Author: NGA-Natijavida

There must be a representative card group name is it, otherwise it is a bit tacky to just control a ghost As an old friend background board, there is no high winning streak, basically concentrated on 4-7, 4000 points all the way.
This version of the plan to control ghosts continues to rush a gm last time the control of ghosts or the natural control of the bag of broken bags to catch the church to teach.
Some wins
Scattered wins, there really aren't too many winning streaks.
Card deck
At first, lucid lucius and xinka 519, who carried 112 vampire killers, found that 519 was really useless, and it was useless to fight mage self-harm ghost churches to teach necromancers Fish balls to practice, they all had single solutions and even ntr. 112 is to occupy the number of evolutions, often evolve 112 rounds of vacancies a lot of costs lack of operating space, and even card explosion energy, the biggest role of this card is to undo the skeleton king or 8 fee blood core + him. Therefore I chose Eternal Destruction as a 1 cost resource (hit 5 sweep 1) automatic evolution without delaying the archangel evolution. It is even possible to return blood directly with the blood nucleus of 7 fees, which is faster than 8 fees.
A sauce can evolve and evolve (except for some specific matches).
How to win? Win by digesting your opponent's resources. Use the amount of reply to discourage the quick attack. With a sauce to reduce the injury film to increase the angel to dissuade the otc. Each innings lasts up to ten minutes, with occasional minutes to dissuade.
Retention: Except for ghosts, they basically leave a sauce (including mages).
The Great Demon, Eternal Destruction, and Nightmare Start are also must-stay options.
Play against Ghosts, Fish Balls, and Bishops.
Fight against the necromancers to stay in the world and destroy it.
Play against the Goblins to stay with the Archangel (the Dragon Emperor is at his discretion).
Single card
World Destruction As a countermeasure card for the death of the Skeleton King, avoid waiting for death, occasionally can deal with the big scenes of the Retinue Law, and the others wait for 10 fees. More of a role is also to unload the hand.
Eternal Robber Vampire Standard body, special effects provide unlimited resources, in the face of fish balls or other shop card decks, 1 cost 5 sweep 1 can better solve the scene, but also with the teacher to deal with 43 scenes, there are 7 fees naked blood core evolution; automatic evolution does not prevent the turn to play the archangel teacher and other operations. Even brush ub.
Revival Simple 3 fees over 3, so as not to strain resources, basically belong to the late card.
God of Destruction 1 fee to play 4 milk 2, in the first hand A sauce, 6 fee archangel This round can increase the frequency of the release, so as not to die suddenly, by the way to unload the hand.
Temperance is basically a talisman of restoration, desire is to consider the use of cards in the later stage, as for the body after the world round can be messed up to deal with tot scenes.
The Great Demon Lubricant, the terminal, can work with The Eternal Robber to create a Guardian Great Demon that allows the silent Fish Ball to autize.
Matches
Creation vendetta: belongs to half of the advantage of the game, control their own field followers, making it difficult for fish balls to swipe cards, after using A sauce is not afraid of 866 killing, after putting into the eternal disaster, handling fish balls non-mercury scenes is more handy. Moreover, under the acceleration device card grid, the frequency of fish ball killing is also limited, and the archangel can basically fight down to survive stably to the later stage. It is worth mentioning that try to make your monsters bleed or send them away.
This kind of game is afraid of the opponent directly horizontally instead of killing; at the same time, it is also afraid of the city lord's body consecutive fights; there is also the washing of 522 fans; and the horizontal lay fish balls carrying the underworld.
(Better handling of 3 blood scenes)
(Most matches are basically won by slow torture)
Transcendence: It belongs to the ultimate inferior game, can only win one hand of the opponent to take the Isabel route, there is no retinue to stand, and is shut down by the archangel of Aza. Or the Great Devil standing, after all, people don't have hot hands.
Retinue Method: It belongs to the balance of power, the other party directly injured a lot, there is no archangel situation, the first hand does not destroy the god or do not consider Ah Sauce, unless the great magic is forced. The game is purely based on the mage's face, as long as the opponent 512 guide draws a few few less broken cards, basically won.
This kind of game is afraid that the other side will use Isabel to save 3 straight injuries, before the archangel (that is, after A sauce) to use 622 935 plus direct injury second kill, or big scene, the archangel can not go to the field can not solve the direct GG.
Church Teaching: It belongs to the advantage of the game, the more teachers the better, and can also bury the blood core when she is in the talisman card field. But note that A sauce must still evolve in the later stage, to avoid being hit by snipers with high direct injuries to recover.
What this kind of game is afraid of is that there is no teacher. There are also multiple meows.
Yella Sect: Belonging to the advantage of the game, Yella's biggest weakness is that there is a lack of frequency of empty scenes, no straight injuries galloping, and being eaten to death by A-sauce. It is worth mentioning that against Yella Teaching, the teacher can ub the best ub, can card field must be how the card field is broken, no matter how big can only play 9/12. Also don't forget 112's desire to hit 1 straight injury. The next two Yella are basically messy
This kind of match will only lose one silver card Kurut (basically no one takes it).
(Don't know how to lose)
Skeleton King Death: Belongs to the inferior game, people 34 fee big scene you just can't beat, since joining the world of destruction has improved.
Curtain Song Death: Belongs to the inferior game, there is a big scene of the skeleton king in the front, there is a shock empty field to kill, and low to the end there is Also Tot to swing.
The winning side of this game is only that the opponent cannot touch the impact, cannot touch the skeleton king, the talisman explosion is slow, and the dog to 10 fees rely on world moderation to use Tot to rub to death.
Retreat Emperor/Big Root Dragon/Worm Demon: It belongs to the big downwind game, A sauce does not know how to lose, there are archangels are even more deadly, not to mention the mask.
This kind of game big root dragon has no fun, the retreating emperor can also rely on Remir racing and Leod to play 6, and the Worm Demon has never lost a set.
Self-mutilation ghost: belongs to the advantage of the game, this game does not consider a sauce, direct archangel can be, the opponent resources are limited, basically live to 6 fees the opponent broke the card and retreated.
This kind of game will only lose one hand and cut off resources.
Fast ghost: belongs to the advantage of the game, as rare as fast death, the difference is that fast ghosts have 321 bad natural disasters, without 112 is difficult to solve (A sauce destroyer), and will only lose a hand of bad natural disasters.
epilogue
Whether it is strength or usage, it is basically a T3 card set, there is no upper limit, and it takes a lot of brains to score slowly, but it is fun.
「Link」