"Age of Empires 4" illustrated encyclopedia tutorial, the whole civilization building class science and technology details (including "hands-on guide", "building detailed explanation", "unit detailed explanation" and "science and technology detailed explanation"). Age of Empires 4 is a strategy combat RTS game, the latest in the classic series Of Empires, with fine and perfect graphics, rich and perfect music, and elements such as management, strategy, combat, control, and campaign. This game returns to the economic strategy system of Empire 2 and ushers in a new imperial journey in a fast-paced rhythm. The game is still set in the Middle Ages, and the goal of the game is to lead civilization through hundreds of years of history into a glorious era. Operable civilizations included the British, Chinese, Mongol and Delhi Sultanates, France, Russia, the Holy Roman Empire and the Abbasid Kingdom.

English name: Age of Empires IV
Type: Policy
Developer: Relic Entertainment, World's Edge
Publisher: Xbox Game Studios
Series: Age of Empires
Release date: October 28, 2021
Minimum configuration
Requires a 64-bit processor and operating system
OS: Windows 10 64bit | Windows 11 64bit
Processor: Intel Core i5-6300U or AMD Ryzen 5 2400G | The CPU needs to support the AVX instruction set (general problems are not big)
Memory: 8 GB RAM
Graphics: Intel HD 520 or AMD Radeon RX Vega 11
DirectX version: 12
Storage: Requires 50 GB of free space
Processor: 3.6 GHz 6-core (Intel i5) or AMD Ryzen 5 1600 | The CPU needs to support the AVX instruction set
Memory: 16 GB RAM
Graphics: Nvidia GeForce 970 GPU or AMD Radeon RX 570 GPU (4GB of video memory recommended)
This work has a high degree of Chinese, the voice is very distinctive, and the subtitles are not necessary.
This point really needs to be praised.
Keystrokes/Actions
Mouse operation as shown in the figure ——
The game has a large number of built-in shortcuts, it is recommended to remember the built-in shortcut table, especially the shortcut keys used in buildings and classes.
Since the habits and familiarity of new and old players with the keys are very different, the author does not recommend the key settings.
Keys can be freely mapped in the game for easy operation.
First, the hands-on guide
1. Era
(Note: The strategy will be added at any time, some content is not perfect)
This game returns to the most classic Age of Empires 2 setting in the general policy, and players familiar with Empire 2 must be easy to get started.
There will be a beginner's guide when entering the game, and it is recommended that players who have not been exposed to the Empire series (especially 2) start with the beginner's guide (very well designed).
The era of Empire 4 is the classic 4-stage style -
Dark Ages: The Initial Age
Feudal era
Castle times
The Age of Kings
Players start the game in the Dark Ages (the default, which can also be adjusted when building the game) and collect, build, and upgrade to the Age of Empires step by step.
Each era has new buildings, units, and technology.
(Of course, a quick-attack battle suppressed by strength may have been decided in the feudal era.) )
2. Resources
The red box at the bottom left is the 4 resources of this game, you can clearly see how many villagers are collecting this resource, and the mouse hover can also see the collection speed of the resource per minute.
Resources are the foundation of your empire's development, and all construction and upgrades are based on resource gathering.
(1) Food
The most basic resource, almost all units need food (very few units do not need) to produce.
Food is obtained mainly through gathering, hunting, planting and fishing, and can also be obtained through market transactions, and special buildings may also produce food (such as placing sacred relics on the top of the treasure).
At the beginning of the game, you usually need at least 6 to 8 villagers to collect food (depending on the difficulty and battle strategy).
Too little can seriously affect food harvesting, which in turn can affect development efficiency.
Too much wastes resources, so that resources cannot be quickly accumulated to the requirements of the era of upgrading, resulting in slower development.
Building a mill next to a food source reduces the amount of time villagers spend carrying food around, and villagers put food directly into the mill instead of returning to the town center.
This will greatly speed up the acquisition efficiency.
At the same time, there are many upgraded technologies in the mill, which can speed up the efficiency of gathering, fishing and hunting.
Note that the mill has a highlighted range of influence.
There is a 15% efficiency increase in collection operations in this range.
Therefore, farmland is best built within this range.
(You can also build farmland around town centers, which makes it easier to collect but easier to defend in the early stages.) )
In addition to the early fruit trees, the construction of farmland and the construction of fishing boats in the waters are also methods of obtaining food.
Usually farmland is built on the edge of a mill, and a farmland requires a villager to cultivate it.
Maps such as temperate zones, through early exploration can find a large number of sheep.
Controlling sheep back to town can provide an adequate food source and development is easier.
Therefore, it is also more necessary to skillfully explore and multi-line operations.
(2) Wood
Wood is a resource needed for a large number of remote units and major buildings.
Wood is provided by trees distributed in the map.
Note that the woods will disappear after being cut down, so it will change the terrain passage, creating a defense hole.
Similarly, building logging yards near forests can speed up collection efficiency.
Logging yards also have gathering technology that can be upgraded.
The opening usually requires 5 to 7 villagers to collect wood.
If you want more ranged troops, you usually need a higher wood reserve.
Lack of wood can affect building construction and unit production.
3. Population
The red box at the bottom left has a population/population cap hint.
The sleeping symbol next to it represents the economic population (mainly villagers, but also the economic population such as imperial court officials) who are not working.
Click on the icon of sleeping villains to directly select the economic population without a job arrangement, which is convenient for control.
All units will occupy population space, and when the population reaches the upper limit, it will not be able to continue production (existing production will be suspended until the population ceiling is raised).
By building houses (the most basic way to increase population space), town centers or special buildings of some civilizations such as China can increase the population ceiling.
Keep an eye on your population and expand before you reach the upper limit, otherwise it will affect the development of production.
In the early days, there will be a population ceiling of 10 in the town center, which means that your 7th and 8th villagers will start to build houses and increase the ceiling.
All buildings can be right-clicked to select a unit meeting point.
You can directly click on the resources you need to collect or the buildings you need to build, and then choose to build villagers.
In this way, the villagers will automatically go to the designated place to start working, so that you don't have to repeat the operation (remember to re-designate the meeting point when there are other plans).
In fact, houses are best built on the basis of some exploration of the map.
These houses can be used to block some important intersections, or to act as eyeliner to monitor enemy movements.
4. Explore
Empire 4, like Empire 2, requires multi-line operations a lot of times.
The initial Scout is the main force responsible for map exploration.
You need to quickly assign the scout a target location to let it "open the map".
Production activities are also carried out at the same time.
The purpose of reconnaissance is several —
(1) Quickly find the enemy's location, monitor its development and movement, and set up an eye sentry on the road after all.
(2) Find gold, stone and other resources, the more fierce the competition for resources in this game, the earlier the positioning of resources can be laid out earlier. Resource collection should be from far and near, and only in the middle and late stages can it be guaranteed.
(3) Locate holy places and holy relics, compete as soon as possible, and establish advantages.
(4) Find the flock, make the early transition more relaxed, and establish a resource advantage.