In the "Holy Song", the popularity of the Storm Mech is much more popular than other mechs, many meng xin are moved by its handsome figure as soon as it comes up, but the skill configuration of the storm, the configuration of weapons and equipment are more elusive, the following Xiaobian will bring the "Holy Song" Storm Mech use experience, I hope to help everyone.

I would like to say that the brush equipment is finally free to explore the stronghold, materials and equipment are available, I graduated this free hit two hours fell off 1 time (Europeans here) a graduation, as far as the beta version is concerned, this is the fastest way.
The flight control of the beta game is definitely not optimized for the PC side, and the air is good that the water can not stop the flight to adjust the viewing angle, resulting in a particularly poor feel.
Compared with the Colossus, the storm is much more flexible, so that I can use the storm single brush difficulty, by the way, the difficulty below the difficulty has no meaning of brushing, the first time into the game attributes below the button on the line, I myself am the whole difficulty.
It is said that this free exploration map has three hostile forces and beasts, and the three enemies are demon marks, outlaws, and overlords.
Demon mark hit this mission will definitely encounter not to say, outlaws will have hostile javelins are rangers and storms, outlaw rangers will amplify a few times to pay attention to dodge, outlaw storm is too thick shield, do not break the shield does not eat state, and the shield has attributes, the same attribute of the attack to hit up without damage, will not amplify is to keep throwing small fireballs is very annoying, outlaws of the miscellaneous soldiers for the range is more dishes, I basically do not have a sense of existence when I fight.
Overlord is the most unique hostile force, they are the only force that will produce legendary monsters, some of the monsters are evolved versions of beasts, such as legendary barbarian beasts, wolves that will put frost blades are particularly thick skin with shields, overlords also have hostile storms called elements to make and outlaws are not the same, that is, the storms of the overlords will change the shield attributes, the fire attributes will be changed to ice attributes, and the mechanism of triggering changes I have not carefully studied most of them are attacked by different attributes or triggered by breaking the shield, There is also a more special monster in the Overlord domain, which is the Great Storm Elemental Messenger and the like? This kind of enemy will put a thunder attribute skill at the location of the javelin, and the card terrain will be swiped to remember to dodge.
Regarding the hidden places inside the free exploration, I went in two, one of the magic marks is the constructor (that is, the relics left by the gods in the background), both places are very strange and not a lot, the constructor is a giant beast, as far as the beta version is concerned, the hidden location is not interesting, there are not many resources, go in is to see the feeling of the scenery? However, pay attention to enter the hidden place to read the map, but this kind of reading picture is not easy to card 95, the reason I do not know, I went in and out to read the picture 4 times without a card.
Regarding combos and elemental collocations, I will talk about storms, I also practiced storms, storms want to hit combos must be with fire or ice one, combos are based on the use of attribute attacks again by the enemies you give the status.
Note that if you want to fight combos, it is best to bring two attack skills with different attributes, at least one ice element and then melee combos, Storm's melee is fire, and Ranger's melee is thunder. Since the state on the Thunder attribute is too short to be easy to combos, I usually use the flame or ice attribute to ignite or freeze and then use another skill to hit the combo, but it is unlikely that the colossus will keep combos in the beta version.
The storm big move must be the ice attribute, the ice attribute will freeze all the enemies in place, of course, do not eat the state of the boss is not counted, it is not recommended to use the storm's big move to fight the income is too low.
Speaking of weapons, the types of weapons given by the hymn are actually quite rich, not only the automatic artillery and grenade launchers that can be used by Colossus, but also submachine guns, assault rifles, pistols, sniper rifles, light machine guns, and there are several major categories, and there are small categories under each category. For example, the assault rifle can be divided into two types, one is a three-shot sharpshooter rifle, and the other is a balanced assault rifle with continuous fire. The choice is actually quite rich, although there are very few guns available under each category in the beta version now, but it can be seen that the genealogy is built, and the official version wants to add guns is also simple.
But as a 1500h bald hamster, I think that each weapon of the chant may be to compromise with the rarity system, in fact, the minability of each weapon is actually not large, the gameplay of each weapon is fixed, and the damage is only in the pursuit of rarity. In fact, I personally do not like the setting of the rarity of the item, especially in this shooting game, the rarity of the gun division is the most disgusting, fortunately, the rarity of the chant is not a horizontal contrast, but a vertical comparison, or many weapons only have to decompose a life to go.
My Storm is equipped with a balanced assault rifle, clearing out miscellaneous soldiers, melee attacks, and reloading guns. A charge of explosive saboteur snipers, used to hit bosses, aoe, and batteries. There is basically no shortcoming in this configuration to match the skills of the storm.