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Ozma is about to welcome a revision, do you remember these difficult mechanics?

Recently, the mechanism of Ozma's little black house (the inner world entered after the sanity value is returned to 0) has been adjusted in the experience suit, from the original three rounds of breaking moves to eliminating four balls of the same color. And due to the adjustment of the occupational balance to the female qigong "hood", it will lead to the inability to unlimited hoods. Therefore, after the revision, the friends need to understand the key monster mechanism of Ozma to ensure the speed of the level.

(The content of some experience services is subject to the official service online)

Ozma is about to welcome a revision, do you remember these difficult mechanics?

First, the small black room mechanism

After the redesign of the experience suit, the small black room release mechanism will be changed, from the previous broken trick mechanism to the same color ball mechanism, except for the mechanism (such as the recovery of 50 sanity after the release mechanism).

After the change, when entering the small black room, a reading bar will appear directly below the screen, and there will be four colored balls above the reading bar (picture 1 below).

Ozma is about to welcome a revision, do you remember these difficult mechanics?

Also, two randomly colored balls will appear within the map.

The updated release mechanism is done by clearing the balls of the same color by hitting them as the same color (changing the color once per attack), and clearing all the balls below to cancel.

Note: After the update, the monster is only a distraction, and the monster can disappear for a period of time, but it has no effect on the new mechanism.

Ozma is about to welcome a revision, do you remember these difficult mechanics?

Second, the key monster mechanism

1. Taimat

After a certain amount of health has been knocked out, Taimat will force him to "get on the horse" and enter an invincible state. Small partners need to pay attention not to directly hand over a set of skills, resulting in the empty skills can not be killed.

You can first hit the Taimat on the horse (about 70% of the remaining health), and then exchange big skills such as awakening.

Ozma is about to welcome a revision, do you remember these difficult mechanics?

2. Kazan

(1): Eat the green ball first!

(2): Communicate well with the "lieutenant team (usually 2 teams)", and when you have enough confidence in the damage of your own team, you can directly let the 2 teams pass, which can avoid the situation of Kazan running around the empty skill.

If you are not sure, you will fight until 10% blood is invincible and then let the 2 teams pass to seek stability.

(3): Kazan will sometimes run around or enter a short invincible state, at this time some easy to empty skills can wait for Kazan to break the defense and then put it (as pointed to by the arrow in the picture below, the Kazan health bar reaches the inverted triangle position and enters the short break defense).

Ozma is about to welcome a revision, do you remember these difficult mechanics?

3. Astros

(1) After entering, after the current situation animation is performed, be sure to take over the hand control to avoid monsters from running around (such as sword soul two senses, flower flower lion roar, blind big ice, etc.).

(2) When teammates are controlled by the "Xeno gate" (the upper and lower two gate teammates keep falling down), the small partners need to cancel the attack on the Xeno gate. (Especially after the main C is accused, it must be saved or waste a lot of time)

(3) Astros will lock in a player and make four punches. Locked players should not run around and try to shorten the distance of the monster's sprint. The rest of the players should pay attention to the position of the ground fire, stepping on it will slow down and lose their sanity very quickly.

Ozma is about to welcome a revision, do you remember these difficult mechanics?

(4) Astros will release three doors, at which point it is necessary to observe the entry and exit position of Astros. The first three random ins and outs, the fourth will be randomly repeated one of the first three times.

Remember which one you repeat for the fourth time, and enter the door that Astros did not pass.

As shown in the following figure: you can record the door as 123, and then Astros enters once to count the number once (for example, the first three times are 12, 32, 23, if the last 2 is in, it must be 3 out, at which time the player enters 1).

Ozma is about to welcome a revision, do you remember these difficult mechanics?

4. Early night

The most important thing in the night is that after entering the map, its injury is only 62.5%, but after waiting for a period of time to enter the mechanism, it is 125%.

At this time, you need to have a judgment on the damage of your own team, and you need to discuss it with your teammates. If the damage is enough, the map will directly let the milk open the sun for seconds, and if the damage is not enough, let the teammates keep the skills and other mechanisms.

Be sure to avoid going in and losing all your skills and leaving half the blood.

Ozma is about to welcome a revision, do you remember these difficult mechanics?
Ozma is about to welcome a revision, do you remember these difficult mechanics?

5. Ozma

Ozma has too many mechanisms, and often multiple mechanisms are carried out together, so it is necessary to pay more attention to the common "tab". Next, let's talk about Ozma's key mechanism.

(1) Red and White Ball: The focus of this mechanism is silence, if Master C is silenced, milk and dragons must touch The next ball of Master C in time (milk can be awakened and then put the ball next).

Ozma is about to welcome a revision, do you remember these difficult mechanics?

(2) Black Balls: Three black balls randomly appear on the ground, and three will appear above the player's head. If the regiment with poor cooperation needs to pay attention to, hard resistance to the explosion of three balls on the ground do not jump randomly, otherwise it will be a disaster piece.

If you can cooperate, all players can stand together and jump to avoid, which can avoid chaos.

Ozma is about to welcome a revision, do you remember these difficult mechanics?

(3) White Purple Cover: Random two players get purple/white cover, and the purple cover will generate a green fan area in front, other players need to enter this area to dodge (and purple cover players do not move around).

Players with white hoods need to avoid hitting those with purple hoods.

Ozma is about to welcome a revision, do you remember these difficult mechanics?

The rest, such as the white line away from the red line to stand together, there is a gold cover / landmark to go in, crouch when you fall to the ground, laser rain / ground prompt to avoid, etc. will not say more ~ ~

Ozma is about to welcome a revision, do you remember these difficult mechanics?