Handler常用来更新UI。网上有很多讲解Handler的东西,我这就不多讲了,这里主要从源码入手讲一点更深的原理。
简单来讲,Handler的用法就是,用handler发出一个Message,然后handler的handleMessage()就会被调用,处理该Message。典型的使用场景就是子线程里做耗时操作(如下载图片),操作完成后,在子线程里用handler发出一个消息,在handleMessage()里更新UI。
handler发出的Message会被存进一个MessageQueue,有一个叫Looper的对象,不停的遍历这个Queue,取出里面的Message,然后交给发出这个Message的Handler,handler收到后就用handleMessage()来处理。而MessageQueue正是在Looper的构造方法里生成的,也就是---MessageQueue是Looper对象的一个实例变量
public final class Looper {
... ...
final MessageQueue mQueue;
final Thread mThread;
............
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
........
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
每条线程,可以没有Looper对象,但最多只能有一个。主线程已经默认有一个,所以我们可以在主线程里直接自定义Handler来处理消息。如果在子线程里又该怎么使用Handler?
class MyHandlerThread1 extends Thread{
Handler handler;
@Override
public void run() {
Looper.prepare();
handler=new Handler()
{
@Override
public void handleMessage(Message msg) {
//处理msg
}
};
Looper.loop();
}
}
实际Looper对象是通过调用Looper类的静态方法prepare()生成的,因为Looper的构造方法是private的。最终prepare()方法是这样的
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
回顾前面的代码就会发现sThreadLocal就是一个Looper对象。不明白ThreadLocal的可以先去看看。Looper.loop()的作用就是开启对MessageQueue的遍历。遍历如下
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
通过for( ; ; )不停遍历。这么看来,那岂不要永远遍历下去了,没关系,关键在这里:
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
当queue返回null时,遍历也就结束了。什么情况下返回null呢?看MessageQueue源码:
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
...............
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
........
}
当ptr==0或者mQuitting的时候,沿着源码一步步分析,就会知道,能产生这两个效果的是程序退出或者直接调用looper的quit()方法。handler.getLooper().quit()之后,遍历也就终止了。
那么,消息又是怎么到达发出这个消息的Handler的呢?
注意:loop( )方法里的一句
msg.target.dispatchMessage(msg);
这个target正是发送这个msg的Handler,继续往下看就会发现,dispatchMessage最终调用了handler(或handler的callback)的handleMessage()。更详细的用法可以自己去看源码了。
不禁想到一个问题,就是延时发送
handler.sendEmptyMessageDelayed(what,delayMillis)
究竟是消息先发送了出去等着时机到了再执行,还是等着时机到了才发送消息?
可以看到,是等着时机到了才发送消息。
由于是遍历一个Queue,然后调用handler的handleMessage()去执行,所以对于同一个handler来说,它的消息都是串行执行的,而且handleMassge()是在handler所在的线程里执行的。
HandlerThread是已经包装好了可以使用Handler的子线程。自己百度去吧。