPath);
continue;
}
//查看压缩格式
int maxsize = ;
TextureImporterFormat textureImporterFormat;
string androidPlatform = "Android";
if (textureImporter.GetPlatformTextureSettings(androidPlatform, out maxsize, out textureImporterFormat))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC_RGB4)//不带alpha通道的
{
Debug.Log("格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat);
imageList.Add(assetPath);
errorList.Add("格式不符合: " + ",现在格式是:" + textureImporterFormat);
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC2_RGBA8)//带alpha通道的
{
Debug.Log("格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat);
imageList.Add(assetPath);
errorList.Add("格式不符合: " + ",现在格式是:" + textureImporterFormat);
}
}
//查看压缩格式
int maxsize2 = ;
TextureImporterFormat textureImporterFormat2;
string iosPlatform = "iPhone";
if (textureImporter.GetPlatformTextureSettings(iosPlatform, out maxsize2, out textureImporterFormat2))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat2 != TextureImporterFormat.PVRTC_RGB4)//不带alpha通道的
{
Debug.Log("IOS格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat2);
imageList.Add(assetPath);
errorList.Add("IOS格式不符合: " + ",现在格式是:" + textureImporterFormat2);
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat2 != TextureImporterFormat.PVRTC_RGBA4)//带alpha通道的
{
Debug.Log("IOS格式不符合:" + assetPath + ",现在格式是:" + textureImporterFormat2);
imageList.Add(assetPath);
errorList.Add("IOS格式不符合: " + ",现在格式是:" + textureImporterFormat2);
}
}
//查看是否是2的次方
Texture target = AssetDatabase.LoadAssetAtPath<Object>(assetPath) as Texture;
var type = Types.GetType("UnityEditor.TextureUtil", "UnityEditor.dll");
MethodInfo[] methodInfos = type.GetMethods();
foreach (var obj in methodInfos)
Debug.Log(obj);
MethodInfo methodInfo = type.GetMethod("IsNonPowerOfTwo", BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
string isNon = methodInfo.Invoke(null, new object[] { target }).ToString();
if (isNon.Contains("True"))
{
imageList.Add(assetPath);
errorList.Add( "图片大小不是2的次幂");
Debug.Log(assetPath + ",图片大小不是2的次幂:" + methodInfo.Invoke(null, new object[] { target }));
}
}
TextureCheckEditorWindow.imageList = imageList;
TextureCheckEditorWindow.errorList = errorList;
TextureCheckEditorWindow.ShowWindow();
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
// Debug.Log(text.ToString());
}
[MenuItem("检查图片/转换文件夹内Android的图片为etc")]
static void 转换Android的图片为etc()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = ;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//处理压缩格式为etc
int maxsize = ;
TextureImporterFormat textureImporterFormat;
string androidPlatform = "Android";
if (textureImporter.GetPlatformTextureSettings(androidPlatform, out maxsize, out textureImporterFormat))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC_RGB4)//不带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.ETC_RGB4);
textureImporter.SaveAndReimport();
count++;
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.ETC2_RGBA8 )//带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.ETC2_RGBA8);
textureImporter.SaveAndReimport();
count++;
}
}
androidPlatform = "iPhone";
if (textureImporter.GetPlatformTextureSettings(androidPlatform, out maxsize, out textureImporterFormat))
{
if (!textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.PVRTC_RGB4)//不带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.PVRTC_RGB4);
textureImporter.SaveAndReimport();
count++;
}
if (textureImporter.DoesSourceTextureHaveAlpha() && textureImporterFormat != TextureImporterFormat.PVRTC_RGBA4)//带alpha通道的
{
textureImporter.SetPlatformTextureSettings(androidPlatform, maxsize, TextureImporterFormat.PVRTC_RGBA4);
textureImporter.SaveAndReimport();
count++;
}
}
}
Debug.Log("压缩了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/文件夹内图片改为Advanced")]
static void 文件夹内图片改为Advanced()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = ;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if(textureImporter.textureType==TextureImporterType.Sprite)
continue;
//去掉图片的mipmap
if (textureImporter.textureType!=TextureImporterType.Advanced)
{
textureImporter.textureType = TextureImporterType.Advanced;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/去除文件夹内图片的read write")]
static void 去除文件夹内图片的readWrite()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = ;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
if (textureImporter.isReadable)
{
textureImporter.isReadable = false;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/去除文件夹内图片的mipmap")]
static void 去除文件夹内图片的mipmap()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = ;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//去掉图片的mipmap
if (textureImporter.mipmapEnabled)
{
textureImporter.mipmapEnabled = false;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
[MenuItem("检查图片/文件夹内图片大小改为2的次幂")]
static void 文件夹内图片大小改为的次幂()
{
if (Selection.objects.Length != )
{
Debug.LogError("选择一个文件夹");
return;
}
string path = AssetDatabase.GetAssetPath(Selection.objects[]);
if (!Directory.Exists(path))
{
Debug.Log(path);
return;
}
AssetDatabase.StartAssetEditing();
var assets = new List<string>();
int count = ;
string[] filePath = GetFilePath(Selection.objects);
foreach (var guid in AssetDatabase.FindAssets("t:Texture", filePath))
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (textureImporter == null)
continue;
//查看是否是2的次方
Texture target = AssetDatabase.LoadAssetAtPath<Object>(assetPath) as Texture;
var type = Types.GetType("UnityEditor.TextureUtil", "UnityEditor.dll");
//MethodInfo[] methodInfos = type.GetMethods();
//foreach (var obj in methodInfos)
// Debug.Log(obj);
MethodInfo methodInfo = type.GetMethod("IsNonPowerOfTwo", BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
string isNon = methodInfo.Invoke(null, new object[] { target }).ToString();
if (isNon.Contains("True"))
{
textureImporter.npotScale = TextureImporterNPOTScale.ToNearest;
textureImporter.SaveAndReimport();
count++;
}
}
Debug.Log("处理了:" + count + "个图片");
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
}
public static string[] GetFilePath(Object[] targets)
{
var folders = new List<string>();
for (int i = ; i < targets.Length; i++)
{
string assetPath = AssetDatabase.GetAssetPath(targets[i]);
if (Directory.Exists(assetPath))
folders.Add(assetPath);
}
return folders.ToArray();
}
private static void AllFuntion(TextureImporter textureImporter)
{
#if UNITY_EDITOR
var type = typeof(TextureImporterSettings).Assembly.GetType("UnityEditor.TextureImporterSettings");
var info = type.GetMembers(BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly);
//MethodInfo nowAddButton = info[0];
foreach (var t in info)
{
DebugBuild.Log(t.Name);
//foreach (ParameterInfo i in t.GetParameters())
//{
// Debug.Log("方法名" + t.Name + ",属性:" + i.ParameterType);
// if (t.Name == "GetImportWarnings")
// nowAddButton = t;
//}
}
//foreach (ParameterInfo i in nowAddButton.GetParameters())
// Debug.Log("方法名" + nowAddButton.Name + ",属性:" + i.ParameterType);
//object[] trans = new object[] { 1,2 };
//DebugBuild.Log(nowAddButton.Invoke(textureImporter, trans));
#endif
}
}