Unity Vector3
public struct Vector3
{
public float x;
public float y;
public float z;
public float Distance()
{
float distance = (float)Math.Sqrt(x * x + y * y + z * z);
return distance;
}
public Vector3(float _x, float _y, float _z)
{
this.x = _x;
this.y = _y;
this.z = _z;
}
public Vector3(float one)
{
x = one;
y = one;
z = one;
}
}