一个曲线
UIColor *color = [UIColor redColor];
[color set];
UIBezierPath *path = [UIBezierPath bezierPath];
///线的宽度【粗细】
path.lineWidth = 5;
///端点类型
path.lineCapStyle = kCGLineCapRound;
///衔接类型
path.lineJoinStyle = kCGLineJoinRound;
///起点
[path moveToPoint:CGPointMake(0, 100)];
[path addCurveToPoint:CGPointMake(200, 100) controlPoint1:CGPointMake(50, 0) controlPoint2:CGPointMake(150, 200)];
[path stroke];
图例:

多个曲线
/**
贝塞尔曲线
CGRect
*/
- (void)draweBezierCurves:(CGRect)rect{
///曲线水平位置y坐标
CGFloat lintY = rect.origin.y;
///每个曲线的水平长度【两个弧度为一个曲线】
NSInteger lineWidth = 8;
///每个曲线的上下顶点与水平位置 距离
CGFloat lingPeak = 3;
///波浪线个数
NSInteger lineCount = (int)(rect.size.width / lineWidth);
///除了整数外,最后一条线的长度【小于 lineWidth】
CGFloat lastLineWidth = rect.size.width - lineCount*lineWidth;
///贝塞尔
UIBezierPath *path = [UIBezierPath bezierPath];
///线的宽度【粗细】
path.lineWidth = 1;
///端点类型
path.lineCapStyle = kCGLineCapRound;
///衔接类型
path.lineJoinStyle = kCGLineJoinRound;
///颜色
UIColor *color = [UIColor redColor];
[color set];
for (int i = 0; i < lineCount; i ++) {
///起点
[path moveToPoint:CGPointMake(rect.origin.x + i*lineWidth, lintY)];
///三点成线
[path addCurveToPoint:CGPointMake(rect.origin.x + i*lineWidth + lineWidth, lintY) controlPoint1:CGPointMake(rect.origin.x + i*lineWidth + lineWidth/4, lintY - lingPeak) controlPoint2:CGPointMake(rect.origin.x + i*lineWidth + (lineWidth/4)*3, lintY + lingPeak)];
}
if (lastLineWidth > 0) {
///起点
[path moveToPoint:CGPointMake(rect.origin.x + lineCount*lineWidth, lintY)];
///三点成线
[path addCurveToPoint:CGPointMake(rect.origin.x + lineCount*lineWidth + lastLineWidth, lintY) controlPoint1:CGPointMake(rect.origin.x + lineCount*lineWidth + lastLineWidth/4, lintY - lingPeak) controlPoint2:CGPointMake(rect.origin.x + lineCount*lineWidth + (lastLineWidth/4)*3, lintY + lingPeak)];
}
[path stroke];
}