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In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

author:Touch

In the summer of 2000, the Wind Thunder Group, which had developed the "Guardian's Sword" series under TGL in Taiwan, announced the establishment of Wind and Thunder Times Co., Ltd. from its old owner, and said that it would launch its first game work in the coming year, because the IP copyright of "Guardian's Sword" belonged to TGL, so Fenglei could no longer continue to develop this series of works that had already made a name, so they came up with a new game, that is, "Song of the Holy Daughter".

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

<h3>Glorious past</h3>

Chen Shaohong, who was in charge of writing the story, wrote an 880,000-word script for the game, but due to some problems in the development process, the development progress of the entire game was delayed, in order to fulfill the promise of launching the first game in the next year, Fenglei had to suspend the project of "Song of the Virgin" and instead developed a puzzle adventure game "The Disappearance of Xiaoli", and won the highest honor in the Taiwanese game industry that year: the "Breakthrough Award of the Year" of GameStar Game Star. After the game was completed, Fenglei restarted the "Song of the Virgin" project, and it was precisely because of this series that the script originally used to produce a work was split in two, half of which was used to develop the "Song of the Virgin", and the rest was left to the sequel of the game.

"Song of the Virgin" is a Japanese RPG set in Norse mythology, using a semi-real-time turn-based system of players pre-choreographing magic and moves in combat, which is obviously very popular in the era of turn-based popularity; the game's graphics are based on 2D, but the background and cutscenes use a combination of CG + real-time 3D, which also makes the game's graphics very attractive; the game music is full of Nordic style, which makes the player very impressed. In addition, the game's characters and plot also benefit from the quality of the script is very good.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

Rune Stone is the biggest feature of the game, it allows players to use 25 kinds of rune stones as components of magic combinations, as long as the correct combination can learn a corresponding magic, and then the player can drive magic as long as they meet certain conditions, greatly increasing the playability of the game.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

It can be said that in the domestic stand-alone game market at that time, the Song of the Virgin was not only unique in terms of theme, the various dimensions of the game were also higher than the average level of domestic games at that time, and The Wind Thunder also launched the "Song of the Virgin 2: Angel of the Mother of Sare" in July 2003, the 2nd generation of games completed the plot that was too short due to the haste of production, the length of the game was several times that of a generation of games, and also won the 2004 GameStar Best Art Design Award, the Best Soundtrack Sound Effect Award, and the Best Animation Award.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

<h3>Helpless reality</h3>

Although "Song of the Virgin 2" still shows excellent quality, but with the decline of the domestic single-player game market, developers have also begun to seek transformation, in 2003, the wind and thunder era was also reorganized, renamed Weijing Technology, the focus of business shifted to outsourcing and online game development, the new Ruishi released in 2003 "Anti-Three Kingdoms" and "Tianhe Legend" have Weijing figure. With the dissolution of the new Ruishi announced, Weijing also completely left the stand-alone game market, and the distant "Song of the Virgins 3" has become a huge regret for many players.

In 2014, Wei Jing suddenly announced the news of "Song of the Virgin 3" and released the setting map, announcing that "Song of the Virgin 3" will be launched in the fourth quarter of 2014, and even the voice version of "Song of the Virgin 1+2" will be released in the summer of 2014. However, this exciting news did not last long, and at the end of 2014, Wei Jing announced that "Song of the Virgins 3" would be redone. In May 2016, the release of "Song of the Virgin 3" was confirmed, but in October, players found out that what they had been waiting for for 13 years was not "Song of the Virgin 3", but "Song of the Virgin Zero".

<h3>■ Failed rebirth</h3>

Indeed, turn-based games are becoming more and more difficult to gain praise in the single-player game market, and even the 10,000-year turn-based "Legend of paladin Sword" has begun to seek changes in the battle mode, and the cutting-edge RPG "Ancient Sword And Strange Tan" has directly abandoned the turn-based system in the second generation, but "Song of the Virgin Zero" directly made into a horizontal version of THE ACT is still a bit difficult to understand. Although the previous works of the "Song of the Virgin" series are very good in all aspects, but the real players have remembered it for many years is still the human settings and plot, and the horizontal VERSION ACT game is obviously weak in this regard, the game defaults to the first time to watch the plot can not be skipped, a horizontal scroll ACT game, play for a while must stand to watch the plot for a while, very affect the player's game experience.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

Turn-based aside, as an ACT game, the combat system of "Song of the Virgin" is indescribable, the action is stiff, the judgment is bizarre, the sense of blow is extremely poor, the protagonist not only has a single attack method, but also the game has no anti-rebound, blocking and combo moves, only from the perspective of the combat system, "Song of the Virgin Zero" is not even as good as most of the mobile games on the market now, not to mention other similar games.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

Character development, another core element of the horizontal VERSION OF THE ACT, is also a mess in the game, and the equipment system cannot see any important role until the level is completed. Characters have no levels, no attributes other than life and attack, and the entire cultivation system does not give the player any sense of accomplishment. The battle system is monotonous, and the player cannot increase themselves by increasing the level and attributes, making the difficulty of the game inexplicably high, the boss battle is either killed by the BOSS twice or unharmed, there seems to be no middle value, and the various traps full of malice are also full of suspicion of forcibly increasing the length of the game.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

To be fair, the exquisite graphics have always been a highlight of the "Song of the Virgin" series, "Song of the Virgin Zero" did not completely lose this, the game's drawing and illustration can still see that Weijing has been engaged in art outsourcing for many years, but this work does not support setting the resolution, when the player uses Alt+Enter to turn the game into full screen, you will see the same jagged feeling as a Flash game, the game in 2016 can not support 1080P, and the degree of rush engineering can be seen.

In addition to art and music, "Song of the Virgin Zero" is hardly a half-finished product

The only thing worthy of the player's satisfaction is that the game's music has maintained the high standard of the entire series, the sound director of this game is Lin Kunxin, who once scored the music for Xianjian, BGM production hired Tetsuya Ueda, Takeshi Onohara and the well-known Koahi Studio in Japan's Studio B-up, and Zhou Zhihua, who has created music for the "Song of the Virgin" series, also created a "Predator's Song"; the game provides two versions of dubbing with stage and Japanese, which is the only place where the whole game can feel the sincerity. At least the player can get a little solace in hearing.

If the music and the players are willing to give the game a good review, the release of chapters is enough to destroy the remaining trust. Assuming that the game doesn't have so many malicious designs to slow down the progress, the entire game process does not take more than 5 hours, which is not even enough time for the player to figure out what kind of story the game intends to tell - when the player resists the crappy operation and painstakingly defeats the witch, it ushers in the end of the game, no, it is the end of the first chapter of the game, and how many times do the subsequent game chapters need to be paid? No way of knowing.

At present, the domestic stand-alone game market is gradually recovering, the emergence of Steam China and Tencent's entry into the stand-alone market will also be more and more prosperous, followed by the rise of various classic IP, Weijing may also see this, only at this time launched the new work of "Song of the Virgin". However, it is really an insincere money-making behavior to sell such a severely jagged, poorly operated, hollow system, and even the handle support is a semi-finished work product. Fortunately, this work is not "Song of the Virgin 3", and if Wei Jing shows the sincerity of making "Song of the Virgin", there is still a chance to save the reputation. If you really think that feelings are greater than everything, you will die in feelings sooner or later - you must know that feelings are both priceless and worthless.