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DNF: Low base value, few invincible skills... How many of these drawbacks of Sanda do you know?

DNF: Low base value, few invincible skills... How many of these drawbacks of Sanda do you know?

Sanda (Male)

Written in the front: As the three-sense version that lasted more than a year is coming to an end, the various class gameplay systems have also begun to gradually stabilize in the current version, and on the eve of the arrival of the June great balance version, we will invite senior players to analyze and suggest the problems of the professions they are familiar with

Author: East Lake Warriors

1. Introduction to the professional characteristics of the game

【Clean and clean output mode】

Main features of the occupation:

1. The outbreak speed is fast, the instantaneous skill is many, except for the second and third senses, the whole skill can be smoothly forced to interrupt, and a set of skills (including three senses) can be played in 9-10s and all damage can be settled.

2. One of the shortest occupations of the all-vocational skill CD, enjoy the CD reduction effect of fist mastery (10%), light weapons (10%), and one sleep (15%), which can be said to be the CD class in the outbreak class.

3. The gameplay is diverse, whether it is even a move or a point, there is no particularly fixed routine.

4. Strong sense of blow, fist to flesh to play with good spirits.

【Flexible gameplay options】

The mainstream gameplay of the Wuji 100 version can be roughly divided into two genres: "outbreak" and "endurance".

DNF: Low base value, few invincible skills... How many of these drawbacks of Sanda do you know?

The 100 version of the hundred flowers of equipment and the class itself have both the characteristics of fast skill release and cd short, making both genres useful in the current mainstream copy, such as the reverse myth 3332 with pure explosive equipment in the mode of racing Hero rock conscription, and the equipment of the second drag black crow realm 4 stage similar to the misdirected trance assassin is very successful.

However, due to the low basic data of the current version of Wuji, no matter which genre you choose, you need more perfect details, especially all kinds of national costume feature props that can improve the level of sleep

【Introduction to CD Dressup】

Due to the fact that the monster level of the current copy (Black Crow Realm and before) does not exceed level 135 (the effect of equipment minus cd and other effects is invalid when the equipment is 35 levels away from the monster level), coupled with the characteristics of the martial arts cd does not follow, the current version can still be equipped with level 100 equipment, such as blacksmith 5 with overalls jewelry, time bracelet, etc., or level 85 magic battle with transformation ss magic vortex (increase equipment level 15) to make cd reloading, in order to shorten the use interval of the second gear (one active skill), It is possible to use 2 gears multiple times in a short period of time.

Because the magic battle minus cd effect is calculated, the 100 level equipment minus cd effect is the relationship of multiplication, and it is recommended that the cd in the following figure be matched (the subtraction cd effect plus calculation is better than the multiplication).

DNF: Low base value, few invincible skills... How many of these drawbacks of Sanda do you know?

The Red Arrow refers to the more readily available required equipment (Magic Battle 3 minus CD30%, Magic Vortex), the Green Arrow refers to the optional equipment for doing what you can (ss Time Bracelet 10%, Mythical Bracelet 15%, cd title 10%), head and shoulder shoes can be used to extend the duration of a sleep, only for the reference of players who need it. Such a set of CD dressups can shorten a sleep CD to about 45s when taking stimulants.

2. Introduction to the current problems

【Summary of basic questions】

1. The basic data is lower, and the current version lags behind the average level after the three senses of the whole profession.

2. The basic three-speed is slower, lacks acceleration buff, and feels very poor without assistance or a lot of acceleration equipment.

3. There are fewer invincible skills, only a few skills such as Lightning Dance, Three Senses, and One Sense Active Release, and the time to maintain the invincible state is short, and the life-saving ability of the melee combat class is weak.

4. Some skills have a small range (including main skills such as punching the knee and big foot) and have no behind judgment, and the actual combat fault tolerance rate is low.

【Backward buff form】

1. Smooth muscles

The smooth injury increase mechanism means that it is not smooth and reduces damage, which in addition to increasing the difficulty of meaningless operation also reduces the fault tolerance rate of actual combat.

2. Blazing Steps (Active Buff)

In the early version, it is possible to maintain the whole state without relying on equipment, but it still retains the backward mechanism that needs to be opened manually, and the release process is not only relatively inky, and the process of opening the buff is easy to be interrupted in actual combat.

3. Weak point sensing

Taking up a passive buff position and only adding critical hits and hit rates is a waste.

【Skill forms in urgent need of improvement】

1. Three senses

Problem 1: The range is small, the y-axis range is only three positions, the x-axis in addition to the final hit, less than one screen, the actual battle encounters monsters that do not eat control and move frequently, and it is almost impossible to fight all.

Problem 2: The strong control form is difficult to break, and the actual combat skill that can break the move is 25% less damage out of thin air.

Problem 3: Performing ink does not conform to the clean and neat professional characteristics before the third sleep.

2. 95 skills

Problem 1: The enemy's range is small, and it is easy to empty in actual combat.

Problem 2: The release time is longer (1-2s) The invincibility time is short and belongs to the standing pile skill, and it is easy to pit people to death in actual combat (after the rocking period is killed by the monster).

3. Bigfoot (Instant Kick)

Problem 1: The z-axis range is only in the middle, and the monster cannot hit when it is knocked out, knocked down, or crouched.

Problem 2: Although it is noted that there is a decision to claim the enemy after wearing cp, the range is still too small (the y-axis is not more than two positions, the x-axis is less than half a screen on the front), and the problem of easy empty in actual combat will not be alleviated because of wearing CP.

4. Other skills

Flame whirlwind leg: multi-segment ink is difficult to complete, non-invincible judgment is easy to kill in actual combat, CP increase the number of segments negative optimization;

Broken bones: Eating attack speed to occupy TP is difficult to fight full;

Knee punch: the x-axis range is small and there is no behind judgment, and it is difficult to complete the actual battle;

Flying Swallow Whirlwind: CP needs to press the skill key twice, and the morphological ink blot operation is more cumbersome.

3. Revision solution

【Basic Problem Improvement】

1. Increase the basic skill data or buff multiplier (at least 10% to reach a reasonable level).

2. Increase the character base by three speeds or add an acceleration buff.

3. Some skills (at least the main skills such as Bigfoot, Falling Fire, fire fist, etc.) need to increase the invincibility judgment.

4. Some skills (at least the main skills such as knee punching and bigfoot) need to be increased in scope and behind judgment.

【Buff morphology improvement】

1. Smooth muscle improvement

Retain the silky forced cancellation of the back shake mechanism and the 20% silky data boost, and delete the meaningless silky increase mechanism to improve the error tolerance rate in actual combat.

2. Blazing steps (active buff) improvement

Improve the figure manual release to automatic release and maintain a buff release state throughout the whole process to simplify the operation.

3. Improvement of weak point sensing

It is recommended to change to buff with increased injuries.

【Skill Form Improvement】

1. Improvement of the three senses

Remove the strong control mechanism, change the range to full screen, and appropriately reduce the number of attack segments to improve the actual combat fault tolerance rate and replica adaptability, and improve the viewing of release skills.

2.95 Skill Improvements

Increase the range and invincibility judgment time, and improve the fault tolerance rate.

3. Bigfoot (45 skills) improvement

The z-axis range increases the upper and lower position determination, and the CP increases the range of the enemy.

4. Other skill improvements

Blazing Whirlwind Legs: Delete redo or reduce the number of segments to increase the invincibility judgment;

Broken Bones: Speeds up the initial release and reduces the skill's dependence on TP;

Knee punch: increase the x-axis behind the judgment;

Flying Swallow Whirlwind: CP needs to optimize the form and simplify the operation.

4. Summary

The basic data of the pure c reciprocal after the three senses of the whole class (many reasons together cause this result, not to be repeated here), coupled with many backward form settings, Wuji has become a rare class in the current version. However, every day, many water friends still leave me or other martial arts exchange group management messages, asking about various questions about the profession; each new copy has a big guy participating in the race, constantly creating new ways to play, and exploring the upper limit of the class.

In addition to paper data and various problems that need to be improved, perhaps the unique charm of the character of Wuji itself is the reason for players to insist on love in the inferior version.

The article is pushed by the most professional DNF game community COLG, author: East Lake Warriors, without permission, please do not reprint