
In the S10 season, the Meat Man is still running amok in the polar brawl. Coming to the S11 season, the Meat Man has disappeared, all because the S11 season mythical equipment is too powerful. The Scarecrow, who has super team combat ability, has returned to the pure output genre. After having the support of powerful mythical equipment, a R will be done, and the group only needs to make a big move to jump to the enemy's face to open Central Asia, then the team battle will win most of the way.
【Hero Analysis】
Straw Man is a typical team battle hero, and since the skill does not provide additional movement speed, the Straw Man has become a big problem to enter the field. Fortunately, the Mythical Night Reaper solves this problem: dealing damage provides a movement speed bonus, and also deals additional damage, and has a skill speed, which is perfect for straw people.
The scarecrow Q skill passive fear mechanism must be emphasized. "In a non-combat state and not seen by enemies", the W, E, R skill will have a fear effect.
In version 10.11 Q skill, a passive - "Kusama Man" was added, which simply means that the straw man only needs to stand still for 2 seconds, and then cast W and E skills will have a fear effect. After testing, even if you are standing in the enemy's field of vision, as long as there is no hero attacking you for 2 seconds, you can trigger the "Kusama Man" passive.
Note that even if the Straw Man is out of view of the enemy or hiding in the grass, as long as the snowball hits any enemy unit will directly enter the "Battle State", and it is impossible to trigger the "Kusama Man" passive, so it is unrealistic to think of "Snowball + R" triggering AOE to fear the enemy.
【Rune】
Straw Man Fight Rune Sharing
The Great Scramble Straw Man recommends runes
Main Runes: Electrocution + Taste of Blood + Eyeball Collector + Ultimate Hunter
Secondary Runes: Aura Cloak + Swift
Rune analysis: In the absence of the blessing of the big move, the output ability of the straw man is limited, electrocution can increase the burst damage of the straw man to the single hero, and the output flow man plays obscene, not easy to stack the dark harvest.
The Taste of Blood adds a little regeneration to the Straw Man.
Ultimate Hunter reduces the CUSDs and plays more perfect team battles.
Aura Cloak + Quickly increases the speed of the Straw Man, making it easy for the Straw Man to chase/move.
【Outfitting and adding points】
The Great Smash Brood Straw Man recommends outfitting
Outfit: Reaper of the Night + Law Shoes + Central Asia + Hat + Law Stick + Ghost Book
Plus point: main W vice Q, there are large points.
Outfit analysis: The Night Reaper increases the movement speed after letting the straw man jump large, which is convenient for the straw man to walk and pull, and also increases the straw man's burst damage. And the mythical passive skill speed is also a trait that straw people need.
Central Asia ensures that the straw man can play a full move to damage without being hurt by the second, and "big move + Central Asia" has become the standard combo move of the straw man's chaotic fight.
Hats and magic bars increase straw man output and maim enemies faster.
Ghost Book and Straw Man's AOE skills are well matched, which is convenient for adding a serious damage effect to all enemies, and it is very useful against high recovery lineups.
Gameplay Introduction
As soon as the Straw Man went online, he had to feed all the biscuits to Luo Luo to facilitate the arrangement of the doppelganger, the Kusama Man.
Straw Man No Big Move Basic Combo: EQW. The Straw Man hides in the grass and uses the E skill to slow down/fear the enemy after the Q skill hits the chain control, and then approaches the enemy to suck blood with the W skill.
Straw Man has a big move bass combo: RQEW. If R fears multiple enemies, Q skill gives crisp skin to increase damage, hang E skill and finally end W. If R does not fear the key enemy, the Q skill is given priority to the undeterred enemy, and the EW triggers electrocution to harvest it.
The core idea of playing output straw man is obscenity. It's okay to hide in the grass and wait for the opportunity to jump big, don't think about going up and sucking blood to suck back, so you will only be beaten in vain. When the doppelgänger is ready, throw it into the grass, which can be used to block skills or scare enemies, so that enemies can misjudge your flash time.
The upper limit of the team battle straw man is extremely high, but it also requires teammates to give strength. When the straw man's general damage is insufficient, he can use the Q skill to control the enemy to break into the hero to protect his teammates. After the enemy's breakthrough is killed by the set of fire, the straw man will make a big move to fight back and cooperate with his teammates to win the team battle.
What do you think of the Big Trick Straw Man? Welcome to exchange ~!