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Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

author:Shadow Telegram

Recent articles have been written around some of the dynamics of the new version of Blood Crown and the latest iteration of The World of One Piece Dances. Today we return to the game of "Four Seas and Clear One", which has been introduced and explained to you before, to see how the powerful Tsarist Empire behaves in the game.

<h1 class="pgc-h-arrow-right" data-track="2" > basic introduction</h1>

The main city of the Russian Empire is located in the middle of the game map. In addition to the main city of Moscow, on the east and west sides of Moscow there were the annexed cities of Astrakhan and Petersburg, the existence of which laid a solid economic foundation for Tsarist Russia. Although there are no excellent internal affairs figures in the Tsarist Forces, Moscow has a total of 15 internal affairs land, which can build a large number of markets and black markets needed for the economy, plus the early economic help given by the two affiliated cities, this economic superpower is too dazzling to be forgotten. But this is not the real characteristic of Tsarist Russia, it can only be said to be a small advantage.

Friends who understand World War II should know that the Stalingrad defense war that affected the trend of World War II, in this battle, in addition to some strategic mistakes of the German army, the greatest contribution to the Soviet army must be the cold in this area, so that many German soldiers lost their combat effectiveness in the cold, so that the Soviet army successfully counterattacked.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

The cold "weather" has become a feature of moscow, the main russian city, and a defensive advantage that other forces cannot match.

Most of the terrain around Moscow has been made of ice fields, which are even more irritating than the original wetlands, because if there are no cold stunts in the stunt, as long as the troops walk on these ice fields, they will immediately be attached to the "poisoned" DEBUFF, while the poisoned troops will automatically lose 300 soldiers per turn, and each attack (whether active or auxiliary) will have an additional loss of 300 soldiers.

And more than eighty percent of the military generals in the Tsarist forces have the ability to resist the ice field terrain of the stunt cold, which is also doomed to the Tsarist troops themselves will not be affected by the ice field terrain, can walk arbitrarily on the terrain near Moscow without scruples; and the cold stunts in addition to being able to resist the influence of the ice field, there are also effects that can quickly restore various states, which makes most of the military generals of the Tsarist Russia have a very functional defensive stunt body, the first-order stunt is the iconic design of the cold, It also became a good way to identify whether a military general was a Tsarist russian power.

Therefore, although the main city of Tsarist Russia is located in Moscow in the middle area of the map, no matter how many forces are connected around it, with the existence of a large number of ice field terrain, it is not too difficult for Tsarist Russia to defend.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Let's look at the scientific and technological strength of Tsarist Russia. The technology of Tsarist Russia is still very good in general, not only has the heavy artillery technology "workshop industry" (catapult), has a strong technology with bonuses in defense and attack, and also has the heavy armored samurai of the guards in the fourth level of technology, although this technology can help the guards to improve the offensive and defensive capabilities, but we value more here the increase in mobility it can bring, because Moscow is not close to either St. Petersburg or Astrakhan, and wants to hold on to the two affiliated cities. Then the strong mobility of the troops is still very much needed, because it can quickly assist the battle of the two affiliated cities.

In addition, although the defense department's defense-in-depth is ostensibly a four-level technology, the effect is to increase the counterattack damage of various buildings, but it also has a function of deciding whether the development of tanks can be developed as a precursor technology. Therefore, defense-in-depth is not just a four-level technology, but we can also see it as a necessary condition for the development of tanks with "five-level" technology.

In terms of technology, Tsarist Russia focused on the early development of the army (to improve morale points) and open trade (the city has a military music platform effect), which can deal with various enemies and assist in the construction of catapults, which will make defensive warfare extremely easy.

<h1 class="pgc-h-arrow-right" data-track="12" > military general</h1>

The initial warlords of Tsarist Russia were 20+, and by assigning and searching for historical figures, the number of warriors could quickly reach 30+, and it would continue to grow with some stunts.

Although the monarch of Tsarist Russia was Peter I, there were various excellent rulers of the Tsarist Empire in the power, and the help of the female emperor Catherine was particularly obvious.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Catherine is also catherine II, and Catherine is her English name, and is revered as Catherine the Great, Emperor of Russia. Catherine was born into the declining Prussian nobility and was later introduced by Frederick to marry the Russian royal family, but after the marriage, Catherine's relationship with her husband deteriorated rapidly, and when her husband was about to ascend the throne, Catherine took the lead in launching a coup d'état to seize the throne and become the emperor of Russia.

Catherine in the game is very average in terms of command and force, and does not reach the S-class setting in moderation. However, her excellent internal affairs ability and stunts made her the first internal political general of the Russian Empire.

The effect of the basic stunt is that at the end of each month, it may ascend to other city warriors, which is known as the Bole effect. This version of the Guixin is slightly enhanced, and at the end of each month, there is a 50% chance of launching a stunt effect, and you can search for warriors with a difference of less than 30% of their own phase to join their own forces. So don't look at the number of Tsarist Russia plus the number of military generals in the opposition is only 30+, but because of catherine's presence, this number will continue to rise actively.

As a female warrior, it is not surprising to have Uchisuke, and many male warriors in this game also have this stunt, coupled with the setting that can be bigamy, etc., Uchisuke still has a very good function in this version. In the game, because there is no benevolent stunt in Russia, it will make many of the military generals who join the camp in the future easily lose their loyalty, so we can use the way of internal assistance and marriage to "bind" some powerful foreign forces, so that they become not easy to lose loyalty, and it is not easy to defect, and the internal assistance has a slight strengthening of these powerful warriors.

Cold is not much to say, synonymous with Tsarist military generals, although Catherine may not be able to go to the battlefield, but it is more reassuring to have the escort of cold. In addition to having a continuous increase in the number of warriors, Catherine is also very powerful for battlefield troops, because the logistics in this version can replenish 10% of the number of soldiers per turn for her own troops around the formation/fortress/fortress. As long as this stunt is unlocked, the troops on the outside will not be at risk of being broken with a little attention, and it will become the strongest auxiliary stunt in both offense and defense.

The internal affairs of Tsarist Russia as a whole were still relatively weak, because in addition to Catherine, Peter also had the support of two more useful stunts, the Transformation law and Kiyono, while the other warlords were basically embarrassed in internal affairs.

The situation in terms of battlefield planning is somewhat similar to that of internal affairs. The intelligence of the Tsarist forces is as high as 95 and the highest Yomini, which should have become the main contribution point of the Tsarist Russia in battlefield planning, but unfortunately Jomini did not have any strategy type stunts, making him have an intelligence value of 95.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Without counting on Jomini, we can only put our hopes on Ivan III. Ivan III was the Grand Duke of Moscow, which refers to the title of ruler of the Muscovite Principality during the period of secession in Russia. Ivan III was able to attain such a status and title because he was the first ruler to unify the many Russian forces that divided the area around Moscow.

Ivan III in the game has a 90 set in intelligence, although it is not the top, but it is also in the tail of the line, so it is necessary to seize the advantage of this warrior in intelligence, with basic stunt wit, and try to contain the enemy army on the battlefield. However, in the early days of the force, there was really no good Wu future to cooperate with him, so this soft control ability could only be less than satisfactory, but it was better than nothing.

In terms of positioning, Ivan III was an early battlefield control positioning, but with the unlocking of the trick stunts he also had more room to play.

Classes are switched due to terrain, and this effect is already familiar to many players. This customization is also quoted in this game, and the effect is that when the troops have ingenious stunts, when the troops reach the distance of three blocks of the city, the troops will automatically switch to the weapon units to continue fighting.

After Ivan III unlocks this stunt, he can find a higher command of the warriors in the force to match, so that he not only has the ability to control on the battlefield, but also has a certain output ability, and can better attack the enemy city when he reaches the enemy city. However, it is still necessary to remind everyone that although such a combination will be more comprehensive, the effect of either aspect will be more general, and it is only suitable for use when there are few soldiers in the early days.

The real strength of Tsarist Russia lies in the large number of battlefield generals.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

The great king of the Tsarist Empire on the battlefield was Suvorov. In the previous article, we have introduced this general who has never lost thirty-five battles in his life.

Suvorov not only possessed the top command ability, but also had the highest initial Holy Rank in terms of musket suitability. In terms of stunts, there are two defensive stunts of governing the army and resisting the cold, but the effects of the two stunts overlap a bit, especially for the abnormal state of DEBUFF, both have a certain degree of resistance, but because the cold is to resist the ice field, the early cold state is still to be retained, and once it leaves the territory of Moscow, then it is completely possible to use the stunt book to replace the cold.

Raid itself is not a powerful stunt, but in this game, because of the increase in the ability to expel anti-damage, this indirectly allows the attack without counterattack damage to be enhanced, which is the best choice against a martial artist with expulsion stunts. Hundred Battles is a very good addition to Suvorov, who does not have the ability to recover from strength.

However, Suvorov's weakness is also obvious to the naked eye, there is no critical strike stunt, which greatly affects the control ability of the musket troops, and the setting of the critical strike rate aura is also determined by the change of force to command, and some critical strike rate is added to the side, but the supplement of critical hit damage is still unable to be directly filled.

If Suvorov was a king of Tsarist Russia on the battlefield, then the next step is to talk about the two guards of 2.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Rumyantsev, a militarist of the Russian Empire, a military theorist. Born into the nobility, he participated in the Russo-Swedish War at the age of 15, was promoted to regimental commander at the age of 18, and then Rumyantsev continued to show outstanding talent in the war, and gradually rose to become the marshal of the Russian army. In addition to his outstanding talents on the battlefield, Rumyantsev compiled his command skills into books, and these works had a profound impact on the subsequent Russian military figures Suvorov, Kutuzov and others.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Iago was the prince of Ancient Rus, who spent his life fighting horses and had few opponents in the territory of Eastern Europe, and finally suffered heavy losses due to the Betrayal of Byzantium, and was ambushed and killed on the way home.

Rumyantsev and Iago have a lot of differences in ability points and suitability, but the similarity between the two is that they have a game version of the magic sweep.

The mopping effect was modified in the game to get 2999 grains for enemy troops per attack. That's right, the Clear field effect in some MODs. As long as this stunt is combined with a combat method that can attack multiple times at a time, coupled with an auxiliary stunt, then for the enemy army it is a demon wielding a scythe, and for our army, it is the watchman in the wheat field, guarding our food lifeline.

Although the stunts are very powerful, but the ability to better play the sweeping stunts is undoubtedly Rumyantsev, the use of the gunner's three-stage attack, is the fastest way to obtain food, and the gunnery unit itself has also developed the technology of grain grabbing, the effect is really out of the crowd.

In addition to the one king and two 2 above, the main force of Tsarist Russia is three A's.

Kutuzov, Nevsky and Bagration formed a very strong defensive line-up.

Using the cold winter to wreak havoc on the enemy army "Four Seas Qingyi" Introduction to the Russian Empire The terrain features are too flavorful, and the basic introduction of the warrior general introduces the idea of breaking the situation

Kutuzov's avoidance is the presence of the god of war, which can greatly reduce the success rate of the enemy's tactics.

Although Nevsky's arch does not add the ability to delay the movement of enemy troops after entering the territory as in the SIRE 2.0 version, even without this effect, the defensive warfare on the territory of the side is still very strong.

Bagration's King Kong is a very typical defensive stunt. In this version, King Kong's change is still quite large, reducing the defense probability to 35%, but the damage value resisted is increased to 2501, as long as the damage is resisted, there will be a chance to trigger.

Although such a lineup is not luxurious, it is not difficult to defend against enemies from all directions with the geographical advantage of the ice field. However, here to remind everyone that this is not exactly the main force of Tsarist Russia, especially during World War II and the Tsarist Russia has not yet appeared, like Zhukov, Rokosov, Tukhachevsky, etc. in the game are high-quality warriors with high ability value, good adaptability, and good tactics, and many of them will appear in the second year of the game, but whether they will appear in Moscow is not certain, so the key is to see Catherine's subsequent play.

<h1 class="pgc-h-arrow-right" data-track="44" > breaker ideas</h1>

For the most top power in the game like Tsarist Russia, it is really very simple, so we will generally talk about some precautions, and the details are still played by everyone themselves.

1. The land for internal affairs shall be used in addition to the basic barracks, the duan smelting plant and the workshop, and the rest shall be built for the construction of such economic income buildings as the market.

2. It is recommended to abandon the affiliated cities of Pittsburgh. Although the affiliated cities will have a lot of additional benefits, it is still too difficult for the player to fight in the early three-tier at the same time, so it is better to abandon Pittsberg and let the prussian and Swedish forces fight each other here, and then we will cut leeks.

3. Rumyantsev and Igo, the warriors we had to focus on in the early days, after unlocking the sweep, not only did they have a guarantee of grain and grass, but also had a fatal blow to the incoming enemy army.

4. Although the cold is a feature of the Russian military generals, it should still be noted that some military generals do not have cold special skills, so the troops should still pay attention to when matching the military generals.

5. If the defensive battle in the first year of the game time is still arduous, you can give up the two affiliated cities (transport the resources back before giving up), stick to Moscow, use the continuous consumption of the ice field to the enemy, and when there is a collapse of the surrounding forces or the arrival of the second year, there will be a military future replenishment. So the first year of the game was over.

6. There are no strong opponents around Tsarist Russia, and there is a military general Ushakov with a suitability of water and sea in the forces, so even the march to Riga and Oslo is sufficiently guaranteed.

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