一個曲線
UIColor *color = [UIColor redColor];
[color set];
UIBezierPath *path = [UIBezierPath bezierPath];
///線的寬度【粗細】
path.lineWidth = 5;
///端點類型
path.lineCapStyle = kCGLineCapRound;
///銜接類型
path.lineJoinStyle = kCGLineJoinRound;
///起點
[path moveToPoint:CGPointMake(0, 100)];
[path addCurveToPoint:CGPointMake(200, 100) controlPoint1:CGPointMake(50, 0) controlPoint2:CGPointMake(150, 200)];
[path stroke];
圖例:

多個曲線
/**
貝塞爾曲線
CGRect
*/
- (void)draweBezierCurves:(CGRect)rect{
///曲線水準位置y坐标
CGFloat lintY = rect.origin.y;
///每個曲線的水準長度【兩個弧度為一個曲線】
NSInteger lineWidth = 8;
///每個曲線的上下頂點與水準位置 距離
CGFloat lingPeak = 3;
///波浪線個數
NSInteger lineCount = (int)(rect.size.width / lineWidth);
///除了整數外,最後一條線的長度【小于 lineWidth】
CGFloat lastLineWidth = rect.size.width - lineCount*lineWidth;
///貝塞爾
UIBezierPath *path = [UIBezierPath bezierPath];
///線的寬度【粗細】
path.lineWidth = 1;
///端點類型
path.lineCapStyle = kCGLineCapRound;
///銜接類型
path.lineJoinStyle = kCGLineJoinRound;
///顔色
UIColor *color = [UIColor redColor];
[color set];
for (int i = 0; i < lineCount; i ++) {
///起點
[path moveToPoint:CGPointMake(rect.origin.x + i*lineWidth, lintY)];
///三點成線
[path addCurveToPoint:CGPointMake(rect.origin.x + i*lineWidth + lineWidth, lintY) controlPoint1:CGPointMake(rect.origin.x + i*lineWidth + lineWidth/4, lintY - lingPeak) controlPoint2:CGPointMake(rect.origin.x + i*lineWidth + (lineWidth/4)*3, lintY + lingPeak)];
}
if (lastLineWidth > 0) {
///起點
[path moveToPoint:CGPointMake(rect.origin.x + lineCount*lineWidth, lintY)];
///三點成線
[path addCurveToPoint:CGPointMake(rect.origin.x + lineCount*lineWidth + lastLineWidth, lintY) controlPoint1:CGPointMake(rect.origin.x + lineCount*lineWidth + lastLineWidth/4, lintY - lingPeak) controlPoint2:CGPointMake(rect.origin.x + lineCount*lineWidth + (lastLineWidth/4)*3, lintY + lingPeak)];
}
[path stroke];
}