laitimes

The Return after Silence - "Song of the Virgin Zero" Graphic Review

author:Ranger Net
The Return after Silence - "Song of the Virgin Zero" Graphic Review

【Game Introduction】

The "Song of the Virgin Zero" game continues the aesthetic style of the series with artistic characteristics, and the 2D dot matrix drawing performance coupled with the combination of the latest 2D dynamic skeleton and the 3D underlying layer makes the game screen more flexible and smooth than before. In the opening animation, it can be seen that the game background of "Song of the Virgin Zero" is closely related to the previous game of the Virgin series. In the story, the Ozartusian keeper Wayne, and the cat girl traveler Sharma who wandered the world, the two meet each other, and will unfold a fate entanglement like a spider web.

The Return after Silence - "Song of the Virgin Zero" Graphic Review
The Return after Silence - "Song of the Virgin Zero" Graphic Review
The Return after Silence - "Song of the Virgin Zero" Graphic Review

<b>The final promotional video for "Anthem Zero"</b>

【Foreword: The New Chapter of "Song of the Virgin" Opens Again】

From the game's early publicity and the introduction of the producers, we can know that this is a horizontal scroll role-playing game with a relatively linear flow. This is actually the first orthodox sequel to the "Song of the Virgin" series after 2003, which has been silent for 14 years. This game does not follow the story of the previous game, but opens a new chapter.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△"Song of the Virgin" released in 2003

The arrival of "Song of the Virgin Zero" is actually quite surprising to the author at one point. As we all know, many domestic games that have been launched in recent years have mostly abandoned the 2D textures of classical domestic games and adopted 3D modeling, although the scene construction is much better than before, but it is inevitable that some unique charm has been lost. And this time the sequel arrived, from the publicity of the PV can be seen, the game still uses traditional 2D mapping, the overall picture style also reveals a strong retro atmosphere. You know, making 3D models in many games now is much more convenient than 2D.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

【Interesting Story】

The ethereal BGM in the main interface when entering the game is really stunning, and it makes people curious about the game. Before the game officially began, after a short introduction and an OP made from game clips, the journey of the game officially began.

I have to say that the Taiwanese accent of the dubbing is actually a highlight of the game, maybe at first you will not be used to it, but the voice actor's interpretation is very hard, and the tone processing everywhere may feel "over", but overall it is still quite good, especially with the happy dialogue in the game.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

The game belongs to a standard linear RPG game flow. But much like many "old fashion" games, at the beginning of the story, the game feels that the overall pace is slower, and it also spends a considerable amount of time on the dialogue between the characters, so each

The character's distinct personality was quickly passed on to the author. In particular, the protagonist Wayne and the accompanying goblin Momolia, a pair of incessantly happy rivals, can really be said to add a lot of fun to the game.

In the indirect narrative of various dialogues and the information collected by the villagers in various dialogues, some information about this worldview can still be obtained, and this aspect of the game gives people a good sense of mystery, quite an old Japanese game feeling.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

However, there is a place that Xiaobian can't hold back, and it is really very curious. Generally speaking, the costumes of the warriors in the "Osatu" area of the game are all In Viking style, and the area in the game is a temperate steppe area: It may be that the previous inherent impression is too deep, and the editor has not withdrawn from this sense of violation for a long time, ashamed and ashamed.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

【Beautiful Music and Classical Picture】

Whether it is the main interface of the game, or the game in progress, or the bar tracks in the first chapter, the music displayed in the game is of a considerable standard, or it is not too much to describe it as "excellent" in a generous way. In the cast, you can see the original music of "Song of the Virgin", Zhou Zhihua, and the composer of "The Legend of the Paladin Sword", Lin Kunxin, and it is said that there are many Independent Composers from Japan, which is quite luxurious for a small-cost game.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

The picture of this game cannot avoid two points, one is the lower resolution (720P visual inspection) and the inability to be full screen, and the other is the obvious aliasing of the character model. The former author feels that there is no big problem, the current window size has been able to play more comfortably; The latter is indeed a less satisfying part of the game. Leaving aside these two, it is still quite good to look at the game screen: whether it is a delicate scene, or a fairly delicate and rich character standing painting, or an epic cutscene mural, it can make a deep impression. The character model is not like many side-scrolling games can only stay in a few combat and action postures, but will have a lot of small actions during dialogue, making people feel that the character is much more realistic, this small detail can be seen that the studio does spend a lot of thought.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△ There are many small details in the dialogue of the characters, which are very vivid

【Unsatisfactory operation feel】

The picture and music part, the author believes that it can be described as "carving", and can also see a unique ingenuity. But the gameplay is somewhat mixed. On the one hand, there are some things that don't make sense about the operation of the game itself. The global command operation has a certain sense of lag, and there is a lack of operational feedback, that is, a sense of blow. The game itself is quite smooth in its two-stage jumping and climbing operations, but some of the game's key settings, such as kicks, feel a bit stiff. Of course, games like this type of game, it is still recommended to use the gamepad to play, you can get a better gaming experience.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△ The little goblin took on the role of a spit and a docent

Another aspect exists in the combat phase of the game. On the one hand, the combat is handled slightly less carefully, the protagonist's attack does not have the iconic combos, etc., and the attacks that are continuously pressed the attack button are more like rapid single attacks, which seem to lack a sense of blow. And the more action gameplay derived from the attack is also relatively lacking - of course, there are a variety of weapons to choose from in the game, and the goblins can also be used as a combat force to make the tactics richer; One of the core elements of the game, the Heroic Force, can greatly increase the range of the character's attacks, and also make the battle faster to some extent. But in general, this game is not like many side-scrolling games, there is a considerable demand for the player's operation ability, and the author, as a player, is not able to get the refreshing pleasure brought by the positive feedback of the operation. This may be said that the essence of "Anthem Zero" is still "RPG", and in terms of operation, it is somewhat relaxed.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△ In the first boss battle, the little goblin can show his might

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△ The protagonist's shield seems to be only decorative...

After two boss battles, there is another place where it is quite easy to be confused. This game has a contact damage judgment, that is, the player's controlled character will be injured once it touches the enemy - this is normal, but there seems to be no knockback in the game, if you are accidentally stuck in the corner by the boss because of the position in the boss battle, you may have to face a series of blood rubbing, resulting in a great reduction in the winning rate. Moreover, the volume of this touch damage is judged to be larger than that of the visual, which also makes people prone to confusion when fighting.

The Return after Silence - "Song of the Virgin Zero" Graphic Review

△ This trick can be hidden!

【Evaluation Summary】

The arrival of "Song of the Virgin Zero" surprised the author quite a bit, and it was even more impressive when I first saw it. Witty dialogue, brisk game atmosphere, and attractive world view are all very capable of making people feel the unique intimacy of "old games". The lack of sculpting and higher playability of the combat part is somewhat regrettable, and it is also a minus of the game, but even so, it is still a rare game in the domestic camp, and the plot direction of the game is also very curious. Well, in addition, if the game is played on the kangaroo platform, it needs to be fully networked: If the game is disconnected from the internet, it will be forced to quit, and please pay attention to the players when playing

The Return after Silence - "Song of the Virgin Zero" Graphic Review

Read on