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DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

author:Janssen with six coins

There is a very interesting hero in DOTA2, his name is Tinkerer, what is the characteristics of Tinkerer? It is about cooling, most heroes need to wait for the cooldown time of the skill, no matter how long, and the tinker is very special, his big move can make his skill cooldown time immediately recover, including most of the items, only a small number of items can not be refreshed, such as BKB and other props, other heroes if they want to do, they can only rely on refreshing the ball and refreshing the ball fragments, and the tinker's big move itself has no cooldown time, so you can refresh the skill indefinitely, although it sounds very IMBA, However, mana may not be able to hold on, so many times, the tinker a wave of team battles to rely on flying shoes to go home twice, because of the need for recovery ability, so the tinker is also known as one of the spring water god of war.

DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

But is there a way to make the tinkerer fight with almost no return to the spring? Indeed there is! In the 7.20 version of the update, there is a change that players do not pay much attention to, that is, the change of the guard shin armor, which is what we often call the big shoe, he can restore health and mana for teammates around you, and can also increase the armor when your health is low, this item in the 7.20 version, the magic recovery of 160 is increased to 200 points, this humble attribute, in the eyes of the tinker, but also changed, in this innovation change, the magic recovery formula has also been changed, in general, the magic recovery ability of the intellectual hero is stronger.

DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

However, many players still have doubts about the repairman's big shoes, after all, many people feel that this prop should not be refreshed, but in fact, it has always been possible, but it is not taken seriously, first of all, because the repairman is basically out of the flying shoes, it can be said that the flying shoes are the soul props of the repairer, even if it is a secret method, it will be split into flying shoes, the magic ball will be made of blood essence, and the recovery effect of the big shoes is the same as Macon, and it is impossible to restore a person again in a short period of time, which is why a team only produces one Macon. But now, the magic recovery ability of the big shoe has been enhanced, even if it does not want this blood return effect, as long as the refresh effect is enough, the big shoe with the soul ring, once can restore their own 350 mana points, and a third-level big move magic consumption is just the same.

DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

Then at this time, in conjunction with other intelligence back to blue props, although it will still make the mana value used, can not reach the real infinite blue effect, but it is much better than before, but also for the surrounding teammates unlimited blue, even if it is hiding in a place, only put missiles can also be, incarnated into a real turret, and in the BCD version after 7.20, there is no weakening of the big shoes, then in addition to these, if you have another huiguang, you can reduce your magic consumption by 12% again, Upgrading to the Sword of Scattered Wisdom can reduce the mana consumption by 16%, such a big move only needs 252 mana, missiles only need 117, adding up to a little higher than 350, thus achieving almost unlimited mana!

DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

However, the main points of this routine are still several, that is, although TP now has an exclusive grid, it is still recommended to produce another flying shoe, after all, TP is not like flying shoes can be freely with lines, followed by the secret shoe can not be refreshed, only large shoes can be refreshed, so it is very likely that it will be repaired as a BUG in the future, and the overall idea of this routine is to put missiles, occasionally go up to the sheep knife to control people, but the current version of the sheep knife magic consumption is too high, the second idea is to restore the magic value for teammates, In short, it is still a relatively powerful little routine, so what do you think about this routine?

DOTA: The Tinkerer has an infinite magic routine, and the strengthening of the Guard's shin armor is very critical!

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