laitimes

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

EA has never disappointed in terms of disappointment, and a year after announcing that it was going to launch Anthem 2.0, EA eventually canceled the project.

"Anthem" is a video game product developed by EA's studio Bioware, the game was launched on February 22, 2019, in order to promote the game, EA invested a lot of resources, and before the game was officially released, the game's amazing real-machine demo also once made people believe that this will be another shocking game after "Dragon Age" and "Mass Effect".

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

After that, everyone must also know, until the game is released, the player officially got started, only to find that those things in the promotional film do not exist at all, and then released by the foreign game media about the "Anthem" development team soft interview report is more proof that the development environment of "Anthem" is extremely bad, the entire team management is chaotic, before the E3 demonstration everyone does not even know what kind of game they want to make.

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

All kinds of negative public opinion has pushed "Anthem" to the cusp, but Soft does not want to give up their game work, in early 2020, Soft announced that it will make major adjustments to "Anthem", including redesigning the core gameplay, as well as rewards and promotion mechanisms, and while developing 2.0, the old version will continue to be updated.

Final Fantasy 14 was also criticized by many players when it was released, and Naoki Yoshida decided to overturn all the redo after taking over, secretly developing final Fantasy XIV version 2.0 while keeping the old version updated, which finally brought FF14 back to life.

It is precisely considering the previous successful cases that many netizens have ignited their confidence in the game "Anthem", but according to the various news that broke out subsequently, the project planning of "Anthem" 2.0 is also full of problems.

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

When the "Anthem" was first produced, EA mobilized many people to assist the development of the soft, the soft ace "Dragon Age 4" was shelved, the DICE studio that developed the "Battlefield" series also sent technicians to help the soft use of the frost engine, and when the "Anthem" 2.0 was launched, only Austin Studio was responsible, the entire project team was less than 30 people, and then experienced many management changes, and at the end of 2020, the game producer was also transferred to develop other game projects. During the year or so of development, Anthem 2.0 didn't make anything decent, only releasing a few new map cakes and some unfinished game mechanics.

The project management of the entire soft studio is extremely chaotic, the problem of the original "Anthem" is largely EA for the soft back of the pot, and the delay in seeing no progress EA, at the beginning of this year on the "Anthem" 2.0 project conducted an evaluation, and finally because the progress is too slow, pigeon off the project, although many netizens are criticizing EA's words are not trustworthy, but from the actual situation, the main problem is still from the soft.

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer
Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

In recent years, more and more games have appeared to be mismatched with physical objects, and some follow-up updates are often problematic for various reasons, such as in addition to "Anthem" 2.0, CDPR also recently announced that due to hacking and other reasons, large-scale updates of follow-up games have been postponed to March, and many players have less and less trust in game manufacturers.

Although, however, these situations are still special cases, there are still game developers trying to respond to player expectations, such as FF14, "No Man's Deep Space" is also a positive example worth mentioning.

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

Hello Games, the studio of "No Man's Deep Space", is an ordinary independent studio, but the indie game they conceived has received the attention and expectations of players around the world in the first few years of release, but the unfortunate thing is that the studio was flooded once at the end of 2013, and all the data was lost, and the studio with only 10 people had to start developing the game from scratch, but the development time of more than two years is still a little too short for this studio. In the end, the finished game was too sparse, and the player churn rate at the time of the first launch was as high as 90%.

However, this small team did not give up because of the failure of the first launch, but calmed down to start updating and maintaining the game, even if the player's mockery is still endless, but they still continue to complete the promises they have said at a slow pace, and finally after a year of update maintenance, the reputation began to pick up, until now it has become a model for the game industry to make up for it.

Anthem 2.0 eventually "death stranding", but still do not have to lose confidence in the manufacturer

There are many similar examples, Ubisoft's "Rainbow Six: Siege" is the same, here is not listed one by one, can only say that netizens still have to analyze specific things, because several manufacturers put pigeons on the disappointment of the entire industry, this kind of thing is not necessary.

Read on