Where are domestic games now?
The outbreak of the tide of independent games in 2016 became a dawn for many small and medium-sized production groups at that time, and there was no need to participate in the budget volume between large manufacturers, and the industry and players opened up a new arena for them to enter the ticket only for "creativity", so there are also many game dreamers in China who have joined this game.
5 years have passed, the battle of domestic independent games is still continuing, it is foreseeable that as more and more authors realize their dreams in the field of independent games, this game will become more and more white-hot and better-looking, and now how the results of the battle have become a concern for many friends.
In the just-concluded wegame "Game Night", I think I found an answer - thanks to player support, there are many independent game developers who have already established themselves in the industry, and their second and third works are coming.
After the great success of "Portia Time", Pasia Technology brought the second work of the "Time System", "Sandstone Town Time";

"Nile Warriors" proves the fun of meat pigeon + wargame, and the production team Boiler Room Studio also launched the series 2 generation while it is hot, more classes, richer random events, and more strategic wargame gameplay;
Three years ago, Arrowiz launched the critically acclaimed visual novel "Stranger Things in the Corner", and at this year's "Game Night", the development team also upgraded their dreams and announced the RPG game "Strange Dreams".
More and more domestic independent game developers have gained a foothold in this industry, which is very exciting news. And many new independent games from the creative point of view, but also let people see that domestic independent game product types, gameplay, themes are becoming more and more diversified, in this "game night", brought more than 30 ways to play covering business simulation, action adventure, puzzle solving, functional games and other categories of boutique independent games, these games have also been launched trial version, I have seen a lot of creative and exquisite domestic games.
For example, "Re-Fight Ol" and "Re-Fight: Lonely Ship".
In the military-themed game, the main body of the battle is the war monster that the military fans have studied from small to large, and these war machines that are different from the human body must be textured and controlled in order to win the recognition of the player.
"Re-Fight" does a pretty good job in this regard, and it's so delicate that it doesn't look like a game developed by a small production team, whether it's the slow acceleration and inertia when driving a warship, the impact of sharp turns on the accuracy of aiming, or the performance of the smoke effect and recoil of the gun barrel when the tank is fired, in terms of feel and value, it is trying to get closer to the driving experience of the real warship/tank. Thanks to the unreal engine built with Unreal Engine, the fineness of the modeling or the quality of the textures have been visible to the naked eye, and the "Re-Fight" series has the advantage of being blue out of blue and better than blue in terms of visual experience.
And what really conquered me about "Re-Battle" is that the production team Brahma Games used wild imagination to adapt a set of gameplay that you would never have imagined for battleship/tank battles - eat chicken.
The most seasoned captain/captain, to each game of "Re-Battle" to start over, the game does not have so many hardcore real settings, such as each ship's equipment is divided into 2 main weapons, 1 secondary weapon, deck equipment and armor, as long as the weapons found on the map can be loaded, only the weight limit you will not build a destroyer filled with 300-inch twin guns.
Of course, battleships have the firepower of large ships and huge guns, and destroyers can also use their maneuvering advantages and mysterious fish to "steal chickens" in the battlefield, and different ships have also retained their own characteristics and gameplay trends. The logic that can be reluctantly self-consistent, the very interesting gameplay, makes the experience of "Re-Fight" very unique, at least after playing the chicken-eating chicken of land and naval battles, I have begun to look forward to "Re-Fight: Top Gun".
There is also "Ink Shadow Trace", the male protagonist in the story does not know martial arts at all, but needs to use his own meticulous logic and three inches of non-rotten tongue to peel away the cocoon from one mystery after another to find the truth, such "martial arts" is somewhat heretical, but we have had similar experiences in the novel "Chu Liuxiang", "Li Xunhuan" and "Lu Xiaofeng" series.
In martial arts games, using wisdom to punish evil and promote good is a new idea.
As a detective, we need to go everywhere to find relevant people to communicate, get clues and confessions, but also need to investigate and interact with various items and evidence at the scene, such as the fire cloak found at the explosion site, we can carry out various inspection interactions, after flipping it over, we can see the traces left by the explosion on the back, we can infer that this may be used by the prisoner, after collecting all the evidence, using logic to connect it, we can deduce the entire case.
And when it comes to the "tongue war" link of identifying the prisoner, it gives me an experience that is somewhat similar to the "Projectile Theory" or "Reverse Referee" series, in the face of the lying prisoner/witness, I need to use evidence to refute him, but the exaggerated performance effect gives me an experience of really hitting his face with evidence, obviously a word adventure game, but it has a "sense of blow" that is not lost to action games.
This unique Chinese "martial arts game" does not focus on traditional martial arts elements such as shengong and sword, but shows some developers' new thoughts on the word martial arts.
Also a martial arts game, in the stand-alone version of "My Man", the game not only provides a wealth of map scenes and hidden elements to explore, players can also meet many "people" here, and develop side stories with them, explore the maze together, and get out of their own adventure stories.
It also gives the player a "breathing" jianghu.
And "Word Game" is the same as its literal meaning, with pure text to create a world, even the art resources in the game, is also stacked with words, a Chinese character deducted to change the meaning of a sentence and then pass the decryption form, but also unique creativity.
Limited by the length, there are many interesting games on "Game Night" that can't be fully discussed, "Alien Outpost", "Ultra-realistic Siege Simulator", "Sunset Hill", "Shimmerland" are all very interesting new games, from the demo version, I can also feel the very creative skeleton of these games, and the rest of the time, is to wait for them to be finally finished,
Of course, it is a good thing to be innovative, but the game launch is not a stage for manufacturers to take turns to draw cakes, when seeing a game of interest, the first thought of players must be "when will I be able to play", this year's "game night" is not so appetizing, several high-profile games have a relatively exact release date.
Pasia Technology announced the release date of Sandstone Town Time on "Game Night" - it will land on the wegame platform in January 2022, and also revealed a feature that players are looking forward to, and this game supports multiplayer online farming.
The casual sports competitive game "Super Bucky Ball" will also wait for the wegame platform in March 2022, supporting 2v2 and 3v3 modes.
The "Game Night" also arranged a live broadcast meeting for developers, who would sit at the end of the network cable, talk to players about their ideas, share design ideas, and each player could "face to face" with the author and have a good collision and exchange of inspiration.
Speaking of which, the past "Game Night" has been the fourth time it has met with everyone, in the first 3 times, we have also seen "Animal Party", "Rebirth Edge", "Life and Death Sniper 2" such a very creative, after the release of the widely discussed game, it can also be said that this domestic player exclusive ceremony has brought us a sense of refinement that is different from foreign meals.
Behind this, is a generation of domestic game makers jointly seeking, the results of hard work, in my chat today about the trial version of these games, regardless of the degree of completion and exquisiteness, I can still feel from the details of the domestic game makers did not follow tu Suoji, they are thinking independently, whether it is the "Re-War" series for the expansion of the new way of eating chicken, or the "Ink Shadow Trace" for the "hero" and "righteousness" of the new interpretation, or the "game" that is visible to the naked eye in the stand-alone version of "Word Game" and "My Hero".
At least in the field of non-3a games that do not need to be too large, many domestic game developers have achieved the first "corner overtaking", and the more exciting news is that those who embrace ideals are joining one after another, and they can see the "game night" of Haokang games every day, which may have just begun.