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Handler、Looper、Message與HandlerThread

Handler常用來更新UI。網上有很多講解Handler的東西,我這就不多講了,這裡主要從源碼入手講一點更深的原理。

簡單來講,Handler的用法就是,用handler發出一個Message,然後handler的handleMessage()就會被調用,處理該Message。典型的使用場景就是子線程裡做耗時操作(如下載下傳圖檔),操作完成後,在子線程裡用handler發出一個消息,在handleMessage()裡更新UI。

handler發出的Message會被存進一個MessageQueue,有一個叫Looper的對象,不停的周遊這個Queue,取出裡面的Message,然後交給發出這個Message的Handler,handler收到後就用handleMessage()來處理。而MessageQueue正是在Looper的構造方法裡生成的,也就是---MessageQueue是Looper對象的一個執行個體變量

public final class Looper {
	   
		... ...
	    final MessageQueue mQueue;
	    final Thread mThread;
	    ............
            static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
	    /**
	     * Run the message queue in this thread. Be sure to call
	     * {@link #quit()} to end the loop.
	     */
	    public static void loop() {
	        final Looper me = myLooper();
	        if (me == null) {
	            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
	        }
	        final MessageQueue queue = me.mQueue;

	        // Make sure the identity of this thread is that of the local process,
	        // and keep track of what that identity token actually is.
	        Binder.clearCallingIdentity();
	        final long ident = Binder.clearCallingIdentity();

	        for (;;) {
	            Message msg = queue.next(); // might block
	            if (msg == null) {
	                // No message indicates that the message queue is quitting.
	                return;
	            }

	            // This must be in a local variable, in case a UI event sets the logger
	            final Printer logging = me.mLogging;
	            if (logging != null) {
	                logging.println(">>>>> Dispatching to " + msg.target + " " +
	                        msg.callback + ": " + msg.what);
	            }

	            final long traceTag = me.mTraceTag;
	            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
	                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
	            }
	            try {
	                msg.target.dispatchMessage(msg);
	            } finally {
	                if (traceTag != 0) {
	                    Trace.traceEnd(traceTag);
	                }
	            }

	            if (logging != null) {
	                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
	            }

	            // Make sure that during the course of dispatching the
	            // identity of the thread wasn't corrupted.
	            final long newIdent = Binder.clearCallingIdentity();
	            if (ident != newIdent) {
	                Log.wtf(TAG, "Thread identity changed from 0x"
	                        + Long.toHexString(ident) + " to 0x"
	                        + Long.toHexString(newIdent) + " while dispatching to "
	                        + msg.target.getClass().getName() + " "
	                        + msg.callback + " what=" + msg.what);
	            }

	            msg.recycleUnchecked();
	        }
	    }

	   ........
	   
	    private Looper(boolean quitAllowed) {
	        mQueue = new MessageQueue(quitAllowed);
	        mThread = Thread.currentThread();
	    }
           

每條線程,可以沒有Looper對象,但最多隻能有一個。主線程已經預設有一個,是以我們可以在主線程裡直接自定義Handler來處理消息。如果在子線程裡又該怎麼使用Handler?

class MyHandlerThread1 extends Thread{

        Handler handler;
        @Override
        public void run() {
           Looper.prepare();
            handler=new Handler()
            {
                @Override
                public void handleMessage(Message msg) {
                    //處理msg
                }
            };
            Looper.loop();
        }
    }
           

實際Looper對象是通過調用Looper類的靜态方法prepare()生成的,因為Looper的構造方法是private的。最終prepare()方法是這樣的

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
           

回顧前面的代碼就會發現sThreadLocal就是一個Looper對象。不明白ThreadLocal的可以先去看看。Looper.loop()的作用就是開啟對MessageQueue的周遊。周遊如下

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }
           

通過for( ; ; )不停周遊。這麼看來,那豈不要永遠周遊下去了,沒關系,關鍵在這裡:

for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
           

當queue傳回null時,周遊也就結束了。什麼情況下傳回null呢?看MessageQueue源碼:

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        ...............
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                ........
    }
           

當ptr==0或者mQuitting的時候,沿着源碼一步步分析,就會知道,能産生這兩個效果的是程式退出或者直接調用looper的quit()方法。handler.getLooper().quit()之後,周遊也就終止了。

那麼,消息又是怎麼到達發出這個消息的Handler的呢?

注意:loop( )方法裡的一句

msg.target.dispatchMessage(msg);      

這個target正是發送這個msg的Handler,繼續往下看就會發現,dispatchMessage最終調用了handler(或handler的callback)的handleMessage()。更詳細的用法可以自己去看源碼了。

不禁想到一個問題,就是延時發送

handler.sendEmptyMessageDelayed(what,delayMillis)      
究竟是消息先發送了出去等着時機到了再執行,還是等着時機到了才發送消息?      
可以看到,是等着時機到了才發送消息。      
由于是周遊一個Queue,然後調用handler的handleMessage()去執行,是以對于同一個handler來說,它的消息都是串行執行的,而且handleMassge()是在handler所在的線程裡執行的。      

HandlerThread是已經包裝好了可以使用Handler的子線程。自己百度去吧。