
A large part of the composition of Slavic mythology is derived from folk genie legends. In "The Black Book", this part of the story is well used as a guide, offering a 19th-century folk anecdote. The heroine of the story, Vasiliza, is an orphan raised by "Coltown" (a witch), but she gave up her identity as a witch and chose love, unfortunately her fiancé died suddenly one day. In order to save her fiancé, Vasiliza has to regain her identity as a witch and pick up the legendary "Black Book" to embark on a difficult journey of sealing and redemption.
Although the game has a Chinese localization, it is also obvious that there are a lot of blunt points, thanks to the fact that the game itself quotes a lot of folk allusions and phrases, so it is not easy to understand the plot from the story, but on the side, it has successfully created a very contemporary atmosphere.
Another feature of this game is that it is story-oriented. Unlike mainstream dbg card games such as the Killing Spire, most of which are heavy strategy and light plot, this game is the opposite, the main plot of up to 20 hours throughout the game makes the game experience not limited to the cards themselves, its unique story is also fascinating enough, the story of the Demon Black Book and the Seven-Layer Seal is also attractive enough, so it is also a good choice for players who like narrative to the game.
As a contemporary young man with the practice of socialist values as the core, the author has always pursued the principle of five stresses and four beauty, and has engraved the spirit of Lei Feng in his heart. But as a witch in this game, the author's moral value system has been questioned like never before, that is, the "sin karma" system in the game. As a narrative game, the player's story direction is not static, and in this work, it relies on its own "sin karma value". The "kites" (i.e., the little demons with contracts) that the player has received will go to the wrongdoing every day, prank themselves and bring a certain amount of sin karma, but if they are not sent out, they will add disaster to their own body and add some stumbling blocks to your battle. In addition, the choice of the game will also bring different karma, which may lead your journey to hell, although the author's heart still yearns for the light, but the karma of sin is like a gangrene of bones, how can not get rid of, if you do not care about the karma of sin, you can get the naked eye visible combat power increase, but if you choose to bear the regurgitation of The Butterfly, then you need to be more careful and cautious in battle.
Of course, the existence of The Kite is not completely burdensome, different Birds also have a certain combat ability, to help the protagonist in the battle, although their combat ability is not outstanding, but always better than nothing; in addition, the Kites each action players will also get a certain "benefit", that is, money and sin karma, according to the different responses to the event, the completion of the Kites is also different, so whether it is to take the criminal route or the conservative route, players need to plan the benefits and risks.
In fact, the content of the card game itself is centered on the interaction between the deck and the card. In the author's opinion, this work is more like a narrative game, but it just combines the gameplay of cards to make the story more reasonable, so the card experience of the game does not make the author feel too new, but the unique theme of the game, interesting story and content hinder the author's footsteps. Therefore, this game is also a unique group of card games, and it is definitely a good choice for players who like the story > the cards themselves.