Four-point push is one of the most classic tactics in Glory of Kings, and because this style of play is very direct and effective and widely applicable, it has become one of the most commonly used tactics in the KPL professional arena and in the peak game.
However, many players do not really understand the essence of this style of play, and this issue will explain to you how to use the four-point push tactics in the passer-by bureau!

First, what is the four-one push?
Four-one point push refers to the tactic of four teammates pushing a line of soldiers in a group, and another teammate single-handedly leading a line of soldiers to tie the line.
The core idea is to involve the enemy formation through a single-person belt line, so that the frontal battlefield of the own side can form a difference in numbers or support time, so as to achieve the purpose of team battle advantage or resource acquisition.
(1) "One" refers to the hero who pushes the point
The push hero as a "one" is the key to this set of tactics, and the heroes who are suitable for the single belt are divided into two types:
(1) Quick Support Heroes
That is, the heroes who have the ability to quickly support the frontal battlefield after handling the military line alone are the most classic representatives of Liu Bang and Nezha's big move.
In addition, people like Sun Ce, Guan Yu, Ma Chao and Han Xin are very mobile, and they are also very suitable for being heroes responsible for single belts in the four-point push tactic.
(2) Online diversion type hero
That is, heroes with very strong heads-up ability or escape ability, the enemy can suppress the opponent by sending a person to deal with the line of troops, and the enemy sending multiple people to pack the folder also has the ability to retreat or delay.
Representative heroes are: Secret Letter, Mi Yue, Cheng Yaojin and Lao Fuzi, for this type of hero, it is necessary to ensure that the line is an advantage, or at least not a disadvantage.
If you are in a state of collapse, then the other party can unscrupulously use 1V1 to deal with your push, or even kill you directly, in this case, the push tactic becomes empty talk.
In addition, in the current version, if the current version of the confrontation road is a team battle hero, such as Lü Bu, Bai Qi, Lian Po and Pig Eight Commandments, etc., the more mobile wild heroes generally assume the responsibility of sub-belting.
(2) "Four" refers to the hero of the group
When the push hero takes the line of troops across the river channel, it forms a diversion force, at which time the foursome first ensures that it is not forced by the opponent, and then makes the correct decision according to the enemy's personnel layout.
Situation (1): Two or more enemies go to catch our side and push the hero
At this time, the foursome should decisively take advantage of the numerical superiority of the frontal battlefield, and the decision priority is: forcing the group to push the tower> controlling the dragon > invading the anti-wild.
【Practical example】
TTG Old Master in the road belt line and Lanling King single-handed, from the small map can be seen, GK three people ready to support the siege of Lao Fuzi.
TTG Bull Demon probed the field of vision to report to teammates and old masters to retreat in time, TTG and the other three chose to fight the dragon, successfully using four points to push without spending a soldier to take down the Dark Tyrant.
Situation (2): One of the enemy went back to defend and deal with the line of troops
At this time, the foursome should pull the consumption and wait for the sub-hero to quickly clear the line and then support in place, and then form a frontal battlefield to fight more and less.
RNGM Ma Chao took the line of soldiers through the second tower on the road, LGD Luna had to go back to deal with the line of soldiers, and then Ma Chao quickly rushed back to the frontal battlefield.
Since LGD Luna was tied up on the road to deal with the troop line before returning to the battlefield, at this time the RNGM briefly formed a five-on-four situation, decisively opened a group to kill Lü Bu, and then took the Storm Dragon King away from the game.
Situation (3): The enemy does not return to the defense, and five people remain in the frontal battlefield
At this time, the foursome should be forced and not joined, assisting in ensuring that the C position is not forced to open, dragging the opponent to create a tower stealing opportunity for their own line hero.
TES Ma Chao leads the line on the road, and the foursome uses the Storm Dragon King to seduce opponents, but there is no group, the purpose is to delay time.
TES Ma Chao seized the delayed time of the enemy five people to directly clear the road, Wz Zhou Yu returned to the defense belatedly, TES Ma Chao successfully used the "four-one push" tactic to steal the crystal.
Second, how does the passers-by bureau use the four-point push?
In fact, the principle of the four-point push tactic is not complicated, and the core of this style of play is to create the opportunity to push the tower and take the dragon through "back and forth".
KPL pro players have long been pure in the application of four-point push tactics, and passers-by players will lack the handling of details when using them.
(1) Push heroes must have a keen enough sense of smell
When pushing the hero with the line, he needs to always observe the minimap to determine whether he is at risk of being caught, when to take the line, when to support, and when to escape, all of which need to rely on himself to collect information through the minimap to make interpretation.
Assuming that the enemy has not appeared on the map for a period of time, then you must not continue to go deep, find grass to hide your vision, and ensure that you will not become a breakthrough.
(2) The hero of the group needs to walk cautiously to ensure that it is not forced to open
The four-man group must first force the group and pull at the end of the frontal battlefield, if the enemy five people always stay in the frontal battlefield to entangle, then they can only watch the other way being pushed by the broken tower.
And if someone on the enemy side goes back to the defensive, wait for the hero to return to the frontal battlefield, and use the numerical advantage to fight an almost victorious team battle or take the ancient creatures directly.
In general, the four-point push tactic in place is to use the diversion of the military line to put the opponent in a dilemma, as long as the opponent has a hero with excellent ability to lead the line can be used.
Four-point pushing can create opportunities to steal the dragon in a dominant/balance-of-strength game, and effective single-belt restraint in a headwind game can also buy teammates more development time.
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