Text/Jing Haijun
Too exaggerated, Irene's current winning percentage has reached 55.56%, ranking first in the all-hero winning percentage list and 1.7% ahead of second place.
If the win rate of the full segment may still be watery, Irene's high segment win rate is also unsplugged, currently 53.43%. Here I need to highlight that the 53.43% win rate is achieved with a high playing rate of 28.5%.
Heroes with both high and low segmented win rates and high appearances are really rare, how should we restrain her?
<h1 class="pgc-h-arrow-right" data-track="5" > if you want to restrain Irene, you have to find her strength</h1>
Knowing oneself and knowing the other can be invincible, let's first find Irene's strong willingness.
(1) Tank heroes are becoming increasingly rare
As we all know, Irene's hero's explosive ability is not outstanding among shooters, and she is still struggling to fight tank heroes.

However, in the current version, the appearance rate of Marco Polo + Lü Bu + Mink Cicada adds up to 95.3%, which leads to the survival environment of the tank hero is extremely harsh, except for the successful transformation of Lü Bu (Lü Bu, the hero of the war side is strong, he is the war side, the tank is strong He is the Tan side, too lai), very few tank heroes can stand firm in the confrontation road.
In other words, due to the strength of the true wound hero, erin's natural enemies (developed tanks) are becoming less and less, which is the first reason why her current winning percentage is extremely high.
(2) Rise of the anti-wound thorn armor
The rise of the anti-injury stab armor is a challenge for most shooters, after all, the super high material resistance + double rebound passive is indeed very restrained physics heroes.
However, for Irene, whose normal attacks and skill damage are ap effects, the stronger the anti-injury stab armor, the happier she is, who makes the anti-injury stab armor a thing, all the effects are only for physics heroes.
The stronger the back-wounded stinger armor, the more people who came out of it, the more powerful Erin became, and I think that's the second reason why she's strong.
(3) Irene is too meaty
Although the "Prophecy of Time" device is unpopular most of the time, its promotion to Irene is comparable to that of Marco Polo in the last days.
With the prophecy of time, it is very difficult for any Assassin to kill Irene in a full state of skill, even if he is beaten to the point of bloodshed, as long as he can unleash fury and big moves, everything is not a problem.
Now that I think about it, if there were no prophecies of time, Irene's intensity would be hard to say.
<h1 class="pgc-h-arrow-right" data-track="18" > how can Irene be restrained</h1>?
To be honest, I think those crisp burst heroes can only harvest the incomplete Irene.
(1) Dress with restraint
When playing Irene, I mainly have two pieces of equipment to recommend, and the two pieces together are even more miraculous.
(1) Shadow ninja foot
The passive effect of Shadow Ninja Foot is: 15% reduction in normal attack damage taken. In addition to our Irene's big moves, the main output means is the enhanced general attack in the a1a2a combo.
After actual testing, Irene's enhanced general attack will also be limited by shadow ninja feet, and everyone should not think that it can only be targeted at physical damage.
(2) Witch Cloak
The Witch Cloak is a must-have piece of equipment when you encounter a hero with high spell damage, but the most direct reason I recommend it here is the shield of the Witch Cloak.
We have tested before that until the shield is broken, he will not be able to get any benefits regardless of the attacker's blood sucking ratio. Irene the hero's endurance mainly relies on the Book of God Eaters and the furious blood sucking, as long as the mist shield of the witch's cloak is still there, Irene cannot suck blood, so that her endurance will be greatly reduced, and we have a greater chance of killing her.
Remind me again, playing Irene can be ninja foot + witch cloak.
(2) Heroic restraint
When it comes to hero restraint, I still say that, I think the average agile assassin really doesn't have to be Irene's opponent, so I recommend a few heroes that I think are more suitable.
(1) Restraint on the line
Erin's most commonly used combos against the line are a1a2a, using a skill to slow down and pull, and use the through-damage consumption of the enhanced general attack. However, this trick did not work at all for Di Renjie.
Di Renjie can be like Irene, but also out of the shadow ninja foot (Di Renjie's own two skills to control); the effect of his own token is not vain Irene at all; plus Di Renjie's main output is based on tokens, so he can completely produce meat like the witch cloak; finally, and most critically, no matter how meaty Irene's prophecy is when she finishes, Di Renjie's big move can cure her.
Aside from Di Renjie, I think the hero who restrains Irene the most is Garo. After all, Irene's hero's range is relatively short compared to the average shooter, let alone encountering Garo.
Garo can suppress Irene from the early stages of the line, and it is difficult for Irene to recover the decline through her own strength.
Summary: We can choose to use Di Renjie and Garo to play against Irene, and play an advantage online.
(2) Restraint in team battles
In the case that there are very few tank heroes, I have a feeling that the following heroes are more suitable for aiming at Irene (I will not say anything about the horse, let alone something that everyone can practice).
It doesn't matter if there is no tank hero, the armor can be completely on top.
Even if Irene opens a big move, the armor with the big move is not afraid at all. In fact, as long as it is this low damage, high number of skill armor can be perfectly restrained, such as Yingzheng, such as Irene.
It's true that Armor may not be very good at chasing Irene, but I can assure you that if you choose an Armor opposite Irene, she will definitely have more headaches than you. After all, the armor has the ability to drop Irene in seconds, and Irene can't drop the armor in seconds, and it is clear who has the advantage.
In addition, considering that Erin can repeatedly pull through two skills, I finally recommend two heroes, one is Shield Mountain and the other is Sun Zhen.
Shield Peak Shield restricts Irene from pulling, and Sun Zhen's skill acceleration + recovery can be defeated with magic (pull to pull).
Of course, in addition to the above heroes, for heroes like Irene, we can also complete the killing by controlling the lineup, such as the eternal myth - the Eastern Emperor + Zhang Liang, such as arthur with silence (this theory restrains all the bells and whistles).
Erin is indeed very strong, but we can indeed limit her by heroic restraint + outfit targeting, so that she can't be dashing.
Above, I am Jing Haijun, and I have the opportunity to see you next time.