Yesterday, I talked about the well-known Japanese "poison wave" game "Say Goodbye to You", and many friends have some interest in this kind of work.
So today let's talk about the topic of "poisonous radio waves"
The term "poison waves" actually originated from the serial killings that occurred in Fukagawa, Japan, in 1981, when the prisoners claimed to have committed a series of criminal acts under the influence of unknown radio waves.
At that time, according to scientific research, electromagnetic waves can cause damage to the human body, especially the brain, so some people classify paranoia as being affected by radio waves.
In 1992, a Japanese artist named Kenji Otaki popularized the term by adding the concept of "radio waves" to his band and singer Jun Togawa.
Later, based on the "electric wave", he created a novel titled "New Religion オモイデ教" -

And the game "Shizuku ~ししずく~" that we talked about yesterday was created under the influence of this novel.
The game was made in 1995, which is a patriarchal work of the "poison wave" system, in which the main villain can use the airwave to manipulate the consciousness of others and turn a few poor girls into their own puppets.
From the current point of view, the plot of this game can only be said to be average, because the story is too simple, and there is no big reversal, that is, to kill the villain in a flat and straightforward way.
And this villain has no ambition, obviously has the power to manipulate others, and as a result, he will only bully his classmates in school, and the protagonist will spend a total of one night to get the culprit.
However, the setting of this "poisonous airwave manipulation consciousness" was enlightening at the time, influencing many games in later generations, and some games also went one step further in this setting, and began to use "human consciousness" to play narrative tricks with the audience.
Like the classic game "Su Qingri" is like this -
The protagonist in it suffers from dissociative personality disorder, the brain is controlled by three people in turn, and the plot is to reveal the protagonist's life step by step, let you go deep into a mentally ill heart, and carefully show you how a person is crazy.
Seeing the end, it is estimated that the san value will go crazy.
There are also games that do not make the protagonist completely crazy, but the environment in which the protagonist lives can drive people crazy, such as "Dark House"——
It's not so much a game as it is an electronic novel.
There's no dubbing, no options, and even the basic characters are wooden, all textual, but just looking at the text is enough to make people shudder.
It's a story about a deformed native family, and the adults in it have almost no good things, such as the male protagonist, Hino Shotaro, who has been confined to the apartment by his mother since he was a child and has never been exposed to the outside world.
Compared with the other people in the story, the male protagonist who grew up like this can actually be regarded as the most able-bodied person, and the others are either cold enough not to care about anyone, or cruel enough to abuse their daughters.
The whole story is full of madness between the lines.
There are also some games that play flowers on "consciousness manipulation", such as "Euphoria", one of the famous 12 artifacts.
The story begins a bit like Chainsaw Horror, where the male protagonist and 6 girls are caught in a mysterious room and forced to participate in various strange games.
I won't say more about the specific game content, some games are really a bit disgusting -
But at the end of the play, you will find that many of them are the product of the male protagonist's own hallucinations, but he is not mentally ill, but has been deliberately manipulated by people.
The consciousness manipulation technology here has developed to the point of being fascinating, you can add or delete the memory of the male protagonist at will, the male protagonist can unconsciously identify the enemy as his favorite, and regard the person he originally likes as the enemy of life and death.
Seeing that in the end, even the memory cannot be believed, even the feelings can be made up, it feels really terrible.