laitimes

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

author:Game Time VGtime

Oimoto is a member of the Japanese pop electronic music group Perfume, nicknamed Nocchi. Nocchi is a well-known gamer in the Japanese entertainment industry, a real player who spends more than a dozen hours on rest days playing games and carrying a handheld machine with him when he goes out.

Earlier this year, Nocchi and an entertainment outlet started a campaign called "Nocchi Wants to Play!" As a serial planner, she loves to play games and will meet with a series of game industry insiders and try to write her own game series articles.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

After visiting the editorial office of "Weekly Famitong", on the second stop, Nocchi came to DELight WORKS, the planner, developer and operator of the famous mobile game "Destiny Crown Designation" (referred to as "FGO"), as an ordinary player, to learn the story behind the development of "FGO" with Director Ye Liangshu.

Text: Natalie, Author: Shohei Kasumoto (Empress Author: Ayano Omoto), Hara Akira: Infiltrate the Development Site of "FGO"! I've been exploring why I'm crazy about so many masters,:Eerie_Eery

<h4>Witness the secret game development screen</h4>

So far, Nocchi has invested a lot of money in "FGO". This time, she will have the opportunity to visit the developer of "FGO", DELiGHT WORKS.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Through the porch, the hall of DELight WORKS is lined with a variety of "FGO" peripherals.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

As Nocchi was looking at the surroundings of the FGO with great interest, she suddenly spotted the "Red Saber" (i.e. Nero Saber). Claudius' great sword model, couldn't help but pick it up and concave shape.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Under the guidance of Ye Liangshu, Nocchi first came to the game development department, which strictly prohibited idle people from entering. In what can be said to be a very spacious office area, the employees of the development department are mostly silently facing the computer screens, methodically handling the work at hand, and there is an indescribable tension around them.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Here, Nocchi had the privilege of enjoying the development of the attack movements of the Slave Archer and the mechanical Eliqin II and the animation of the treasure performance.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

There are two screens on the table. The right screen plays the game screen that the player actually sees, while the left side shows everything that is actually happening in the game at the same time from different angles. +

At the sight of these two screens, Nocchi sighed involuntarily in surprise, "That's awesome! That's the way it is!" She thought that the battle scenes of "FGO" were all 2D animations, but in fact, the 2D characters were placed in 3D scenes like stage sets. As for the scenes that players usually see in the game, they are all presented by many virtual cameras set up in 3D space.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Of course, in addition to the scenes, the bizarre treasure performances are all achieved through 3D animation. Nocchi looked at the screen with great interest and learned from the developers that the data of the special effects of the show would be more convenient to use in 3D.

After witnessing the "behind-the-scenes production of the game" that she has almost no chance to see in person in her daily life, Nocchi unconsciously sighed, even the parts that the players can't see, the makers will be so dedicated, she can't help but make up her mind: "It seems that in the future, when playing games, I will have to pay close attention to the details in the background."

<h4>Challenge yourself to create realistic game sounds</h4>

Nocchi, who couldn't contain his excitement, was next visiting a dedicated recording studio that was responsible for making foley sound in-game sound. Here, staff will use a variety of tools to reproduce sound effects such as footsteps, the friction of clothing, the sound of the waves of the sea and the sound of weapons.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

The average game company often only uses software to synthesize various game sounds, but in order to enhance the immersion of the game, DELiGHT WORKS is very dedicated to making the original "Foley Sound". There are only a few game companies that can have a dedicated recording studio for "Foley Sound".

The red-clad sound producer has produced special sound effects for the animation of Soji Okita's treasure equipment. In the photo, he is scraping the file against the fire tongs, which conveys the solid and sharp sound of wielding a Japanese sword, and Nocchi can be said to be stunned by this scene.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Depending on the way the tool is held and the speed at which it is scratched, the sound will be very different. So in the actual process, the sound effects producers will repeatedly fine-tune and record repeatedly until the recording results can be satisfactory. Next, Nocchi is going to try to challenge the production of "Foley Sound".

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

After being told the specific operation process, Nocchi stared at the game screen while estimating the timing, as if he were Okita Soji [Alter], and raised a sharp file... "Look! Wow, what a brilliant light!"

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

After that, the staff immediately pre-broadcast the newly recorded sound effects with the actions of the characters to verify whether the sound effects matched the actions. In a real game, this is just one of the sound effects, and a slave will often need to use about 40 original "Foley Sounds". The makers will give and change the timbre by changing the material of the tool or the way it sounds, so as to highlight the differences in personalities between the characters.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

In addition, Nocchi tried to make a "Kacha Kacha" sound by shaking the shovel wrapped around the chain, and stomped on the floor covered with small stones with his feet to recreate the scene of "walking in armor". At the moment of hearing the sound of the chains shaking, Nocchi suddenly exclaimed with great pleasure, "This is the sound Matthew makes while walking!" I really feel like I'm wearing armor!"

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

There is no authoritative official answer to sound creation, and the ubiquitous everyday objects, combined with a brilliant idea, can produce a wide variety of sound effects. The employees at DELighT WORKS are constantly coming up with new ideas and trial and error. Nocchi couldn't help but sigh, "It's this persistence that makes you feel the immersive immersion in the game."

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Finally, Nocchi and his party came to the recreation area. It is indispensable to create new games, so the recreation area is not only designed as a game hall with old arcade machines, but also a café that can provide board games from ancient and modern countries. As soon as Nocchi entered the recreation area, he couldn't help but exclaim, "I want to come here to work."

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Nocchi challenged the mechanical Eli pro pinball game "Chakhtis Pyramid Himeji Castle Climbing", which had been exhibited at the "Fate/Grand Order Fes.2019 ~ Chaldean Park~" event at the Chiba Makuhari International Convention Center, and won with one brilliant move.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

In the board game café, there are no less than 300 kinds of board games to play. Employees usually gather here during lunch breaks or after work to play a few board games. Incidentally, Nocchi is said to have particularly enjoyed a card board game called Prisoners Dancing. In addition, from time to time, she will play Catan with everyone at work.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

After that, Nocchi and his party went to the conference room to prepare for a dialogue with Director Ye Liangshu. In the conversation, we will learn which followers Nocchi really likes.

<h3>Next: More</h3>

<h4>A "FGO" story with a strong sense of substitution</h4>

<b>Nocchi:</b> Actually, I didn't give up the pit long after I started playing FGO.

<b>Ye:</b> Was it when you first started taking it?

<b>Nocchi:</b> Yes. I initially thought the "FGO" TV commercial was cool, so I downloaded it on a whim. But I hadn't touched the Fate series at all before that, and a lot of the setting stuff made me confused. What the holy grail is? Isn't this man named Kuchurin and the exact-looking man the same person? Also, the fight was hard, so I quietly unloaded the game... But then, I also successfully returned to "FGO" as a starter, and the opportunity to return was at the end of 2016...

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> Ah, that's when the "endgame specific point" was.

<b>Nocchi:</b> That's right. At that time, Sakamoto Masaya sang the first theme song of "FGO", "Color", which was at the top of the iTunes Store charts. Because I really liked the song, and later when I checked the content related to the song on the Internet, I found that someone followed the lyrics of "Color" to subtly summarize the storyline of the game's endgame. So I thought "FGO" should be really interesting, so I might as well try it again. So I returned to Chaldeans in January 2017 with great anticipation.

<b>Ye:</b> That happened to be when I first joined. I remember my first job making an April Fool's Day limited mobile game called Fate/Grand Order Gutentag Omen ("FGO"GO).

<b>Nocchi:</b> I've played (laughs). Specially for the day of April 1 to do a mobile game, where did this enthusiasm come from (laughs). By the way, now I still leave the mystery mobile game in my phone and have not deleted it. When I returned to FGO, I still didn't know much about the fate series' worldview, but I felt that it didn't affect the fun of the game in the slightest, and the feeling of constantly following the progress of the story was a very valuable experience for me.

<b>Ye:</b> Because I started working with FGO as a player, I understand the fascinating feeling you're talking about.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> After that, friends suggested I at least check out Fate/Stay Night and Fate/Zero. After reading it, I feel that I can more or less understand the setting of the Fate series.

<b>Ye:</b> Indeed, I often hear people say that they particularly like Fate/Zero. It should be a work that can well interpret the worldview of the Fate series.

<b>Nocchi:</b> I think the number of points that "FGO" has for my appetite is too numerous to list. If I had to say one, it would have to be its storyline. Because when I play the game, I usually put myself into the perspective of the protagonist, and the story of "FGO" can completely convince me that "I" is not "someone else", "I" is "me" myself. It allows me to feel the joy of becoming a royal lord.

<b>Ye:</b> Although the protagonist's ability as a magician is not particularly outstanding among the lords, he can lead the people around him and his followers with a strong will... The story portrays this trait of the protagonist as his qualification as a royal lord. I think it's because he doesn't have those fancy special abilities that players will more easily put themselves into the perspective of the protagonist.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> Yeah! Maybe it's the feeling that "since you don't have outstanding ability, it's good to be alive."

<b>Ye:</b> It's like even if I'm a game director, I can't do what I can't do. So I can only do what I can first, and I have to rely on the other members of the team to do other things. In other words, even if you are not a person with particularly outstanding abilities, it is very important to be good at using the power of others to achieve or achieve certain things.

<b>Nocchi:</b> Hmm. So I also want to be the kind of person who can use the power of others" (laughs).

<h4>Maaya Sakamoto's Backlight is the starting point for game development</h4>

<b>Ye:</b> I'm actually from Hiroshima. When you first became popular, I noticed that the members of Perfume are from Hiroshima Prefecture, just like me.

<b>Nocchi:</b> Eh! When did you first know about us?

<b>Ye:</b> I came to Tokyo in 2000, and that's probably when that time. Because you often speak the Hiroshima dialect after your debut, it makes me feel very close.

<b>Nocchi:</b> So much fun! Since you started working in Tokyo in 2000, what kind of work did you do before joining DELiGHT WORKS?

<b>Ye:</b> I've been a programmer at Sega for 15 years, first making games for the DC (Dreamcast) platform, then arcade games like Racing 2SP, and flying fighter jets like Break The Top of the Fire Net, and I've also worked on a 3D action battle game called Frontier Battle. But because I wanted to make mobile games and felt that I should challenge it at least before the age of 40, I made up my mind to jump ship. The so-called "opportunity must not be lost, and the loss will not come again" (laughs). In fact, before I decided to come here to join the company, Shiokawa (Yosuke Shiokawa, now the creator of "FGO"PROJECT) talked to me a lot.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> He's the game director you were before.

<b>Ye:</b> Yes. I remember Shiokawa drawing a very large structure of the company's internal organization on a whiteboard, and then he pointed to the top of the diagram and said to me, "This position is your position." [Laughs]

<b>Nocchi:</b> Wow (laughs).

<b>Ye:</b> He also said to me, "I'm the director now, probably in this position a little bit lower." But in the future... You should be climbing here, right?" Something like that. "Having said that, it seems that I really have no choice, right?" I did feel a lot of pressure (laughs). Because I wanted to be a project manager, that is, to manage the overall development schedule, he asked me to do the work of the project manager of "FGOGO" first. At the end of April, Shiokawa came up to me again and said, "Yeah, I really hope you'll take over as the game director of FGO." I really didn't expect him to be joking... [Laughs).

<b>Nocchi:</b> Anyone should be muttering in their hearts, after all, they are suddenly responsible for such a phenomenal blockbuster (laughs).

<b>Ye:</b> At that time, I had just left Sega, and it was rare to have such an opportunity. Like you said, at the time I thought the storyline was the charm of this game. In order to set off the cosmopolitans enough, to portray enough flesh and blood, a full and solid storyline is indispensable. So when I became a director, I secretly made up my mind to let players fully appreciate the charm of the "FGO" story.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> The second story you're in charge of started in 2018.

<b>Ye:</b> Actually, before that, at 0:00 on December 26, 2017, we released the prologue to the second part without warning.

<b>Nocchi:</b> Well, I remember it very clearly. It was an exciting end of the year.

<b>Ye:</b> At that time, I was already leading the team to start development work.

<b>Nocchi:</b> That's a lot! Ah, sorry... [Laughs).

<b>Ye:</b> Hahaha (laughs). If you open the prologue, there will be an animation that plays along with "Backlight" sung by Masaya Sakamoto. At that time, we were playing "Backlight" at a very large volume in the office, waiting for the prologue of the second part to be officially launched, and almost everyone was immersed in an unparalleled sense of accomplishment.

<b>Nocchi:</b> I remember listening to Masaya Sakamoto's Backlight while imagining the plot of the second part.

<b>Ye:</b> That song can be said to be the beginning of the second part, and it can also be said to be the beginning of my work on game development at DELight WORKS.

<h4>Ten shots in a row, is it really not a black curtain? </h4>

<b>Nocchi:</b> In "FGO", even if the character's level is full, the player can still use the "Holy Grail" to continue to strengthen the full level of the character, so the "Holy Grail" can basically be said to be a concrete embodiment of the love for a specific character. Like the only character I've been using the Holy Grail to continue to strengthen until I reach level 100 is Gilgamesh.

<b>YE:</b> Well, that is, Nocchi, is your favorite character Gilgamesh? Why do you like him?

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> At first it was simply because of his strong performance. Because he has both group moves and high damage, I let him play almost all the battles. Later, after watching the animation, I felt that he was really handsome, and I liked the flirtatious and dismissive way he put his hand on his cheek (laughs).

<b>Ye:</b> What about the other followers?

<b>Nocchi:</b> Ereshkigal. She also appeared in the anime some time ago (Fate/Grand Order Absolute Warcraft Battlefront Babylonia), which can really be said to be a bit of a "foul".

<b>Ye:</b> "Foul"? [Laughs]

<b>Nocchi:</b> Because she obviously hasn't put it on yet. She also said things like " If there is a chance to meet again , there should be a better way to meet " ... Then her standing paintings and appearance are my dishes, and the treasures are also great.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> The instant eleksch kigarle was very popular in the installation.

<b>Nocchi:</b> That's because she's also very helpful in pushing the progress of the story, and of course, the players' love should not be underestimated.

<b>Ye:</b> By the way, after elekshkigara was fitted, she was the first follower of my first ten-shot series. I remember my colleagues around me at the time who gave me strange looks (laughs).

<b>Nocchi:</b> Did you do it out of the dark? [Laughs). But in terms of appearance, my favorite character is Joan of Arc Hel. Although I only have swimsuits with Joan of Arc Black. Then there's Archer in Shinjuku, who is really handsome.

<b>Ye:</b> Some time ago, I was idle and engaged in a project online to infer who your ideal male slave was by answering questions...

<b>Nocchi:</b> Ah, is it a phase test?

<b>LEAF:</b> Right, right. My inference is archer in Shinjuku (laughs).

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> Ahaha (laughs). How there is a lingering sense of darkness.

<b>Ye:</b> Although everyone around me is very accurate, I feel like I have been "arranged" (laughs).

<h4>Exhausted from making a game, he is healed in the game</h4>

<b>Nocchi:</b> What kind of games does Mr. Ye usually play?

<b>Ye:</b> I think my peers should be similar, but all new mobile games must be tried. However, it is basically a shallow taste, play the tutorial part, and see the cleverly designed place will feel inspired. As for coming home from work, I change my mood by playing NS. Exhausted from making games, and then healed in the game (laughs).

<b>Nocchi:</b> Sure enough (laughs).

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> The Legend of Zelda Breath of the Wilderness is really a "cure." I have a lazy couch in my living room, and basically when I get home from work, I'll slump there and play Breath of the Wild. Although I have not cleared the customs so far.

<b>Nocchi:</b> Ah! I didn't actually clear the customs.

<b>Ye:</b> I've been keeping the last bit of the main line and not pushing it, ready to visit all the shrines, and all kinds of tasks have to be done...

<b>Nocchi:</b> That's awesome... It's really like enjoying the game (laughs).

<b>Ye:</b> Today I'm going to collect explosive arrows. I think the release date of Breath of the Wild 2 should be announced soon, and I plan to wait until it goes on sale to beat the generation through the customs (laughs).

<h4>Nocchi asks questions in a small section for everyone</h4>

<b>Nocchi:</b> In this next part, I'll use Twitter's topic feature to solicit some questions that readers want you to answer... I think that's an interesting question.

The Royal Lord who rushes forward to save people--Ye Liangshu! Who would have thought that the spirit he summoned through the ritual would be Nocchi? So I would like to ask what is Nocchi's rank in Mr. Ye's eyes?

<b>Ye:</b> Then I have to ask, Nocchi, how do you usually treat work or daily life?

<b>Nocchi:</b> Oh well! Is it all of a sudden that it's time to start? Caught off guard by the reverse interview! [Laughs]

<b>Ye:</b> So in the perfume group, what do you think is your position?

<b>Nocchi:</b> I'm the kind of person who "tries everything." The other members are more cautious than I am, and tend to think carefully before doing things. And as long as I think it's interesting, I must try it, always with a passion to rush around.

<b>Ye:</b> That's the way it is. So are you the kind of person who has to play the same game outright? Or will you go and dabble in a wide range of different types of games?

<b>Nocchi:</b> I try all kinds of games as much as possible, but I think the more you try to study games, the more interesting it is, so sometimes I play it in more depth. That's why I didn't keep playing FGO in the first place, mainly because I knew so little about it and I regretted giving up so early.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> Focusing on one thing to reach the pinnacle, I think it's a bit like Lancer. And Lancer is often the kind of image that even if he sacrifices himself, he wants to achieve his goals, and with a strong belief, he unswervingly implements his original intention. I think Lancer and Perfume have a lot in common in this regard.

<b>Nocchi:</b> Oh! Quite unexpected! But it's so much fun! If I had to decide for myself, it might be simply because I liked a lot of characters, but I still wanted to be Alter ego. After all, it was a rank of quite personality.

<b>leaf:</b> Alter ego is basically another face of Yingling himself. I think Nocchi is Nocchi, not subordinate to anyone, but a relict and independent existence.

<b>Nocchi:</b> Ah, is that right? truly. I feel so happy that you say that! Lancer! It was so handsome!

Who is Mr. Ye's favorite follower?

<b>Leaf:</b> Demon God (i.e. Soji Okita [Alter]).

<b>Nocchi:</b> Ahaha (laughs).

<b>Ye:</b> Actually, I first learned of the existence of this follower through the cover of "コハエース" (manga based on TYPE-MOON works) (laughs), and when I first saw her standing painting, I felt that I wanted to get this follower. Later, when she was actually dressed up, I was really happy as a player (laughs).

<b>Nocchi:</b> Ah, so you didn't deliberately create the corresponding characters for specific events, but prepared a lot of new characters waiting to be put into action?

<b>Ye:</b> We basically determine which characters to install based on the main plot and activities, of course, there are many characters to be installed that are only standing.

What characters are more popular than you expected after the installation?

<b>Ye:</b> That's a hard question to answer. If you limit the scope to low-rarity characters who have not appeared in the story before, it is still Mandricado.

<b>Nocchi:</b> Wow! I love him so much. He seems to have appeared in recent stories.

<b>Ye:</b> Generally speaking, the followers basically accumulate popularity through activities or people after installation, but the soaring popularity of Mandrika is really frightening. After reading the script given to me by TYPE-MOON, I thought I liked the character of Mandricado, but the result far exceeded my expectations.

<b>Nocchi:</b> I really want to advise people who haven't played FGO yet, at least to see Mandricado play FGO from now on. Although he was a troublesome guy, he seemed to be shy at first, and he didn't have much confidence. And the inner monologue with parentheses in his lines is indeed a bit much (laughs).

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> Exactly (laughs). After reading the script, I was still worried about whether the players would get to these points and how they would perceive the various negative elements of the character. Therefore, the colleague in charge of this part can be said to be very troubled when making the adventure mode, and it is really not less careful. Anyway, it's great that he's liked by the players.

<b>Nocchi:</b> To me, Mandricado is like my friend (laughs).

To be sure, each of FGO's main storylines is an extremely impressive story. But I would like to ask Mr. Ye, if you had to choose a story that you liked the most, which chapter would you choose?

<b>Ye:</b> It's the fifth chapter of the second part of Mandrikado that we just talked about, "Atlantis.". In order to protect the Imperial Lord, the heroic spirits suddenly acted by their own will in the absence of the Imperial Lord. That felt really exciting.

<b>Nocchi:</b> (slapping his knee without a word)

<b>Ye:</b> And then there's the fourth chapter before that, "The Cycle of Creation and Destruction." The character of Garner is really impressive.

<b>Nocchi:</b> Well, Garner is so handsome!

<b>Ye:</b> That scene made me cry... (The two have been discussing spoiler-filled topics ever since.)

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Nocchi:</b> Wow, I'm looking forward to what's next! But the second part will eventually be finished...

<b>Ye:</b> Yes.

<b>Nocchi:</b> Wow, I really want it to end quickly and I don't want it to end. I really don't want my friends, who are already completely desperate, to suffer more.

<b>Ye:</b> Yeah, the white paper state of the earth is really tricky if it continues.

<b>Nocchi:</b> I feel the same way! But I still can't help but look forward to the story of the third part. Although it may be a very sad story... The entanglement in my heart is really hard to dispel (laughs).

What is the most rewarding thing about the process of work? What is the most interesting part of the planning, development, and operation of FGO?

<b>Ye:</b> The most rewarding thing for me is to be able to listen to the players in offline activities and get feedback on the game itself. However, the game development itself is also very interesting. Because whenever you make a new event, you have the opportunity to put a new idea into practice.

<b>Nocchi:</b> By "new ideas", do you mean not only the story itself, but also the mechanics of the game?

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

<b>Ye:</b> That's right. Like designing a level map or something like that. When the game content is almost done, the trial play process is also very interesting. It started out as a planbook, but technicians and designers painstakingly gave it substance and flesh. When they put together the scattered puzzles that were just a piece of paper at first, they would come up to me and say, "Mr. Ye, the game is ready to be played."

<b>Nocchi:</b> Ah, that's really interesting! It's really fun to learn that the makers of my favorite games are also happy when making games. Because I'm so busy sometimes, I don't really have much time to play games (laughs). But when I think that the people who make games are expected to be tired of making games, there is a rush of enthusiasm that tells me that I must enjoy the game desperately. Now is not the time to give up!

<h4>FGO Special Section: Heroes promoted by Nocchi</h4>

Gilgamesh (although it's Archer who goes up to level 100, I like Caster too)

Archer of Shinjuku (completely impressed by the charm of a bad man with a high IQ)

Eleshkigal (Elekiel is really cute.) I feel that her weapon is so heavy, do you want to help her move it)

Zhuge Kongming (Weber)

Jack the Ripper (Fate/Apocrypha animation is pretty good)

Soji Okita (Because I like short hair waves, I will break her through to the first stage for the time being)

Joan of Arc (Swimsuit Ver. Powerful and cute)

Source Lai Guang (Lancer) (swimsuit ver. I love her throwing gun treasure performance animation)

Mechanical Yili Pro II machine (the cold personality of machine II is really good)

Nittocrities (thank you all the time)

Matthew (;o; )

Okada Isa (Loved)

Wind Demon Kotaro (Love)

Oda Nobunaga (Mr. Ye, how many names of followers can be written here...!) )

<h4>Nocchi interview afterword</h4>

Hello everyone, I'm Nocchi.

... Woohoo!

... Woo

Just now I opened the fifth chapter of the second part that just opened in April, "Interstellar City Mountain Olympus ~ The Day of the Fall of the Gods~". Then I looked at the description and standing painting of the concept dress unlocked after completing the level, and cried (laughs).

Readers who feel that this article is full of codes that you can't understand, come and play "FGO" with me!

And then...... Good morning, everyone, it's the next day. Because the deadline has passed, you calm me down! (Editor's note: Is this the beginning of writing and touching the fish and then dragging it until the next day to continue writing... )

First of all, because my main promotion of the followers seems to be a little bit much, so here to say sorry to everyone. After all, I just like it all. I like what I can do. Blame them all for being so flattering!

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

In addition to the main story, the event and the concept dress have a variety of if forms of heroes appearing, which is really amazing. I like all those handsome men and women dresses, isn't it a matter of course? And uniforms and stuff like that. Then swimwear is also good. I'm really looking forward to this year's summer life! In fact, in the summer, I usually stay at home and feel the summer in the "FGO".

The development footage I saw before the interview really shocked me, it was almost 3D can't be 3D anymore.

I'm always struck when I see this three-dimensional battle scene in the form of 2D animation. I really didn't expect to have the opportunity to see from the front that I had seen from the side of my phone no less than 1 million times the treasure performance animation.

The "follower" is actually the posture of the legendary gods and the souls of the heroes who have actually existed in the real world, and the "treasure" held by the "follower" is not only a super killer skill, it carries the thoughts and visions of the gods and heroes before they die, in order to pass it on or realize, even if it detracts from their own lives. It must be so.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

Of course, what I saw was not only the animation of the treasure performance, but also a lot of things that could not be seen through the screen of the mobile phone, full of technology and love. Even the details that we can't even see, the development team is working hard to make ah. I just want to pay them high tribute to that.

This time I had the privilege of going to DELiGHT WORKS to meet Mr. Ye Liangshu. We had a lot of questions about the story on Twitter before. Although I am also concerned about these issues, unfortunately the plot content belongs to the category of TYPE-MOON.

Although Mr. Ye and I talked a lot, they were basically about the plot. After all, the plot of "FGO" is worth exploring, of course, the game system can also be remarkable.

The FGO experience is really much better now, and I really want to say thank you to the production team for that. You can now exit from the interface for selecting command cards, and you can hide the dialog when pushing the plot. There were also a lot of fun activities, really appreciated.

Perfume takes you behind the scenes of FGO development and discovers the secrets of the Lord's addicts

"FGO" has really brought me so many exciting experiences. I will always support FGO in the future! Also, be sure to take care of your body and go all out!

Although I am only a mortal, "FGO" fully affirms my existence value. It is a story of hope, despair and affirmation. So I decided to accept its affirmation of me. I sincerely hope that I will have more opportunities to see the smiles of the protagonists (and villains) in the future!

In the next issue, I will visit the general supervisor of the "Like a Dragon" series, Minoru Nagoku. wow! It was so much to look forward to.

Extended reading: Perfume members take you into Famitong and ask the editor-in-chief for writing skills

Read on