using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
// Use this for initialization
public float speed = 1.0f;
public float rotateSpeed = 1.0f;
bool mouseDown = false;
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.W))
{
transform.Translate(0, 0, speed);
Debug.Log("move");
}
else if (Input.GetKey(KeyCode.S))
{
transform.Translate(0, 0, -speed);
}
else if (Input.GetKey(KeyCode.A))
{
transform.Translate(-speed, 0, 0);
Debug.Log("move");
}
else if (Input.GetKey(KeyCode.D))
{
transform.Translate(speed, 0, 0);
}
if(Input.GetMouseButton(1))
{
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
transform.Rotate(rotateSpeed * mouseY, 0, 0);
transform.RotateAround(transform.position, new Vector3(0, 1, 0), mouseX *rotateSpeed);
}
}
}