//缃戦〉娓告垙:鐚滄嫵
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
聽聽聽 <head>
聽聽聽聽聽聽聽 <meta http-equiv="Content-Type" content="text/html; charset=GB18030">
聽聽聽聽聽聽聽 <title>Insert title here</title>
聽聽<style type="text/css">
聽聽聽input{
聽聽聽聽width:150px;
聽聽聽}
聽聽</style>
聽聽<script type="text/javascript">
聽聽聽window.onload = function(){
聽聽聽聽//鑾峰彇4涓寜閽拰涓や釜杈撳叆妗? 聽聽聽聽var stone = document.getElementById("stone");
聽聽聽聽var cut = document.getElementById("cut");
聽聽聽聽var cloth = document.getElementById("cloth");
聽聽聽聽var mine = document.getElementById("mine");
聽聽聽聽var guess = document.getElementById("guess");
聽聽聽聽var computer = document.getElementById("computer");
聽聽聽聽
聽聽聽聽//褰撶偣鍑绘寜閽椂,鎶婃寜閽殑value璧嬪?肩粰mine鐨剉alue
聽聽聽聽function click(){
聽聽聽聽聽mine.value = this.value;
聽聽聽聽}
聽聽聽聽
聽聽聽聽stone.onclick = click;
聽聽聽聽cut.onclick = click;
聽聽聽聽cloth.onclick = click;
聽聽聽聽
聽聽聽聽//鐢熸垚涓?涓殢鏈烘暟, 1浠h〃鐭冲ご, 2 浠h〃鍓垁 3甯?
聽聽聽聽guess.onclick = function(){
聽聽聽聽聽var num = Math.floor(Math.random()* 3 + 1);
聽聽聽聽聽if(num == 1)
聽聽聽聽聽聽聽 computer.value = "鐭冲ご";
聽聽聽聽聽else if(num == 2)
聽聽聽聽聽聽聽聽 computer.value = "鍓垁";
聽聽聽聽聽else if(num == 3)
聽聽聽聽聽聽聽聽 computer.value = "甯?;
聽聽聽聽聽
聽聽聽聽聽var mineValue = mine.value;
聽聽聽聽聽var computerValue = computer.value;
聽聽聽聽聽
聽聽聽聽聽if(mineValue == computerValue)
聽聽聽聽聽聽聽 alert("骞冲眬");
聽聽聽聽聽 else if(mineValue == "鐭冲ご")
聽聽聽聽聽聽聽 alert(computerValue == "鍓垁" ? "璧簡" : "杈撲簡");
聽聽聽聽聽 else if(mineValue == "鍓垁")
聽聽聽聽聽聽聽 alert(computerValue == "甯? ? "璧簡" : "杈撲簡");
聽聽聽聽聽 else if(mineValue == "甯?)
聽聽聽聽聽聽聽 alert(computerValue == "鐭冲ご" ? "璧簡" : "杈撲簡");
聽聽聽聽聽
聽聽聽聽聽 mine.value ="";
聽聽聽聽聽 computer.value ="";
聽聽聽聽}
聽聽聽}
聽聽</script>
聽聽聽 </head>
聽聽聽 <body>
聽聽聽 聽<input type="button" value="鐭冲ご" id="stone">
聽聽<input type="button" value="鍓垁" id="cut">
聽聽<input type="button" value="甯? id="cloth"> <br><br>
聽聽鎮ㄥ嚭鐨勬嫵鏄?<input id="mine"><br><br>
聽聽<input type="button" value="鐚滅寽鐚? id="guess"><br><br>
聽聽鐢佃剳鍑虹殑鎷虫槸:<input id="computer">
聽聽聽 </body>
</html>