Source: 3DMGame
Recently, the movie of the same name based on CAPCOM's well-known game IP Monster Hunter released the first trailer, allowing gamers to get a glimpse of the wonderful bridge of the movie version of Human Hunter vs Monsters. However, there may be many people who do not know why the film uses a traversal design instead of exactly following the game's existing settings. Recently director Paul Anderson responded to this.

In an interview, Monster Hunter film director Paul Anderson said. This time, the film is a completely different character for the protagonist Mira, and the director hopes to bring the audience the experience of entering the Monster Hunter game for the first time through the film, and Mira is the audience's avatar in the movie. She is a newbie to this world and a person who knows nothing about this world. Tony Ja, on the other hand, is an in-game character, more sophisticated, and the equivalent of a survival mentor for Mira.
As a member of the U.S. Army, Mira has the skills to use various weapons, but these weapons do not seem to be easy to use in the monster world. When she faces these huge monsters that are 15 meters tall, she must learn a new way of fighting, and she also needs to learn to cooperate.
For the Monster Hunter movie, CAPCOM seems to only make requirements on the casting and equipment of monsters, and the rest is more relaxed. For example, they will discuss the content of the script, determine what monsters appear, and approve the details of the hunter's equipment.
Director Paul Anderson also revealed in an interview that although many studios have started to find CAPCOM to make movies since the blockbuster of Monster Hunter: World, he actually got CAPCOM's film license 10 years ago. When it comes to whether the film can make a sequel, the director revealed that the film is the favorite one of his careers, and it is also very easy to shoot sequels.
The Monster Hunter movie will be released in North America in December this year.