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Introduction: The love affair between Doraemon and the game may be much deeper than you think.
At the beginning of 2019, Nintendo announced a number of highly anticipated works in one go at the face-to-face meeting, in addition to the second reproduction of "The Legend of Zelda: Dream Island", including Fire Emblem, Dragon Quest and other well-known IPs have also been released.

Surrounded by a large number of masterpieces, the new work "Doraemon: Nobita's Ranch Story" with the theme of ranch operation simulation + Doraemon animation is particularly interesting, because there is no shortage of Doraemon fans in the gamer community, of course, there is no lack of "Ranch Story" fans, this game is a strong combination of many people's childhood and youth "memory killing".
Friends who are familiar with the original Doraemon will definitely be very familiar with the naming method of "Nobita xxx", which comes from the tradition of the theatrical version of the series, such as "Nobita's Cosmic Exploration History", "Nobita and the Iron Man Corps", "Nobita and the Dream Three Musketeers", etc., and "Nobita's Ranch Story" as a game work also follows this naming style.
The original Doraemon has always emphasized innocence and imagination, while the original "Ranch Story" is known for creating an idyllic ideal life with a quiet and comfortable atmosphere. The combination of two series spanning decades has breathed a new life into the classic series of "Doraemon", which is about to go through fifty years, and before that, no one thought that the game of "Doraemon" could be opened in the way of "Ranch Story".
Since 1986, the first Doraemon IP game "Doraemon", which is truly recognized by the Chinese public, has successfully landed on the fc/nes platform, and in the past thirty-three years, "Doraemon" has appeared in countless game works in a magical way just like in the original. (Note, in the earlier 1983 and 1984, two games with the theme of Doraemon landed on arcadia 2001 and super cassette vision, so strictly speaking, the history of this series of games is thirty-six years, because of the age and the hardware is too niche, it is difficult to find relevant information.) )
In fact, in 1986, the "Doraemon" launched by Hudson was not a very high-quality game, but in that era, it laid the basic design idea of "Doraemon", which is to combine the IP and the game, that is, like the original, "Omnipotent", "Doraemon" can be integrated into any game type and gameplay in a clever way.
This fc version of Doraemon is defined as an "action-adventure clear edition shooting" game, and in fact its gameplay is far more than that, just in the first chapter of the game "Pioneering Chapter", it combines RPG-style exploration collection, avg-style puzzle solving, tps shooting and action and other elements, and even if you are using a controller with a microphone, you can use secret skills to destroy enemies by pausing the game and yelling at the microphone, or destroy different types of enemies in a certain order. You can also get mysterious items such as invincible Peppa Pig and more.
In the subsequent "Magic Realm Chapter" and "Undersea Chapter", the game will change from a flat free movement to a horizontal version of the action, which is also an extremely rare bold setting in the entire history of FC games. Readers familiar with this series can also judge from the chapter titles that this game uses the background of "Nobita's Cosmic History", "Nobita and the Demon Realm", and "Nobita and the Undersea Ghost Rock City".
Doraemon: giga zombie no gyakushū (ドラえもん ギガゾンビの逆襲( doraemon: giga zombie no gyakushū) was built entirely on a different path, using the theme of time travel as a theme and combining orthodox turn-based rpg gameplay.
The plot of the game is original, drawing on the nutrition of works such as "Nobita and the Birth of Japan", "Nobita's Demon World Adventure", "Nobita's Underwater Ghost Rock Castle" and even "Iron Man Corps" and "Journey to the West", while the big boss is a future ambitionist who was defeated by Doraemon and his party in "The Birth of Japan". So in fact, the Chinese translation of this work should be "Doraemon: The Counterattack of the Giant Zunbi".
In fact, compared to other anime IP, the number of early "Doraemon" games is quite large, in the same period, the two IP games of the PCE platform can be regarded as slightly outstanding, the first game is "Doraemon: Labyrinth Battle", produced in 1989, the second game is "Doraemon: Nobita's Fantasy".
"Maze Battle" tells the story of a group of people who encounter an accident while riding a time machine, and Doraemon must constantly break through the maze to rescue their partners, the main gameplay of the game is to explore on the map, bury enemies by digging holes, and collect the gong to get the key to enter the next level. As a hudson's work, this game has a distinct "Bomberman" and "Gold Digger" brand;
The "Heavenly Night" is a large-scale plot in the original work, in order to save the lost Shizuka, the group will come to Baghdad in the past era and begin an adventure in the Arab world, and the gameplay is a horizontal action.
In addition to the home machine platform, "Doraemon" also quickly appeared on the handheld stage, and the gb that dominated the world at that time was of course its first choice. In 1991 and 1992, the "Doraemon" ip launched two works on the gb platform, one of which was "ドラえもん対決ひみつ props!! As the name suggests, this game reproduces many of the strange magical props in the original work, and the gameplay is still action-oriented; the second is "ドラえもん2 アニマル惑星伝説", the plot uses the story of "Nobita and the Animal Planet" in the original work, as a game with more action elements, the game also adds more rpg exploration elements.
Later in 1998, the gb platform also had a "Doraemon" mahjong game, although this kind of work will not be accepted by fans, but it reflects the "Doraemon" IP compatibility with the gameplay is a trait that many IPs do not have.
In general, the earliest "Doraemon" games set the tone for the spin-off game series, but also because of the characteristics of the original work - exploration, collection, and puzzle solving are the main directions of game design. In terms of plot, both the original plot can be used directly, and the original plot can be produced, making this derivative game under the IP fully inherit the spirit of the original anime, always imaginative and full of fantastic ideas.
Although "Doraemon" is now a classic IP with countless adult fans, its original is a proper young age, and because of this, "Doraemon" IP derivative games occasionally play the role of "educator" in the market. In the two years from 1996 to 1998, the elementary school library launched six "Doraemon" IP educational games on the GB platform in one go. It's unclear to what extent such games can play an educational role, but if you look at it from the perspective of gamers, their importance in game history and in the Doraemon series of games is almost negligible.
Probably because of the reasons mentioned above, the educational game of the "Doraemon" IP was not born again on the DS platform until 10 years later. It should be a game to teach children to read and read, that is, the kind of thing in the learning card on the learning machine in the past... The only bright spot is that you are accompanied by Doraemon and others, not strange birds, little doctors and the like...
The natural adaptation of the "Doraemon" IP to the path of game adaptation makes it possible for this IP to emerge in the true sense of excellence soon after it enters the early stage of the game field. After crossing the humble 8-bit era, the birth of two major 16-bit game consoles Nintendo SFC and Sega MD gave "Doraemon" a better performance opportunity on the game console.
从The beginning of 1993, soot in 1995, sfc hiradai joo 4 articles of incorporation "哆啦a梦梦戌 戌,Doraemon: Nobita and Fairyland", "Doraemon 2: Toysland Great Adventure", Doraemon 3's Bottle and The Treasure of Time, Doraemon 3 Doraemon 4: Nobita and the Kingdom of the Moon: Yingyuan Hara 创剧剧戏离 8-place desk-limited system,epoch flagshita four articles of association "哆啦a" "戏戏我戏戏离劫劫努 Reijin Etsume.
Perhaps it is precisely because of this that throughout the life of SFC, there have been no other ip games on this platform. In addition to borrowing some elements from the original game (such as Doraemon as a usable character), boss Poseidon in "Underwater Ghost Rock City" also made a cameo appearance, although the game is an original plot, but the taste is no worse than the original theatrical version, at the same time, as an action game, these games also add new systems including fit skills, which are quite high-quality.
Subsequently, "Doraemon" once again achieved good results on Nintendo's handheld platform gb/gbc. In 1998 and 1999, the successive launches of the first and second generations of "ドラえもんカート" have been launched successively, so that the high compatibility of "Doraemon" for the game play prototype has been verified again, this time it is a racing game, in addition to racing, it can also be like the "qq flying car" and "running kart" known to everyone in the domestic online game era, fighting with friends, framing opponents in prop races, etc., very happy. Some domestic netizens even called it "Mario Kart" on GBC.
Gbc complete pipe replacement empress,Re-owned "Doraemon Aruokeke Labyrinth", Japanese "Doraemon Memories: The Great Adventure of Nobita" 1999 Japanese 2000 students, the front palm desk work on the surface of the present screen. Two the 15th the capital is an elemental original situation.
When the time came to 2001, "Doraemon" also ushered in its singing on the gbc stage, following the 1990 "Giant Zunbi Counterattack", "Doraemon" for the second time rpg into "ドラえもん きみとペットの物語", unlike other works, the game uses an original protagonist and an original story, but the characters in the original work have appeared, telling the magnificent adventure of the group active in multiple planets to save the universe. The game has a strong collection and communication element, even if it is simply considered an RPG.
Compared with the active platform on Nintendo, the performance of Doraemon on the Sega platform is much more low-key. At the same time as the sfc quadrilogy, the Sega md platform only had one "Doraemon" IP game "ドラえもん 夢どろぼうと7人のゴザンス, which was launched in 1993 as a horizontal action adventure.
In the following years, the Sega platform was basically insulated from "Doraemon", and it was not until the beginning of 2001 that there was a game called "ぼくドラえもん" on the Sega dc platform, which was also the only "Doraemon" game on the DC platform. In the game, players need to constantly cultivate Nobita, the goal is to let him eventually succeed in marrying Shizuka, and the attempt at the new gameplay once again confirms the strong gameplay adaptability and high transformation of the original IP.
The two are flat and hard-received, and the one-of-a-kind work-like work is positively accepted. The four articles of incorporation of "Doraemon Sobita and the Star of Resurrection", "Doraemon So 2s!
Among them, the "ドラえもん のび太と復活の星" launched in 1996 is the first 32-bit machine era work (Sega Saturn's s version was also released at the same time), although it can only be said to be a decent game, but for the first time with the super expressive power of the next-generation game console to bring a new "Doraemon" game experience.
1997 Thrust "Doraemon 2 Sos!
The most noteworthy is, of course, the "ドラえもん3 魔界のダンジョン" born in 2000, this time, "Doraemon" hitched the "Wind to Xilin" and met the player as a rougelike game, full belly, abnormal state, maze, sadistic difficulty brought by strong randomness, etc., making this game a unique "Doraemon" game.
In fact, before we shouted "Nintendo is the world master", "Doraemon" also appeared on Sega gg, Bandai WSC, Panasonic 3do, and of course, Nintendo's n64, NGC and GBA, but many of them became cups.
Example, 1993 Launch-like "Doraemon Nora's Ambition" Japanese 1996 Launch-like "Doraemon Waku pocket paradise", Two articles of incorporation work limited gg flat shadow power, domestic fear The fundamental death somewhat human wisdom, metas May 2001, wsc version "doraemon in the pocket", "问问问 问,Ying-yo old time gba 狠压 system.
The distinctive feature of this batch of "Doraemon" games is to inherit the action gameplay and adventure stories of the IP-derived games, etc., while constantly developing (or constantly carrying out the "skinning" project of popular prototypes, such as the "ドラえもん3 魔界のダンジョン) on the ps).
Released on gba in 2001, ドラえもん 緑の惑星ドキドキ大出! The graphic action design seems to take people back to the 1986 FC original Doraemon game. But with the help of the performance of gba at that time, the work still has a very good picture performance and a consistent fresh style. Game nature and sincerity were also stronger than the subsequent year of the board game "ドラえもん どこでもウォーカー".
在另一個 dimensional上,《ドラえもん のび太と3つの精霊石、ドラえもん2 び太と光の殿 and ドラえもん3 のび太の町s!" the three n64 platform "Doraemon" games are generally considered to be of average quality, and are the most expensive works on the n64 sad platform. Although Mi Youjun has not played these three games, but only from the screen point of view, it seems that these three works are still a bit interesting, and the developer has also added a lot of innovative systems to the game.
And the "ドラえもん みんなで遊ぼう!ミニドランド" is much more reliable, and the game that was listed 15 years ago has begun to focus on the gimmick of living room music and parent-child games, which can be said to be very close to the "doraemon" game legacy of today's nintendo switch concept.
The most worth mentioning is that in 1995, it landed on the 3do platform "ドラえもん Friendship 伝説ザ?ドラえもんズ", as an rpg game, the expressiveness of this game is satisfactory even today, and the portrayal of many scenes can be comparable to animation.
On the other hand, because the work is the only "Doraemon" game with the "Seven Boys" series of stories (that is, the series of Doraemon, Doraemon and other characters), and the original author himself wrote it, it is loved and affirmed by fans, but limited by 3do's own reasons, this is probably also a more difficult to collect in the "Doraemon" game.
I have to say that from the time the "Doraemon" game landed on NDS until the later 3DS platform, the legendary taste of these works has been far less than in the past. In the past fifteen years, the "Doraemon" game has almost become a New Year's item released with the theatrical version, whether it is the "ドラえもん のび太の恐竜2006 ds", "ドラえも のび太の新魔界大冒険ds、ドラえもん のび太と緑の Giant 伝ds" or other similar works later released on the 3ds platform are basically within the New Year's goods box. There are a few non-New Year products, which are naturally the educational education products of the Elementary School Museum, such as "Writing Memories doraemon" and so on... However, occasionally there are sketches such as "Super Baseball" that stirs the nerves of Japanese players.
It must be admitted that in today's "Doraemon" games are rapidly becoming small, as can be seen from the decline of their number of works on mainstream home living room entertainment platforms such as cable and soft systems. On the contrary, various licensed mobile game derivatives have sprung up, and these works are actually not accepted by real fans except for ip authorization in the legal sense.
In the past ten years, it is the folk wild fandom that has been paid the most attention by fans, such as "Nobita Nobita's Resident Evil" (as a fandom has also derived countless fandom real folk gods), and even a gentleman's game with a very discordant scale, on the basis of reproducing the original "Resident Evil", adding the gameplay of "Pokemon", so that the whole game becomes a complete adult orientation...
But probably because of this, "Nobita's Ranch Story" was announced at the Nintendo Face-to-Face Conference, which made fans and players so excited. After all, we have walked halfway through life, and we have not been able to quiet down for too long to recall the feelings brought to us by "Doraemon".
Finally, I would like to add that I can't wait for the old iron of "Ranch Story"... Stay tuned for Switch's Doraemon New Year's doraemon: Nobita's Lunar Exploration, which is also a game in the service of a new theatrical version.